Add key events for arrow and angle bracket keys
This commit is contained in:
@@ -71,7 +71,8 @@
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let velocity = [0, 0]; // meters per second
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let velocity = [0, 0]; // meters per second
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let acceleration = [0, 0]; // meters per second per second
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let acceleration = [0, 0]; // meters per second per second
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let previous, zero, frameCount = 0;
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let previous, zero, frameCount = 0;
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let friction = 7.5;
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// let friction = 7.5;
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let friction = 0;
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let rotate = 0;
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let rotate = 0;
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let rotationSpeed = 0.25;
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let rotationSpeed = 0.25;
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@@ -230,7 +231,7 @@
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requestAnimationFrame(t => animate(t));
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requestAnimationFrame(t => animate(t));
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}
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}
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let force = 10;
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let force = 1;
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let spacePressed = false;
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let spacePressed = false;
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let upPressed = false;
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let upPressed = false;
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@@ -250,36 +251,42 @@
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}
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}
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break;
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break;
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case "KeyW":
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case "KeyW":
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case "ArrowUp":
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if (!upPressed) {
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if (!upPressed) {
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upPressed = true;
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upPressed = true;
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acceleration[1] += -force;
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acceleration[1] += -force;
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}
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}
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break;
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break;
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case "KeyS":
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case "KeyS":
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case "ArrowDown":
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if (!downPressed) {
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if (!downPressed) {
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downPressed = true;
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downPressed = true;
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acceleration[1] += force;
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acceleration[1] += force;
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}
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}
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break;
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break;
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case "KeyA":
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case "KeyA":
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case "ArrowLeft":
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if (!leftPressed) {
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if (!leftPressed) {
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leftPressed = true;
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leftPressed = true;
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acceleration[0] += -force;
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acceleration[0] += -force;
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}
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}
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break;
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break;
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case "KeyD":
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case "KeyD":
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case "ArrowRight":
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if (!rightPressed) {
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if (!rightPressed) {
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rightPressed = true;
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rightPressed = true;
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acceleration[0] += force;
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acceleration[0] += force;
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}
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}
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break;
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break;
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case "KeyQ":
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case "KeyQ":
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case "Comma":
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if (!rotateCCWPressed) {
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if (!rotateCCWPressed) {
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rotateCCWPressed = true;
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rotateCCWPressed = true;
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rotate += -1;
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rotate += -1;
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}
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}
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break;
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break;
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case "KeyE":
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case "KeyE":
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case "Period":
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if (!rotateCWPressed) {
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if (!rotateCWPressed) {
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rotateCWPressed = true;
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rotateCWPressed = true;
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rotate += 1;
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rotate += 1;
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@@ -294,36 +301,42 @@
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spacePressed = false;
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spacePressed = false;
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break;
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break;
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case "KeyW":
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case "KeyW":
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case "ArrowUp":
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if (upPressed) {
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if (upPressed) {
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upPressed = false;
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upPressed = false;
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acceleration[1] -= -force;
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acceleration[1] -= -force;
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}
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}
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break;
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break;
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case "KeyS":
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case "KeyS":
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case "ArrowDown":
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if (downPressed) {
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if (downPressed) {
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downPressed = false;
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downPressed = false;
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acceleration[1] -= force;
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acceleration[1] -= force;
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}
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}
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break;
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break;
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case "KeyA":
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case "KeyA":
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case "ArrowLeft":
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if (leftPressed) {
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if (leftPressed) {
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leftPressed = false;
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leftPressed = false;
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acceleration[0] -= -force;
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acceleration[0] -= -force;
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}
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}
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break;
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break;
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case "KeyD":
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case "KeyD":
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case "ArrowRight":
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if (rightPressed) {
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if (rightPressed) {
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rightPressed = false;
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rightPressed = false;
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acceleration[0] -= force;
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acceleration[0] -= force;
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}
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}
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break;
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break;
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case "KeyQ":
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case "KeyQ":
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case "Comma":
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if (rotateCCWPressed) {
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if (rotateCCWPressed) {
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rotateCCWPressed = false;
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rotateCCWPressed = false;
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rotate -= -1;
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rotate -= -1;
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}
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}
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break;
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break;
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case "KeyE":
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case "KeyE":
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case "Period":
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if (rotateCWPressed) {
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if (rotateCWPressed) {
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rotateCWPressed = false;
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rotateCWPressed = false;
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rotate -= 1;
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rotate -= 1;
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 11 KiB |
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