WIP: gear down with G key
This commit is contained in:
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<!-- <svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg"> -->
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<svg viewBox="-10 -10 60 60" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<!-- <svg viewBox="-10 -10 60 60" version="1.1" xmlns="http://www.w3.org/2000/svg"> -->
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<style>
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foreignObject {
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font-size: 4pt;
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@@ -109,7 +109,7 @@
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</g>
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<!-- <polygon class="wall" points="20,20 30,20 40,40 20,40" /> -->
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<polygon class="wall" points="20,20 20,10 30,10 30,20 40,40 10,40" />
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<polygon class="wall" points="20,20 50,20 70,40 70,70 50,90 20,90 0,70 0,40" />
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<!-- <polygon class="wall" points="-10,20 10,10 10,20" /> -->
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<!-- <polygon class="wall" points="20,20 40,20 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="10,10 20,10 20,20 10,20" /> -->
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@@ -193,7 +193,8 @@
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rotate: 0,
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collision: null,
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isLanded: false,
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node: null
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node: null,
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gearDown: false
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};
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let friction = 0;
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@@ -211,6 +212,7 @@
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s.node = ship;
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const gun = ship.querySelector('#cannon');
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const shipBody = ship.querySelector("#body");
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const legs = ship.querySelector("#legs");
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// const walls = document.querySelectorAll('.wall:not(.inverse)');
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const walls = document.querySelectorAll('.wall');
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const bulletsContainer = document.querySelector("#bullets");
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@@ -529,6 +531,44 @@
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return edge || actualCorner;
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}
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function collisionPosition(edge, position, velocity) {
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const baseSlope = slope(edge);
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// if (Object.is(baseSlope, 0)) s.isLanded = true;
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const { xa, ya, xb, yb } = edge;
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const baseLine = { x1: xa, y1: ya, x2: xb, y2: yb };
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const velocityLine = {
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x1: position.x,
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y1: position.y,
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x2: position.x + velocity.x,
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y2: position.y + velocity.y
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};
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// console.log("COLLISION DETECTED", s.collision);
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// console.log("baseSlope", baseSlope);
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const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, position.x, position.y);
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const baseVelIntxn = lineIntxnPt(baseLine, velocityLine);
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// console.log("baseNrmlIntxn", baseNrmlIntxn, "baseVelIntxn", baseVelIntxn);
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const baseSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y , baseVelIntxn.x, baseVelIntxn.y);
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const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, position.x, position.y);
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// console.log("baseSegLength", baseSegLength, "normalSegLength", normalSegLength);
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const theta = Math.atan(normalSegLength / baseSegLength);
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const shipRadius = 5;
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const h = shipRadius / Math.sin(theta);
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const cl = document.createElementNS(namespaceURIsvg, 'line');
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cl.setAttribute('x1', baseVelIntxn.x);
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cl.setAttribute('y1', baseVelIntxn.y);
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cl.setAttribute('x2', position.x);
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cl.setAttribute('y2', position.y);
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// console.log("h", h, "theta", theta);
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const clPos = cl.getPointAtLength(h);
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return clPos;
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}
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function lineIntxnPt({ x1, y1, x2, y2 }, { x1: x3, y1: y3, x2: x4, y2: y4 }) {
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// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection#Given_two_points_on_each_line
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const denominator = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
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@@ -561,61 +601,29 @@
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const changeY = 0.001 * elapsed * velocityY;
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let { x, y } = s.position;
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console.log("current position", x, y);
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// console.log("current position", x, y);
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let position = [positionX, positionY] = restart ? [0, 0] : wrapPos(changeX + x, changeY + y);
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let [xc, yc] = position;
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const collE = getCollisionEdges(edgeszz, position);
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console.log("collision edges", collE);
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// console.log("collision edges", collE);
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current = s.collision;
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s.collision = detectCollisions(position, allWallCorners, findAllEdges(allEdgePts, position), collE);
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console.log("future position", xc, yc);
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// console.log("future position", xc, yc);
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if (!current && s.collision) {
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const baseSlope = slope(s.collision.edge);
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if (Object.is(baseSlope, 0)) s.isLanded = true;
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const { xa, ya, xb, yb } = s.collision.edge;
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const baseLine = { x1: xa, y1: ya, x2: xb, y2: yb };
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const velocityLine = {
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x1: s.position.x,
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y1: s.position.y,
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x2: s.position.x + s.velocity.x,
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y2: s.position.y + s.velocity.y
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};
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console.log("COLLISION DETECTED", s.collision);
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console.log("baseSlope", baseSlope);
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const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, s.position.x, s.position.y);
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const baseVelIntxn = lineIntxnPt(baseLine, velocityLine);
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console.log("baseNrmlIntxn", baseNrmlIntxn, "baseVelIntxn", baseVelIntxn);
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const baseSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y , baseVelIntxn.x, baseVelIntxn.y);
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const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, s.position.x, s.position.y);
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console.log("baseSegLength", baseSegLength, "normalSegLength", normalSegLength);
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const theta = Math.atan(normalSegLength / baseSegLength);
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const shipRadius = 5;
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const h = shipRadius / Math.sin(theta);
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const cl = document.createElementNS(namespaceURIsvg, 'line');
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cl.setAttribute('x1', baseVelIntxn.x);
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cl.setAttribute('y1', baseVelIntxn.y);
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cl.setAttribute('x2', s.position.x);
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cl.setAttribute('y2', s.position.y);
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console.log("h", h, "theta", theta, );
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const clPos = cl.getPointAtLength(h);
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if (Object.is(baseSlope, 0) && s.gearDown) s.isLanded = true;
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const clPos = collisionPosition(s.collision.edge, s.position, s.velocity);
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s.velocity = { x: 0, y: 0 };
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s.position = { x: clPos.x, y: clPos.y }
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s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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} else if (current && s.collision) {
