640 lines
20 KiB
JavaScript
640 lines
20 KiB
JavaScript
if (window.IS_DEV) {
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const source = new EventSource('/esbuild');
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source.addEventListener('change', () => location.reload());
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}
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const xmlns = 'http://www.w3.org/2000/svg';
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const svg = document.querySelector('svg');
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const hex = {
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inradius: 8.66,
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circumradius: 10,
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}
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const horzSpacing = hex.inradius;
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const vertSpacing = hex.circumradius * 3 / 2;
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function toKey({ q, r, s, t = 0 } = {}) {
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return `${[q, r, s, t]}`;
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}
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function fromKey(key) {
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const split = key.split(',');
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return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) };
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}
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function sameSigns(a, b) {
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return a > -1 && b > -1 || a < 0 && b < 0;
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}
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function getNeighbors(coords) {
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const { q, r, s, t } = fromKey(coords);
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return [
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toKey({ q: q + 1, r: r, s: s - 1, t }),
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toKey({ q: q - 1, r: r, s: s + 1, t }),
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toKey({ q: q + 1, r: r - 1, s: s, t }),
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toKey({ q: q - 1, r: r + 1, s: s, t }),
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toKey({ q: q, r: r + 1, s: s - 1, t }),
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toKey({ q: q, r: r - 1, s: s + 1, t }),
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]
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}
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function addHexText(q, r, s, v) {
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const qText = document.createElementNS(xmlns, 'text');
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qText.textContent = q;
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qText.setAttributeNS(null, 'x', -3);
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qText.setAttributeNS(null, 'y', -3);
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const rText = document.createElementNS(xmlns, 'text');
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rText.textContent = r;
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rText.setAttributeNS(null, 'x', 5);
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rText.setAttributeNS(null, 'y', 1.5);
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const sText = document.createElementNS(xmlns, 'text');
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sText.textContent = s;
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sText.setAttributeNS(null, 'x', -3);
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sText.setAttributeNS(null, 'y', 5);
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const vText = document.createElementNS(xmlns, 'text');
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vText.textContent = v;
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vText.style.fill = 'red';
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vText.setAttributeNS(null, 'y', 1);
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vText.setAttributeNS(null, 'x', -2);
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return [qText, rText, sText, vText];
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}
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function radialToScreenCoords({ q, r, s }) {
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let x;
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if (q === s)
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x = 0;
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else if (sameSigns(q, s))
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x = Math.abs(q - s);
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else
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x = Math.abs(q) + Math.abs(s);
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x = (q > s ? -1 : 1) * x * horzSpacing;
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const y = r * vertSpacing;
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return { x, y };
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}
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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const { q, r, s, t } = fromKey(key);
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
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const use = document.createElementNS(xmlns, 'use');
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use.setAttributeNS(null, 'href', '#hex');
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cell.appendChild(use);
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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list.set(key, cell);
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el.appendChild(cell);
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}
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}
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function translateRadialCoords({ q, r, s }, direction, distance = 1) {
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return {
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q: q + direction.q * distance,
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r: r + direction.r * distance,
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s: s + direction.s * distance
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};
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}
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function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset = false) {
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const origin = toKey({ q, r, s, t });
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const list = new Map(l);
