|
c829db0df8
|
Render different building elevation levels when selected
|
2024-06-24 19:59:14 -07:00 |
|
|
3c14cdc3e5
|
Add tree copse to mapsheet1
|
2024-06-24 18:10:30 -07:00 |
|
|
9b84117250
|
Add building8 structure to mapsheet4
|
2024-06-24 17:32:18 -07:00 |
|
|
05030f7ad6
|
Fix mapsheet1 building 4 positioning
|
2024-06-24 17:03:57 -07:00 |
|
|
c09ed77198
|
Rotate buildings correctly
|
2024-06-24 14:33:57 -07:00 |
|
|
08a1cc452d
|
Add some more buildings
|
2024-06-24 09:25:22 -07:00 |
|
|
dd8e7f04aa
|
WIP: add building structure
|
2024-06-23 19:23:33 -07:00 |
|
|
b66eac7b8e
|
Add mapsheet4
|
2024-06-22 17:41:50 -07:00 |
|
|
0f4907988a
|
Draw whole scenario grid
|
2024-06-22 08:47:38 -07:00 |
|
|
508c9ed10d
|
Add elevation to map keys
|
2024-06-20 19:47:54 -07:00 |
|
|
505fc23150
|
Draw scenario mapsheet hexes with building hexes
|
2024-06-20 17:12:47 -07:00 |
|
|
53b18ca2b4
|
WIP: start mapsheets
|
2024-06-19 16:16:14 -07:00 |
|
|
12890ea009
|
Clean up a bit
|
2024-06-18 20:24:54 -07:00 |
|
|
1574631834
|
Rectangle algo can offset origin
|
2024-06-18 18:52:07 -07:00 |
|
|
6192367671
|
WIP: better rectangle algo
|
2024-06-18 14:10:17 -07:00 |
|
|
e627dfc3a9
|
Add a building
|
2024-06-17 18:27:41 -07:00 |
|
|
5e05d00197
|
Render different elevation level hex grids
|
2024-06-17 16:09:23 -07:00 |
|
|
0a30f7c7ef
|
WIP: radial hex grid
|
2024-06-16 23:25:38 -07:00 |
|