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// nothing
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s.velocity = { x: 0, y: 0 };
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} else {
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// console.log("c");
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s.isLanded = false;
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s.position = { x: positionX, y: positionY }
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s.node.style.transform = `translate(${positionX}px, ${positionY}px)`;
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}
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@@ -640,77 +648,48 @@
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});
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}
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function updateLines(elapsed, edges, currentPos, futurePos) {
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const edgeIds = edges.map(({edge: { xa, ya, xb, yb }}) => `normal${xa}-${ya}-${xb}-${yb}`);
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function updateLines(elapsed, walls, position, velocity) {
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const edges = walls.reduce((acc, wall) => {
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return [...acc, ...wall.edges];
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}, []);
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const edgeIds = edges.map(e => `normal${e.xa}-${e.ya}-${e.xb}-${e.yb}`);
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const nodes = [...linesContainer.children];
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nodes.forEach(n => {
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if (!edgeIds.includes(n.id)) n.remove();
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});
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edges.forEach(({ edge: { xa, ya, xb, yb }}) => {
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// console.log("EDGES", edges);
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edges.forEach(({ xa, ya, xb, yb }) => {
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const id = `normal${xa}-${ya}-${xb}-${yb}`;
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const g = linesContainer.querySelector(`#${id}`) || document.createElementNS(namespaceURIsvg, 'g');
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const el = g.querySelector('line') || document.createElementNS(namespaceURIsvg, 'line');
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const star = g.querySelector('circle') || document.createElementNS(namespaceURIsvg, 'circle');
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star.setAttribute('r', 1);
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// console.log(position, velocity, xa, ya, xb, yb);
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const baseSlope = slope({ xa, ya, xb, yb });
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const intx = perpIntxn(baseSlope, xa, ya, s.position.x, s.position.y);
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const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, s.position.x, s.position.y);
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// make sure this is using the calculated future velocity, not the current
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const baseLine = { x1: xa, y1: ya, x2: xb, y2: yb };
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let isx, isy;
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const velocityLine = {
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x1: s.position.x,
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y1: s.position.y,
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x2: s.position.x + s.velocity.x,
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y2: s.position.y + s.velocity.y
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};
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const baseVelIntxn = lineIntxnPt(baseLine, velocityLine);
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const baseSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y , baseVelIntxn.x, baseVelIntxn.y);
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const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, s.position.x, s.position.y);
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console.log("distance", baseSegLength);
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const theta = Math.atan(normalSegLength / baseSegLength);
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console.log("theta", theta);
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// const contactPos = { x: Math.acos() }
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const h = 5 / Math.sin(theta);
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console.log("h", 5 / Math.sin(theta));
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console.log("cos(theta)", Math.cos(theta));
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el.setAttribute('x2', intx.x);
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el.setAttribute('y2', intx.y);
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el.setAttribute('x1', currentPos.x);
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el.setAttribute('y1', currentPos.y);
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console.log("normal line length at current position", el.getTotalLength());
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el.setAttribute('x1', futurePos.x);
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el.setAttribute('y1', futurePos.y);
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console.log("normal line length at future position", el.getTotalLength());
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el.setAttribute('x1', s.position.x);
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el.setAttribute('y1', s.position.y);
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star.setAttribute('cx', s.position.x);
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star.setAttribute('cy', baseVelIntxn.y - h);
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el.setAttribute('id', `normal${xa}-${ya}-${xb}-${yb}`);
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g.appendChild(el);
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g.appendChild(star);
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linesContainer.appendChild(g);
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const cl = document.createElementNS(namespaceURIsvg, 'line');
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cl.setAttribute('x1', baseVelIntxn.x);
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cl.setAttribute('y1', baseVelIntxn.y);
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cl.setAttribute('x2', s.position.x);
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cl.setAttribute('y2', s.position.y);
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const clPt = cl.getPointAtLength(h);
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console.log(clPt);
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star.setAttribute('cx', clPt.x);
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star.setAttribute('cy', clPt.y);
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// console.log("BASESLOPE", baseSlope);
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if (baseSlope === -Infinity || baseSlope === Infinity) {
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isx = xa;
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isy = position.y;
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} else if (baseSlope === 0) { // base is horizontal
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isx = position.x;
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isy = ya;
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} else {
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// const clPt = collisionPosition({ xa, ya, xb, yb }, position, velocity);
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// console.log(clPt);
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// isx = clPt.x;
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// isy = clPt.y;
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star.setAttribute('cx', 0);
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star.setAttribute('cy', 0);
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}
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return g;
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});
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@@ -740,7 +719,7 @@
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}
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function animate(timestamp) {
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console.log("current timestamp", timestamp, "previous", previous);
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// console.log("current timestamp", timestamp, "previous", previous);
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const elapsed = timestamp - previous;
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const delta = timestamp - zero;
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@@ -762,10 +741,12 @@
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frameCount++;
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}
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// console.log("COLLISION EDGES", edgeszz);
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updateShip(s, elapsed, edgeszz);
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updateBullets(elapsed);
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// updateEdges(position);
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// if (!s.collision) updateLines(elapsed, collE, {x, y}, s.position);
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// if (!s.collision) updateLines(elapsed, edgeszz, s.position, s.velocity);
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if (drawCollisionLines) updateTriangles(position);
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if (s.collision && !s.isLanded) {
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@@ -864,6 +845,10 @@
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case "KeyP": // Pause
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started = !started;
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break;
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case "KeyG": // Landing gear
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legs.style.display = !legs.style.display || legs.style.display === "none" ? "initial" : "none";
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s.gearDown = !s.gearDown;
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break;
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}
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});
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Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 29 KiB |
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