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54448301b5
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Add furniture
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2025-06-16 22:41:32 -07:00 |
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b9cda03857
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Add doors, windows and exits to all buildings
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2025-06-16 22:41:32 -07:00 |
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d481957d50
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WIP: hide exits and windows when viewing basement levels
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2025-06-16 22:41:32 -07:00 |
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01588d7fe7
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Make the tree copse its own thing, and not a building
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2025-06-16 22:41:32 -07:00 |
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448ec8dd3a
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Render different building elevation levels when selected
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2025-06-16 22:41:32 -07:00 |
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a2d136e7c5
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Add tree copse to mapsheet1
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2025-06-16 22:41:32 -07:00 |
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dedc6fed1b
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Add building8 structure to mapsheet4
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2025-06-16 22:41:32 -07:00 |
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577e2c28b1
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Fix mapsheet1 building 4 positioning
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2025-06-16 22:41:32 -07:00 |
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4dbc4ee128
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Rotate buildings correctly
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2025-06-16 22:41:31 -07:00 |
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982d171578
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Add some more buildings
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2025-06-16 22:41:31 -07:00 |
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1417c0923f
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WIP: add building structure
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2025-06-16 22:41:31 -07:00 |
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7a79cf21c4
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Add mapsheet4
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2025-06-16 22:41:31 -07:00 |
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d914d9ec7d
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Draw whole scenario grid
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2025-06-16 22:41:31 -07:00 |
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ecb2a09dfe
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Add elevation to map keys
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2025-06-16 22:41:31 -07:00 |
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c8b3468abc
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Draw scenario mapsheet hexes with building hexes
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2025-06-16 22:41:31 -07:00 |
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c7bb814b42
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WIP: start mapsheets
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2025-06-16 22:41:31 -07:00 |
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e315cdeddc
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Clean up a bit
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2025-06-16 22:41:31 -07:00 |
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6714c5f6f7
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Rectangle algo can offset origin
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2025-06-16 22:41:31 -07:00 |
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a147bcbdd0
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WIP: better rectangle algo
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2025-06-16 22:41:31 -07:00 |
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a926b69f04
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Add a building
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2025-06-16 22:41:31 -07:00 |
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9012c88fb3
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Render different elevation level hex grids
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2025-06-16 22:41:31 -07:00 |
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df21cd8271
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WIP: radial hex grid
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2025-06-16 22:41:31 -07:00 |
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