600 lines
20 KiB
JavaScript
600 lines
20 KiB
JavaScript
if (window.IS_DEV) {
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const source = new EventSource('/esbuild');
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source.addEventListener('change', () => location.reload());
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}
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const xmlns = 'http://www.w3.org/2000/svg';
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const svg = document.querySelector('svg');
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const hex = {
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inradius: 8.66,
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circumradius: 10,
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}
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const horzSpacing = hex.inradius;
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const vertSpacing = hex.circumradius * 3 / 2;
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function toKey({ q, r, s, t = 0 } = {}) {
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return `${[q, r, s, t]}`;
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}
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function fromKey(key) {
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const split = key.split(',');
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return { q: +split[0], r: +split[1], s: +split[2], t: +(split[3] || 1) };
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}
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function sameSigns(a, b) {
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return a > -1 && b > -1 || a < 0 && b < 0;
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}
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function getNeighbors(coords) {
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// const [q, r, s] = coords.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(coords);
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return [
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toKey({ q: q + 1, r: r, s: s - 1, t }),
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toKey({ q: q - 1, r: r, s: s + 1, t }),
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toKey({ q: q + 1, r: r - 1, s: s, t }),
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toKey({ q: q - 1, r: r + 1, s: s, t }),
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toKey({ q: q, r: r + 1, s: s - 1, t }),
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toKey({ q: q, r: r - 1, s: s + 1, t }),
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]
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}
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function generateRadialCoordsRect({ rows, columns, odd = false, equal = true } = {}, { q = 0, r = 0, s = 0 } = {}) {
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const list = new Map();
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for (let row = 0; row < rows; row++) {
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const alternating = row % 2;
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const dr = row;
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for (let col = 0; col < columns; col++) {
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let dq = -(alternating + row) / 2 + alternating - col;
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let ds = -(row + alternating) / 2 + col;
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if (odd) {
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dq = dq - alternating;
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ds = ds + alternating;
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}
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list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
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}
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if (!equal) {
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if ((odd && !(row % 2)) || (!odd && row % 2)) {
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let dq = -(alternating + row) / 2 + alternating - columns;
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let ds = -(row + alternating) / 2 + columns;
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if (odd) {
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dq = dq - alternating;
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ds = ds + alternating;
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}
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list.set(toKey({ q: q + dq, r: r + dr, s: s + ds }), null);
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}
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}
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}
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return list;
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}
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function addHexText(q, r, s, v) {
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const qText = document.createElementNS(xmlns, 'text');
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qText.textContent = q;
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qText.setAttributeNS(null, 'x', -3);
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qText.setAttributeNS(null, 'y', -3);
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const rText = document.createElementNS(xmlns, 'text');
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rText.textContent = r;
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rText.setAttributeNS(null, 'x', 5);
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rText.setAttributeNS(null, 'y', 1.5);
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const sText = document.createElementNS(xmlns, 'text');
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sText.textContent = s;
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sText.setAttributeNS(null, 'x', -3);
