22 Commits

Author SHA1 Message Date
54448301b5 Add furniture 2025-06-16 22:41:32 -07:00
b9cda03857 Add doors, windows and exits to all buildings 2025-06-16 22:41:32 -07:00
d481957d50 WIP: hide exits and windows when viewing basement levels 2025-06-16 22:41:32 -07:00
01588d7fe7 Make the tree copse its own thing, and not a building 2025-06-16 22:41:32 -07:00
448ec8dd3a Render different building elevation levels when selected 2025-06-16 22:41:32 -07:00
a2d136e7c5 Add tree copse to mapsheet1 2025-06-16 22:41:32 -07:00
dedc6fed1b Add building8 structure to mapsheet4 2025-06-16 22:41:32 -07:00
577e2c28b1 Fix mapsheet1 building 4 positioning 2025-06-16 22:41:32 -07:00
4dbc4ee128 Rotate buildings correctly 2025-06-16 22:41:31 -07:00
982d171578 Add some more buildings 2025-06-16 22:41:31 -07:00
1417c0923f WIP: add building structure 2025-06-16 22:41:31 -07:00
7a79cf21c4 Add mapsheet4 2025-06-16 22:41:31 -07:00
d914d9ec7d Draw whole scenario grid 2025-06-16 22:41:31 -07:00
ecb2a09dfe Add elevation to map keys 2025-06-16 22:41:31 -07:00
c8b3468abc Draw scenario mapsheet hexes with building hexes 2025-06-16 22:41:31 -07:00
c7bb814b42 WIP: start mapsheets 2025-06-16 22:41:31 -07:00
e315cdeddc Clean up a bit 2025-06-16 22:41:31 -07:00
6714c5f6f7 Rectangle algo can offset origin 2025-06-16 22:41:31 -07:00
a147bcbdd0 WIP: better rectangle algo 2025-06-16 22:41:31 -07:00
a926b69f04 Add a building 2025-06-16 22:41:31 -07:00
9012c88fb3 Render different elevation level hex grids 2025-06-16 22:41:31 -07:00
df21cd8271 WIP: radial hex grid 2025-06-16 22:41:31 -07:00