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list.set(origin, t);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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const { q: wq, r: wr, s: ws } = fromKey(w);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left;
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const dRight = ['left', 'both'].includes(offset) ? right - alternating : right;
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if ([
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!list.has(w),
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wr < bottom + r && wr > -top + r,
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wq > -dRight + q - dr && wq < dLeft + q + dr,
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ws > -dLeft + s - dr && ws < dRight + s + dr,
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].every(v => v)) {
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list.set(w, dr);
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queue.push(w);
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}
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});
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}
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return list;
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}
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function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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const { q, r, s, t } = fromKey(key);
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translated.set(toKey(translator({ q, r, s, t })), val);
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}
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return translated;
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}
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document.querySelectorAll('[name="select-elevation"]').forEach(el => {
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const gameboard = document.querySelector('.gameboard');
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el.addEventListener('change', function (e) {
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gameboard.dataset.viewElevation = this.value
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});
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});
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// function placeBuilding(buildingSelector, mapsheetSelector) {
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// const building = svg.querySelector(buildingSelector);
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// const bld2grid = document.createElementNS(xmlns, 'g');
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// const bld2origin = { q: 0, r: 0, s: 0 };
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// const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
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// const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
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// const map2bld2place = { q, r, s };
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// bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
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// const [q, r, s] = coords.split(',').map(n => +n);
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// const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
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// return [toKey({ q: tq, r: tr, s: ts }), null];
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// });
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// const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
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// const bld2structure = document.createElementNS(xmlns, 'g');
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// bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
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// building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
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// const use = document.createElementNS(xmlns, 'use');
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// use.setAttributeNS(null, 'href', `#${el.id}`);
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// el.classList.forEach(className => use.classList.add(className));
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// bld2structure.appendChild(use);
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// });
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// drawHexes(bld2grid, new Map(bld2hexes), true);
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// const bld2elvBasement = bld2grid.cloneNode(true);
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// bld2elvBasement.classList.add('elevation-basement');
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// bld2map2.appendChild(bld2elvBasement);
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// const bld2elv1 = bld2grid.cloneNode(true);
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// bld2elv1.classList.add('elevation-0');
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// bld2map2.appendChild(bld2elv1);
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// const bld2elv2 = bld2grid.cloneNode(true);
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// bld2elv2.classList.add('elevation-1');
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// bld2map2.appendChild(bld2elv2);
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// const bld2elvRoof = bld2grid.cloneNode(true);
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// bld2elvRoof.classList.add('elevation-roof');
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// bld2map2.appendChild(bld2elvRoof);
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// bld2map2.appendChild(bld2structure);
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// }
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const buildingHexes = {};
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld2 = [
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[{ q: 0, r: 0, s: 0 }, { left: 3, top: 5, right: 3, bottom: 5 }, 'both'],
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[{ q: 3, r: 0, s: -3 }, { left: 1, top: 2, right: 1, bottom: 4 }, 'right'],
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[{ q: -3, r: 0, s: 3 }, { left: 1, top: 2, right: 1, bottom: 4 }, 'left'],
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].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
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buildingHexes.bld3 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 3, right: 2, bottom: 4 }
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);
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buildingHexes.bld4 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 4, right: 3, bottom: 5 },