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sText.setAttributeNS(null, 'y', 5);
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const vText = document.createElementNS(xmlns, 'text');
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vText.textContent = v;
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vText.style.fill = 'red';
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vText.setAttributeNS(null, 'y', 1);
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vText.setAttributeNS(null, 'x', -2);
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return [qText, rText, sText, vText];
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}
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function radialToScreenCoords({ q, r, s }) {
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let x;
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if (q === s)
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x = 0;
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else if (sameSigns(q, s))
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x = Math.abs(q - s);
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else
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x = Math.abs(q) + Math.abs(s);
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x = (q > s ? -1 : 1) * x * horzSpacing;
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y = r * vertSpacing;
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return { x, y };
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}
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function drawHexes(el, list, renderText = false) {
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for ([key, v] of list) {
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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const { x, y } = radialToScreenCoords({ q, r, s });
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const cell = document.createElementNS(xmlns, 'g');
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cell.setAttributeNS(null, 'transform', `translate(${x}, ${y})`);
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const use = document.createElementNS(xmlns, 'use');
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use.setAttributeNS(null, 'href', '#hex');
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cell.appendChild(use);
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if (renderText) addHexText(q, r, s, t).forEach(txt => cell.appendChild(txt));
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el.appendChild(cell);
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}
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}
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function translateRadialCoords({ q, r, s }, direction, distance = 1) {
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return {
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q: q + direction.q * distance,
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r: r + direction.r * distance,
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s: s + direction.s * distance
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};
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}
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function generateRadialCoords(l, { q, r, s, t = 0 } = {}, { left, top, right, bottom }, offset) {
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const origin = toKey({ q, r, s, t });
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const list = new Map(l);
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list.set(origin, t);
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let queue = [origin];
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while (queue.length > 0) {
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const v = queue.shift();
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getNeighbors(v).forEach(w => {
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// const [wq, wr, ws] = w.split(',').map(n => +n);
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const { q: wq, r: wr, s: ws } = fromKey(w);
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const rDist = Math.abs(wr - r);
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const alternating = rDist % 2;
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const dr = (rDist + alternating) / 2;
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const dLeft = ['right', 'both'].includes(offset) ? left - alternating : left;
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const dRight = ['left', 'both'].includes(offset) ? right - alternating : right;
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if ([
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!list.has(w),
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wr < bottom + r && wr > -top + r,
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wq > -dRight + q - dr && wq < dLeft + q + dr,
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ws > -dLeft + s - dr && ws < dRight + s + dr,
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].every(v => v)) {
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list.set(w, dr);
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queue.push(w);
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}
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});
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}
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return list;
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}
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function translateCoords(map, translator) {
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const translated = new Map();
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for ([key, val] of map) {
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// const [q, r, s] = key.split(',').map(n => +n);
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const { q, r, s, t } = fromKey(key);
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translated.set(toKey(translator({ q, r, s, t })), val);
