Move drawing the shot out of the Shoot system
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@@ -245,42 +245,15 @@ const Shoot = (() => {
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const { x, y } = Position[entity_id];
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const rise = Math.sin(radians) * cannonLength;
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const run = Math.cos(radians) * cannonLength;
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const origin = { x: x + run, y: y + rise };
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const bulletOrigin = {
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x: x + run,
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y: y + rise
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}
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const bulletDestination = {
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x: bulletOrigin.x + run * scalar,
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y: bulletOrigin.y + rise * scalar
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}
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const lineEl = document.createElementNS(namespaceURIsvg, 'line');
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lineEl.classList.add('bullet');
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lineEl.setAttribute('x1', bulletOrigin.x);
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lineEl.setAttribute('y1', bulletOrigin.y);
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lineEl.setAttribute('x2', bulletDestination.x);
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lineEl.setAttribute('y2', bulletDestination.y);
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lineEl.addEventListener('transitionend', e => e.target.remove());
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let pt, hit;
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for (let i = 0; i <= lineEl.getTotalLength(); i++) {
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pt = lineEl.getPointAtLength(i);
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hit = [...wallElements].find(el => el.isPointInFill(pt));
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if (hit) break;
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}
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if (hit) {
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lineEl.setAttribute('x2', pt.x);
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lineEl.setAttribute('y2', pt.y);
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}
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const appended = bulletsContainer.appendChild(lineEl);
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// I don't know why I have to delay it
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setTimeout(() => appended.classList.add('fade'), 1000);
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return {
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origin,
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target: {
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x: origin.x + run * scalar,
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y: origin.y + rise * scalar
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}
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};
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}
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};
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})();
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@@ -1358,6 +1331,31 @@ let rotateCWPressed = false;
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let rotateCCWPressed = false;
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const { entity_id } = Ships[0];
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function drawShot(shot) {
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const lineEl = document.createElementNS(namespaceURIsvg, 'line');
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lineEl.classList.add('bullet');
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lineEl.setAttribute('x1', shot.origin.x);
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lineEl.setAttribute('y1', shot.origin.y);
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lineEl.setAttribute('x2', shot.target.x);
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lineEl.setAttribute('y2', shot.target.y);
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lineEl.addEventListener('transitionend', e => e.target.remove());
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setTimeout(() => lineEl.classList.add('fade'), 1000);
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let pt, hit;
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for (let i = 0; i <= lineEl.getTotalLength(); i++) {
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pt = lineEl.getPointAtLength(i);
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hit = [...wallElements].find(el => el.isPointInFill(pt));
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if (hit) break;
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}
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if (hit) {
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lineEl.setAttribute('x2', pt.x);
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lineEl.setAttribute('y2', pt.y);
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}
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return bulletsContainer.appendChild(lineEl);
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}
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document.addEventListener("keydown", function(e) {
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if (!isReadingKeys) return;
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@@ -1371,7 +1369,7 @@ document.addEventListener("keydown", function(e) {
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case "Space":
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if (!spacePressed) {
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spacePressed = true;
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Shoot.update(Ships[0]);
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drawShot(Shoot.update(Ships[0]));
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}
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break;
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case "KeyW":
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Before Width: | Height: | Size: 49 KiB After Width: | Height: | Size: 49 KiB |
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