Add recoil velocity
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@@ -247,6 +247,9 @@ const Shoot = (() => {
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const run = Math.cos(radians) * cannonLength;
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const origin = { x: x + run, y: y + rise };
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const { x: vx, y: vy } = Velocity[entity_id];
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Velocity[entity_id] = { x: vx - run, y: vy - rise };
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return {
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origin,
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target: {
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Before Width: | Height: | Size: 50 KiB After Width: | Height: | Size: 50 KiB |
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