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}
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return translated;
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}
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function placeBuilding(buildingSelector, mapsheetSelector) {
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const building = svg.querySelector(buildingSelector);
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const bld2grid = document.createElementNS(xmlns, 'g');
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const bld2origin = { q: 0, r: 0, s: 0 };
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const bld2map2 = svg.querySelector(`${mapsheetSelector} ${buildingSelector}`);
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const [q, r, s] = bld2map2.dataset.placement.split(',').map(n => +n);
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const map2bld2place = { q, r, s };
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bld2hexes = building.querySelector('[data-grid-footprint]').dataset.gridFootprint.split(':').map(coords => {
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const [q, r, s] = coords.split(',').map(n => +n);
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const { q: tq, r: tr, s: ts } = translateRadialCoords({ q, r, s }, map2bld2place);
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return [toKey({ q: tq, r: tr, s: ts }), null];
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});
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const bld2screenCoords = radialToScreenCoords(translateRadialCoords(bld2origin, map2bld2place));
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const bld2structure = document.createElementNS(xmlns, 'g');
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bld2structure.setAttributeNS(null, 'transform', `translate(${bld2screenCoords.x}, ${bld2screenCoords.y})`)
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building.querySelectorAll('[data-grid-footprint] > *').forEach(el => {
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const use = document.createElementNS(xmlns, 'use');
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use.setAttributeNS(null, 'href', `#${el.id}`);
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el.classList.forEach(className => use.classList.add(className));
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bld2structure.appendChild(use);
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});
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drawHexes(bld2grid, new Map(bld2hexes), true);
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const bld2elvBasement = bld2grid.cloneNode(true);
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bld2elvBasement.classList.add('elevation-basement');
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bld2map2.appendChild(bld2elvBasement);
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const bld2elv1 = bld2grid.cloneNode(true);
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bld2elv1.classList.add('elevation-0');
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bld2map2.appendChild(bld2elv1);
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const bld2elv2 = bld2grid.cloneNode(true);
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bld2elv2.classList.add('elevation-1');
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bld2map2.appendChild(bld2elv2);
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const bld2elvRoof = bld2grid.cloneNode(true);
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bld2elvRoof.classList.add('elevation-roof');
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bld2map2.appendChild(bld2elvRoof);
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bld2map2.appendChild(bld2structure);
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}
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// const building1 = generateRadialCoordsRect({ rows: 5, columns: 3, equal: false }, { q: 7, r: -4, s: -3 });
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// const building2 = generateRadialCoordsRect({ rows: 4, columns: 3, odd: true }, { q: 0, r: -4, s: 4 });
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// const building3 = generateRadialCoords(new Map(), { q: -1, r: 2, s: -1 }, 1);
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// const buildingCoords = [
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// generateRadialCoordsRect({ rows: 4, columns: 8, equal: false }, { q: 18, r: -8, s: -10 }),
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// generateRadialCoordsRect({ rows: 8, columns: 2, equal: false }, { q: 9, r: -10, s: 1 }),
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// generateRadialCoordsRect({ rows: 6, columns: 13, odd: true }, { q: 2, r: -8, s: 6 }),
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// generateRadialCoordsRect({ rows: 1, columns: 10 }, { q: -1, r: -9, s: 10 }),
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// generateRadialCoordsRect({ rows: 1, columns: 2 }, { q: -1, r: -2, s: 3 }),
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// generateRadialCoordsRect({ rows: 1, columns: 6 }, { q: -8, r: -2, s: 10 }),
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// // generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: 4, r: 3, s: -7 }),
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// generateRadialCoordsRect({ rows: 8, columns: 4, odd: true }, { q: -5, r: 3, s: 2 }),
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// generateRadialCoordsRect({ rows: 6, columns: 3, equal: false }, { q: -12, r: 3, s: 9 }),
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// // hex building
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// // generateRadialCoordsRect({ rows: 8, columns: 4 }, { q: 10, r: 3, s: -13 }),
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// // generateRadialCoordsRect({ rows: 3, columns: 1 }, { q: 9, r: 7, s: -16 }),
