From 0b6f7a55c005bdf4c1c404bb1e8094a5633a328d Mon Sep 17 00:00:00 2001 From: Catalin Constantin Mititiuc Date: Mon, 26 Jan 2026 16:02:23 -0800 Subject: [PATCH] Clean up --- html/images/space.svg | 61 +++++++------------------------------------ 1 file changed, 10 insertions(+), 51 deletions(-) diff --git a/html/images/space.svg b/html/images/space.svg index 5a053be..a0e73c5 100644 --- a/html/images/space.svg +++ b/html/images/space.svg @@ -584,35 +584,15 @@ const Move = (() => { Position[entity_id] = cornerContactPosition(p.x, p.y, px, py, contact.corner, s.radius); } else if (contact.edge) { // if (isLandable(contact.edge) && s.gearDown) s.isLanded = true; - // console.log("CURRENT POSITION", px, py); - // console.log("INTENDED POSITION", p.x, p.y); - // console.log("CONTACT POSITION", contact.position); - const rise = contact.edge.yb-contact.edge.ya; const run = contact.edge.xb-contact.edge.xa; - - const det = v.x * rise - v.y * run; - - contact.velocity = bounceVector(v, run, rise); - - // edge normal vector - drawLine(p.x, p.y, p.x + contact.velocity.vec2.rightNormal.x , p.y + contact.velocity.vec2.rightNormal.y, "black"); - // bounced velocity vector - // drawLine(p.x, p.y, p.x + contact.velocity.x, p.y + contact.velocity.y, "blue"); - const edgeNrmlVect = vector(rise, -run); const velocityVect = vector(v.x, v.y); - console.log("velocity vector", velocityVect); - console.log("normal vector", edgeNrmlVect); - drawLine(px, py, px + velocityVect.x, py + velocityVect.y, "blue"); + + const vn = edgeNrmlVect.x * velocityVect.dx + edgeNrmlVect.y * velocityVect.dy; const vDotn = edgeNrmlVect.x * velocityVect.x + edgeNrmlVect.y * velocityVect.y; - console.log("V dot N", vDotn); const denom = edgeNrmlVect.x ** 2 + edgeNrmlVect.y ** 2; - console.log("denom", denom); - - const vOnNx = vn * velocityVect.dx + velocityVect.x; - const vOnNy = vn * velocityVect.dy + velocityVect.y; const pVect = { x: vDotn / denom * edgeNrmlVect.x, y: vDotn / denom * edgeNrmlVect.y @@ -622,37 +602,16 @@ const Move = (() => { // add reverseP and v vectors together const prVonNx = reverseP.x + v.x; const prVonNy = reverseP.y + v.y; + // console.log("velocity vector", velocityVect); + // console.log("normal vector", edgeNrmlVect); + // console.log("V dot N", vDotn); + // console.log("prVonNx, prVonNy", prVonNx, prVonNy) + // drawLine(px, py, px + velocityVect.x, py + velocityVect.y, "blue"); + // drawLine(px, py, px + edgeNrmlVect.x, py + edgeNrmlVect.y, "black"); + // drawLine(contact.position.x, contact.position.y, contact.position.x + prVonNx, contact.position.y + prVonNy, "teal"); - console.log("prVonNx, prVonNy", prVonNx, prVonNy) - drawLine(contact.position.x, contact.position.y, contact.position.x + prVonNx, contact.position.y + prVonNy, "teal"); - - contact.velocity = { x: prVonNx, y: prVonNy }; - + // contact.velocity = { x: prVonNx, y: prVonNy }; Velocity[entity_id] = { x: prVonNx, y: prVonNy }; - - // if (det < 0) { - // console.log("moving towards edge"); - // console.log("current velocity", vx, vy); - // console.log("current position", px, py); - // console.log("future velocity", v); - // console.log("future position", p); - // console.log("contact position", contact.position); - // drawLine(px, py, p.x, p.y, "green"); - // drawCircle(contact.position.x, contact.position.y, "red"); - // - // - // // moving towards edge - // // Velocity[entity_id] = contact.velocity; - // Velocity[entity_id] = { x: 0, y: 0 }; - // Position[entity_id] = contact.position; - // console.log("position", Position[entity_id], "velocity", Velocity[entity_id]); - // } else { - // console.log("moving away from edge"); - // - // // moving away from edge - // Velocity[entity_id] = { x: v.x, y: v.y }; - // Position[entity_id] = { x: p.x, y: p.y }; - // } } } else { console.log("movi");