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'left'
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);
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buildingHexes.bld5 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 5, top: 3, right: 4, bottom: 2 }
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);
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buildingHexes.bld6 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 1, top: 5, right: 2, bottom: 4 }
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);
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buildingHexes.bld7 = [
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[{ q: 0, r: 0, s: 0 }, { left: 7, top: 4, right: 7, bottom: 3 }, 'left'],
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[{ q: 1, r: -4, s: 3 }, { left: 5, top: 1, right: 6, bottom: 1 }],
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[{ q: 5, r: 3, s: -8 }, { left: 1, top: 1, right: 2, bottom: 1 }],
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[{ q: -4, r: 3, s: 1 }, { left: 3, top: 1, right: 4, bottom: 1 }],
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].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
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buildingHexes.bld8 = [
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[{ q: 0, r: 0, s: 0 }, { left: 6, top: 7, right: 6, bottom: 4 }, 'both'],
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[{ q: 5, r: 2, s: -7 }, { left: 1, top: 2, right: 1, bottom: 2 }],
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[{ q: 1, r: 5, s: -6 }, { left: 4, top: 2, right: 4, bottom: 2 }, 'both'],
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[{ q: -2, r: 4, s: -2 }, { left: 1, top: 1, right: 1, bottom: 1 }],
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[{ q: 7, r: -7, s: 0 }, { left: 2, top: 1, right: 2, bottom: 1 }],
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[{ q: -2, r: -7, s: 9 }, { left: 2, top: 1, right: 2, bottom: 1 }],
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[{ q: -3, r: -6, s: 9 }, { left: 1, top: 1, right: 1, bottom: 2 }, 'left'],
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[{ q: -7, r: 3, s: 4 }, { left: 1, top: 3, right: 2, bottom: 3 }, 'right'],
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[{ q: -7, r: 4, s: 3 }, { left: 1, top: 1, right: 1, bottom: 1 }]
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].reduce((acc, args) => new Map([...generateRadialCoords(acc, ...args)]), new Map());
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const mapsheet1BuildingCoords = [
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translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
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translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: -s + 14, r: -r - 6, s: -q - 8 })),
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translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 6, r: r - 6, s: s + 12 })),
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translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s - 12, r: -r + 7, s: -q + 5 })),
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generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 4, top: 5, right: 3, bottom: 5 }),
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];
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const mapsheet2BuildingCoords = [
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translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
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translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
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translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
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translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
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translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
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translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
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translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
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];
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const mapsheet3BuildingCoords = [
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translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
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translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
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translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
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translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
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translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
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translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
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translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
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]
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const mapsheet4BuildingCoords = [
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translateCoords(buildingHexes.bld8, ({ q, r, s }) => ({ q: q + 1, r: r + 1, s: s - 2 })),
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]
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const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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const mapsheet1hexCoords = new Map(mapsheetHexCoords);
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const mapsheet2hexCoords = new Map(mapsheetHexCoords);
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const mapsheet3hexCoords = new Map(mapsheetHexCoords);
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const mapsheet4hexCoords = new Map(mapsheetHexCoords);
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mapsheet1BuildingCoords.forEach(building => {
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for ([coords, v] of building) mapsheet1hexCoords.delete(coords);
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});
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mapsheet2BuildingCoords.forEach(building => {
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for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
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});
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mapsheet3BuildingCoords.forEach(building => {
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for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
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});
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mapsheet4BuildingCoords.forEach(building => {