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// // generateRadialCoordsRect({ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }),
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// ]
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// building2.forEach(coords => grid.delete(coords));
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// building3.forEach(coords => grid.delete(coords));
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// drawHexes(svg, generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, 16));
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// const rectEven = generateRadialCoordsRect({ rows: 2, columns: 2 }, { q: 9, r: -5, s: -4 });
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// const rectOdd = generateRadialCoordsRect({ rows: 2, columns: 2, odd: true }, { q: 8, r: -2, s: -6 });
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// const rectEvenUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, equal: false}, { q: 6, r: 1, s: -7 });
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// const rectOddUnevenCols = generateRadialCoordsRect({ rows: 2, columns: 1, odd: true, equal: false}, { q: 5, r: 4, s: -9 });
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// drawHexes(svg, rectEven);
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// drawHexes(svg, rectOdd);
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// drawHexes(svg, rectEvenUnevenCols);
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// drawHexes(svg, rectOddUnevenCols);
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// drawHexes(svg, generateRadialCoordsRect({ rows: 7, columns: 6, odd: true, equal: false }, { q: 5, r: -5, s: 0 }));
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// const buildings = document.createElementNS(xmlns, 'g');
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// buildings.classList.add('buildings');
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// const bldElevationBasement = document.createElementNS(xmlns, 'g');
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// bldElevationBasement.classList.add('elevation-basement');
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// buildingCoords.forEach(building => drawHexes(bldElevationBasement, building));
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// const bldElevation1 = document.createElementNS(xmlns, 'g');
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// bldElevation1.classList.add('elevation-0');
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// buildingCoords.forEach(building => drawHexes(bldElevation1, building));
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// const bldElevation2 = document.createElementNS(xmlns, 'g');
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// bldElevation2.classList.add('elevation-1');
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// buildingCoords.forEach(building => drawHexes(bldElevation2, building));
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// buildings.appendChild(bldElevationBasement);
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// buildings.appendChild(bldElevation1);
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// buildings.appendChild(bldElevation2);
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const elevation1 = document.createElementNS(xmlns, 'g');
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elevation1.classList.add('elevation-0');
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const elevation2 = document.createElementNS(xmlns, 'g');
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elevation2.classList.add('elevation-1');
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const buildingHexes = {};
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buildingHexes.bld1 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld2 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 3, top: 5, right: 3, bottom: 5 },
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'both'
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);
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buildingHexes.bld2 = generateRadialCoords(
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buildingHexes.bld2,
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translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, 3),
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{ left: 1, top: 2, right: 1, bottom: 4 },
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'right'
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);
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buildingHexes.bld2 = generateRadialCoords(
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buildingHexes.bld2,
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translateRadialCoords({ q: 0, r: 0, s: 0 }, { q: 1, r: 0, s: -1 }, -3),
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{ left: 1, top: 2, right: 1, bottom: 4 },
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'left'
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);
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buildingHexes.bld3 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 3, right: 2, bottom: 4 }
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);
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buildingHexes.bld4 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 2, top: 4, right: 3, bottom: 5 },
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'left'
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);
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buildingHexes.bld5 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 5, top: 3, right: 4, bottom: 2 }
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);
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buildingHexes.bld6 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 1, top: 5, right: 2, bottom: 4 }
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);
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buildingHexes.bld7 = generateRadialCoords(
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new Map(),
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{ q: 0, r: 0, s: 0 },
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{ left: 7, top: 4, right: 7, bottom: 3 },
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'left'
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);
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: 1, r: -4, s: 3 },
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{ left: 5, top: 1, right: 6, bottom: 1 }
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);
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: 5, r: 3, s: -8 },
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{ left: 1, top: 1, right: 2, bottom: 1 }
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);
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buildingHexes.bld7 = generateRadialCoords(
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buildingHexes.bld7,
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{ q: -4, r: 3, s: 1 },
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{ left: 3, top: 1, right: 4, bottom: 1 }
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);
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const grid = generateRadialCoordsRect({ rows: 25, columns: 33 }, { q: 22, r: -12, s: -10 });
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// const grid = generateRadialCoordsRect({ rows: 52, columns: 33 }, translateRadialCoords({ q: 22, r: -12, s: -10 }, { q: 1, r: -2, s: 1 }, 7));
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const mapsheet1BuildingData = [
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[{ rows: 6, columns: 3, equal: false }, { q: -4, r: -8, s: 12 }],
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[{ rows: 8, columns: 2, equal: false, odd: true }, { q: -10, r: 4, s: 6 }],
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[{ rows: 9, columns: 4, odd: true, equal: false }, { q: 11, r: 3, s: -14 }],
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[{ rows: 5, columns: 1 }, { q: 10, r: 6, s: -16 }],
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[{ rows: 5, columns: 1, odd: true }, { q: 5, r: 6, s: -11 }],
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[{ rows: 8, columns: 4 }, { q: 17, r: -10, s: -7 }],
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// tree/brush copse
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[{ rows: 9, columns: 6, equal: false }, { q: 5, r: -4, s: -1 }],
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];
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const mapsheet1BuildingCoords = mapsheet1BuildingData.map(([size, start]) => generateRadialCoordsRect(size, start));
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const mapsheet2BuildingCoords = [
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translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q, r: r + 7, s: s - 7 })),
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translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: q + 7, r: r + 7, s: s - 14 })),
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translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: q - 14, r: r + 5, s: s + 9 })),
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translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 8, r: r + 6, s: s + 2 })),
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translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 13, r: r - 6, s: s - 7 })),
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translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: q + 7, r: r - 6, s: s - 1 })),
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translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 6, r: r - 5, s: s + 11 })),
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];
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const mapsheet3BuildingCoords = [
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translateCoords(buildingHexes.bld1, ({ q, r, s }) => ({ q: q - 2, r: r - 5, s: s + 7 })),
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translateCoords(buildingHexes.bld2, ({ q, r, s }) => ({ q: -s + 9, r: -r - 6, s: -q - 3 })),
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translateCoords(buildingHexes.bld3, ({ q, r, s }) => ({ q: -s + 17, r: -r - 7, s: -q - 10 })),
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translateCoords(buildingHexes.bld4, ({ q, r, s }) => ({ q: q - 9, r: r - 6, s: s + 15 })),
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translateCoords(buildingHexes.bld5, ({ q, r, s }) => ({ q: q + 6, r: r + 8, s: s - 14 })),
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translateCoords(buildingHexes.bld6, ({ q, r, s }) => ({ q: -s + 1, r: -r + 6, s: -q - 7 })),
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translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })),
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]
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|
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// drawHexes(elevation2, translateCoords(buildingHexes.bld7, ({ q, r, s }) => ({ q: q - 12, r: r + 8, s: s + 4 })), true);
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// drawHexes(elevation1, buildingHexes.bld7, true);
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|
|
|
const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
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|
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|
const mapsheet1hexCoords = new Map(mapsheetHexCoords);
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|
const mapsheet2hexCoords = new Map(mapsheetHexCoords);
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|
const mapsheet3hexCoords = new Map(mapsheetHexCoords);
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|
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|
mapsheet2BuildingCoords.forEach(building => {
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|
for ([coords, v] of building) mapsheet2hexCoords.delete(coords);