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for ([coords, v] of building) mapsheet4hexCoords.delete(coords);
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});
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const gameboard = svg.querySelector('.gameboard');
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let mapsheet1 = {
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id: 'mapsheet1',
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grid: new Map(mapsheetHexCoords),
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buildings: [
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{
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type: 'building2',
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grid: buildingHexes.bld2,
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position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
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},
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{
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type: 'building3',
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grid: new Map(buildingHexes.bld3),
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position: ({ q, r, s }) => ({ q: q - 6, r: r - 6, s: s + 12 })
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},
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{
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type: 'building4',
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grid: generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 4, right: 3, bottom: 5 },
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'right'
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),
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position: ({ q, r, s }) => ({
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q: q + 15,
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r: r - 7,
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s: s - 8,
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transform: (x, y) => `translate(${x + horzSpacing}, ${y})`
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})
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},
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{
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type: 'building6',
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grid: new Map(buildingHexes.bld6),
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position: rotate180({ q: -13, r: 7, s: 6 })
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},
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{
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type: 'terrain',
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grid: generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 }
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),
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position: ({ q, r, s }) => ({ q: q, r: r, s: s })
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}
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]
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};
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let mapsheet2 = {
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id: 'mapsheet2',
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grid: new Map(mapsheetHexCoords),
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buildings: [
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{
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type: 'building1',
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grid: new Map(buildingHexes.bld1),
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position: ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })
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},
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{
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type: 'building2',
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grid: new Map(buildingHexes.bld2),
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position: ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })
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},
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{
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type: 'building3',
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grid: new Map(buildingHexes.bld3),
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position: ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })
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},
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{
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type: 'building4',
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grid: new Map(buildingHexes.bld4),
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position: ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })
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},
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{
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type: 'building5',
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grid: new Map(buildingHexes.bld5),
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position: ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })
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},
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{
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type: 'building6',
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grid: new Map(buildingHexes.bld6),
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position: ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })
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},
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{
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type: 'building7',
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grid: new Map(buildingHexes.bld7),
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position: ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 }),
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},
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]
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};
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let mapsheet3 = {
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id: 'mapsheet3',
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grid: new Map(mapsheetHexCoords),
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buildings: [
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{
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type: 'building1',
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grid: new Map(buildingHexes.bld1),
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position: ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })