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|
});
|
|
|
|
mapsheet3BuildingCoords.forEach(building => {
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|
for ([coords, v] of building) mapsheet3hexCoords.delete(coords);
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|
});
|
|
|
|
function coordsScenario2() {
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|
const grid = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 39, right: 17, bottom: 40 });
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|
|
|
// mapsheet2BuildingCoords
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// // .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
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// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, 13)])
|
|
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
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|
// for ([coords, v] of building) grid.delete(coords);
|
|
// }
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|
// );
|
|
|
|
// mapsheet3BuildingCoords
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|
// .map(([size, start]) => [size, translateRadialCoords(start, { q: 1, r: -2, s: 1 }, -13)])
|
|
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
|
// for ([coords, v] of building) grid.delete(coords);
|
|
// }
|
|
// );
|
|
|
|
// mapsheet1BuildingData
|
|
// .map(([size, start]) => generateRadialCoordsRect(size, start)).forEach(building => {
|
|
// for ([coords, v] of building) grid.delete(coords);
|
|
// }
|
|
// );
|
|
|
|
return new Map([...mapsheet2hexCoords]);
|
|
}
|
|
|
|
// drawHexes(elevation1, coordsScenario1(), true);
|
|
|
|
const gameboard = svg.querySelector('.gameboard');
|
|
|
|
function drawScenario1() {
|
|
const mapsheet2container = document.createElementNS(xmlns, 'g');
|
|
mapsheet2container.id = 'mapsheet2';
|
|
gameboard.appendChild(mapsheet2container);
|
|
|
|
const mapsheet3container = document.createElementNS(xmlns, 'g');
|
|
mapsheet3container.id = 'mapsheet3';
|
|
gameboard.appendChild(mapsheet3container);
|
|
|
|
const [map2elevation1, map3elevation1] = [mapsheet2container, mapsheet3container].map(el => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add('elevation-0');
|
|
el.appendChild(hexContainer);
|
|
return hexContainer;
|
|
});
|
|
|
|
[
|
|
[map2elevation1, mapsheet2hexCoords, ({ q, r, s }) => ({ q: q + 7, r: r - 14, s: s + 7 })],
|
|
[map3elevation1, mapsheet3hexCoords, ({ q, r, s }) => ({ q: q - 6, r: r + 12, s: s - 6 })],
|
|
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
|
|
|
|
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
|
|
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
buildingContainer.classList.add(`building`);
|
|
buildingContainer.classList.add(`building${index}`);
|
|
mapsheet2container.appendChild(buildingContainer);
|
|
|
|
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
({ q: q + 7, r: r - 14, s: s + 7 })
|
|
);
|
|
|
|
['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add(elevation);
|
|
buildingContainer.appendChild(hexContainer);
|
|
|
|
drawHexes(hexContainer, translatedCoords, true);
|
|
});
|
|
});
|
|
|
|
mapsheet3BuildingCoords.forEach((buildingCoords, index) => {
|
|
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
buildingContainer.classList.add(`building`);
|
|
buildingContainer.classList.add(`building${index}`);
|
|
mapsheet3container.appendChild(buildingContainer);
|
|
|
|
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
({ q: q - 6, r: r + 12, s: s - 6 })
|
|
);
|
|
|
|
['elevation-0', 'elevation-1', 'elevation-basement'].forEach(elevation => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add(elevation);
|
|
buildingContainer.appendChild(hexContainer);
|
|
|
|
drawHexes(hexContainer, translatedCoords, true);
|
|
});
|
|
});
|
|
}
|
|
|
|
// const gameboardGrid = svg.querySelector('.grid');
|
|
|
|
// drawScenario1();
|
|
|
|
|
|
function drawMapsheets([mapsheet]) {
|
|
// const mapsheetHexCoords = generateRadialCoords(new Map(), { q: 0, r: 0, s: 0 }, { left: 17, top: 13, right: 17, bottom: 14 }, 'left');
|
|
|
|
const container = document.createElementNS(xmlns, 'g');
|
|
container.id = 'mapsheet2';
|
|
gameboard.appendChild(container);
|
|
|
|
const [elevation1] = [container].map(el => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add('elevation-0');
|
|
el.appendChild(hexContainer);
|
|
return hexContainer;
|
|
});
|
|
|
|
[
|
|
[elevation1, mapsheetHexCoords, ({ q, r, s }) => ({ q, r, s })],
|
|
].forEach(([el, coords, translator]) => drawHexes(el, translateCoords(coords, translator), true));
|
|
|
|
mapsheet2BuildingCoords.forEach((buildingCoords, index) => {
|
|
const buildingContainer = document.createElementNS(xmlns, 'g');
|
|
buildingContainer.classList.add(`building`);
|
|
buildingContainer.classList.add(`building${index}`);
|
|
container.appendChild(buildingContainer);
|
|
|
|
const translatedCoords = translateCoords(buildingCoords, ({ q, r, s }) =>
|
|
({ q, r, s })
|
|
);
|
|
|
|
[-1, 0, 1].forEach(elevationLevel => {
|
|
const hexContainer = document.createElementNS(xmlns, 'g');
|
|
hexContainer.classList.add(`elevation-${elevationLevel === -1 ? 'basement' : elevationLevel}`);
|
|
buildingContainer.appendChild(hexContainer);
|
|
|
|
drawHexes(hexContainer, translateCoords(translatedCoords, ({ q, r, s }) => ({ q, r, s, t: elevationLevel })), true);
|
|
});
|
|
});
|
|
}
|
|
|
|
drawMapsheets([]);
|
|
|
|
function addGroup(container, className) {
|
|
const g = document.createElementNS(xmlns, 'g');
|
|
g.classList.add(className);
|
|
container.appendChild(g);
|
|
return g;
|
|
}
|
|
|
|
// drawHexes(addGroup(gameboard, 'elevation-0'), buildingHexes.bld2, true);
|
|
|
|
// placeBuilding('.building2', '#mapsheet2');
|
|
// drawHexes(document.querySelector('#mapsheet2 .grid'), mapsheet2, true);
|
|
|
|
// placeBuilding('.building2', '#mapsheet3');
|
|
// drawHexes(document.querySelector('#mapsheet3 .grid'), mapsheet3, true);
|
|
|
|
|
|
// defs.after(elevation2);
|
|
// gameboardGrid.appendChild(elevation1);
|
|
// gameboardGrid.appendChild(elevation2);
|