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},
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{
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type: 'building2',
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grid: new Map(buildingHexes.bld2),
|
|
position: rotate180({ q: 9, r: -6, s: -3 })
|
|
},
|
|
{
|
|
type: 'building3',
|
|
grid: new Map(buildingHexes.bld3),
|
|
position: rotate180({ q: 17, r: -7, s: -10 })
|
|
},
|
|
{
|
|
type: 'building4',
|
|
grid: new Map(buildingHexes.bld4),
|
|
position: rotate180({ q: -10, r: -5, s: 15 })
|
|
},
|
|
{
|
|
type: 'building5',
|
|
grid: new Map(buildingHexes.bld5),
|
|
position: ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })
|
|
},
|
|
{
|
|
type: 'building6',
|
|
grid: new Map(buildingHexes.bld6),
|
|
position: rotate180({ q: 0, r: 6, s: -6 })
|
|
},
|
|
{
|
|
type: 'building7',
|
|
grid: new Map(buildingHexes.bld7),
|
|
position: ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })
|
|
},
|
|
]
|
|
};
|
|
|
|
let mapsheet4 = {
|
|
id: 'mapsheet4',
|
|
grid: new Map(mapsheetHexCoords),
|
|
buildings: [
|
|
{
|
|
type: 'building8',
|
|
grid: buildingHexes.bld8,
|
|
position: ({ q, r, s }) => ({ q: q + 1, r: r + 1, s: s - 2 })
|
|
},
|
|
]
|
|
}
|
|
|
|
function rotate180(coords) {
|
|
return function ({ q, r, s }) {
|
|
return {
|
|
q: -q + coords.q,
|
|
r: -r + coords.r,
|
|
s: -s + coords.s,
|
|
transform: (x, y) => `rotate(180 ${x}, ${y}) translate(${x}, ${y})`
|
|
};
|
|
};
|
|
}
|
|
|
|
function drawMapsheet(gameboard, { id, grid, buildings }, { q: pq, r: pr, s: ps }) {
|
|
const container = document.createElementNS(xmlns, 'g');
|
|
container.id = id;
|
|
gameboard.appendChild(container);
|
|
|
|
const gridContainer = document.createElementNS(xmlns, 'g');
|
|
gridContainer.classList.add('elevation-0');
|
|
container.appendChild(gridContainer);
|
|
|
|
const buildingHexes = buildings.reduce((acc, building) => {
|
|
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
buildingContainer.classList.add(`building`);
|
|
buildingContainer.classList.add(building.type);
|
|
container.appendChild(buildingContainer);
|
|
|
|
let buildingGrid = translateCoords(building.grid, building.position);
|
|
buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps }));
|
|
|
|
[-1, 0, 1].forEach(elevationLevel => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
|
|
buildingContainer.appendChild(hexContainer);
|
|
|
|
buildingGrid = translateCoords(buildingGrid, ({ q, r, s }) => ({ q, r, s, t: elevationLevel }));
|
|
drawHexes(hexContainer, buildingGrid, true);
|
|
acc = new Map([...acc, ...buildingGrid]);
|
|
});
|
|
|
|
const buildingTemplate = document.querySelector(`defs #${building.type}`);
|
|
const origin = building.position({ q: 0, r: 0, s: 0 });
|
|
const { x, y } = radialToScreenCoords({ q: origin.q + pq, r: origin.r + pr, s: origin.s + ps });
|
|
const transform = origin.transform || ((x, y) => `translate(${x}, ${y})`);
|
|
const buildingStructure = document.createElementNS(xmlns, 'g');
|
|
buildingStructure.classList.add('structure');
|
|
buildingStructure.setAttributeNS(null, 'transform', transform(x, y));
|
|
buildingContainer.appendChild(buildingStructure);
|
|
|
|
for (let child of buildingTemplate.children) {
|
|
const use = document.createElementNS(xmlns, 'use');
|
|
use.setAttributeNS(null, 'href', `#${child.id}`);
|
|
child.classList.forEach(className => use.classList.add(className));
|
|
buildingStructure.appendChild(use);
|
|
}
|
|
|
|
return acc;
|
|
}, new Map());
|
|
|
|
grid = translateCoords(grid, ({ q, r, s }) => ({ q: q + pq, r: r + pr, s: s + ps }));
|
|
|
|
for ([coords, v] of buildingHexes) grid.delete(coords);
|
|
drawHexes(gridContainer, grid, true);
|
|
|
|
return new Map([...grid, ...buildingHexes]);
|
|
// return { id, grid, buildings };
|
|
}
|
|
|
|
const horzMapVect = function(coords) {
|
|
return vectorAdd(coords, { q: 1, r: 0, s: -1 }, 33);
|
|
}
|
|
|
|
const vertMapVect = function(coords) {
|
|
return vectorAdd(coords, { q: 1, r: -2, s: 1 }, 13);
|
|
}
|
|
|
|
function vectorAdd({ q, r, s }, { q: dq, r: dr, s: ds }, scalar) {
|
|
return ({ q: q - dq * scalar, r: r + dr * scalar, s: s - ds * scalar });
|
|
}
|
|
|
|
function findMult(arr) {
|
|
if (arr.length % 2)
|
|
return arr.map((v, index) => {
|
|
const row = v.length % 2 ? v.map((rv, rindex) => [Math.floor(rindex - v.length / 2) + 1, rv]) : v.map((rv, rindex) => [Math.floor(rindex - v.length / 2), rv]).map(([rm, rv]) => [rm > -1 ? rm + 1 : rm, rv]);
|
|
return [Math.floor(index - arr.length / 2) + 1, row];
|
|
});
|
|
else
|
|
return arr.map((v, index) => {
|
|
const row = v.length % 2 ? v.map((rv, rindex) => [Math.floor(rindex - v.length / 2) + 1, rv]) : v.map((rv, rindex) => [Math.floor(rindex - v.length / 2), rv]).map(([rm, rv]) => [rm > -1 ? rm + 1 : rm, rv]);
|
|
return [Math.floor(index - arr.length / 2), row];
|
|
}).map(([m, v]) => [m > -1 ? m + 1 : m, v]);
|
|
}
|
|
|
|
function findScalar(arr) {
|
|
let pos;
|
|
let neg;
|
|
|
|
if (arr.length % 2) {
|
|
pos = -13;
|
|
neg = -13;
|
|
} else {
|
|
pos = -7;
|
|
neg = -6;
|
|
}
|
|
|
|
return arr.map(([mult, v]) => {
|
|
let hpos, hneg;
|
|
|
|
if (v.length % 2) {
|
|
hpos = 33;
|
|
hneg = 33;
|
|
} else {
|
|
hpos = 16;
|
|
hneg = 17;
|
|
}
|
|
|
|
const row = v.map(([hmult, hv]) => [hmult < 0 ? hmult * hneg : hmult * hpos, hv]);
|
|
return [mult < 0 ? mult * neg : mult * pos, row];
|
|
});
|
|
}
|
|
|
|
let sheets = [];
|
|
|
|
// sheets = [[mapsheet1]];
|
|
// sheets = [[mapsheet3]];
|
|
// sheets = [[mapsheet2], [mapsheet3]];
|
|
sheets = [[mapsheet2], [mapsheet1], [mapsheet3]];
|
|
|
|
// sheets = [
|
|
// [mapsheet2, mapsheet1],
|
|
// [mapsheet3, mapsheet4]
|
|
// ];
|
|
|
|
findScalar(findMult(sheets)).forEach(([vscalar, row]) => {
|
|
const vertMapVect = function(coords) {
|
|
return vectorAdd(coords, { q: 1, r: -2, s: 1 }, vscalar);
|
|
}
|
|
|
|
row.forEach(([hscalar, ms]) => {
|
|
const horzMapVect = function(coords) {
|
|
return vectorAdd(coords, { q: 1, r: 0, s: -1 }, hscalar);
|
|
}
|
|
|
|
ms = drawMapsheet(gameboard, ms, horzMapVect(vertMapVect({ q: 0, r: 0, s: 0 })));
|
|
})
|
|
});
|
|
|
|
const circle = document.createElementNS(xmlns, 'circle');
|
|
circle.setAttributeNS(null, 'r', 5);
|
|
circle.setAttributeNS(null, 'fill', 'green');
|
|
circle.setAttributeNS(null, 'stroke', 'gold');
|
|
circle.setAttributeNS(null, 'stroke-width', 1);
|
|
|
|
const circle1 = circle.cloneNode();
|
|
circle1.setAttributeNS(null, 'fill', 'blue');
|
|
|
|
const circle2 = circle.cloneNode();
|
|
circle2.setAttributeNS(null, 'fill', 'red');
|
|
|
|
// mapsheet2.get('0,0,0,0').appendChild(circle);
|
|
// mapsheet2.get('0,6,-6,1').appendChild(circle1);
|
|
// mapsheet2.get('0,9,-9,0').appendChild(circle2);
|
|
|
|
function addGroup(container, className) {
|
|
const g = document.createElementNS(xmlns, 'g');
|
|
g.classList.add(className);
|
|
container.appendChild(g);
|
|
return g;
|
|
}
|
|
|