WIP: fire bullets

This commit is contained in:
2025-12-17 12:23:52 -08:00
parent c33c9ec4bc
commit 43f5fccebf

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@@ -57,8 +57,11 @@
<line x1="0" y1="0" x2="0" y2="8" stroke="black"/>
</g>
</g>
<g id="bullets">
<!-- <circle r="10" x="10" cy="10"/> -->
</g>
<circle id="bullet" cx="0" cy="0" r="1"/>
<!-- <circle id="bullet" cx="0" cy="0" r="1"/> -->
<!-- <g id="crosshair"> -->
<!-- <line x1="-2" y1="0" x2="2" y2="0" stroke="red"/> -->
@@ -81,20 +84,13 @@
</foreignObject>
<script type="text/javascript">//<![CDATA[
const rules = document.styleSheets[0].cssRules;
const tank = document.querySelector(".tank");
const gun = tank.querySelector('line');
const hitbox = document.querySelector(".hitbox");
const leftTurnButton = document.querySelector("#turn-left");
const rightTurnButton = document.querySelector("#turn-right");
const reverseMoveButton = document.querySelector("#move-backward");
const forwardMoveButton = document.querySelector("#move-forward");
const bullet = document.querySelector("#bullet");
const namespaceURIsvg = 'http://www.w3.org/2000/svg';
const degsRegex = /(-?\d*\.{0,1}\d+)deg/g;
const regex = /(-?\d*\.{0,1}\d+)px/g;
const def = ["0px", "0"];
let bullets = [];
const rotateCWButton = document.querySelector("#rotate-cw");
const rotateCCWButton = document.querySelector("#rotate-ccw");
const fps = document.querySelector("#fps");
let position = [0, 0]; // meters
let velocity = [0, 0]; // meters per second
let acceleration = [0, 0]; // meters per second per second
let previous, zero, frameCount = 0;
@@ -102,28 +98,64 @@
let rotate = 0;
let rotationSpeed = 0.25;
let bullets = [
{ x: 0, y: 0, vx: 0, vy: 1, time: 5000 }
];
const rules = document.styleSheets[0].cssRules;
const fps = document.querySelector("#fps");
const tank = document.querySelector(".tank");
const gun = tank.querySelector('line');
const hitbox = document.querySelector(".hitbox");
const bulletsContainer = document.querySelector("#bullets");
const leftTurnButton = document.querySelector("#turn-left");
const rightTurnButton = document.querySelector("#turn-right");
const reverseMoveButton = document.querySelector("#move-backward");
const forwardMoveButton = document.querySelector("#move-forward");
const rotateCWButton = document.querySelector("#rotate-cw");
const rotateCCWButton = document.querySelector("#rotate-ccw");
const fireButton = document.querySelector("#fire");
gun.style.transform = "rotate(0deg)";
function wrapPos(positionX, positionY) {
let x, y;
// if (positionY > 150) positionY += -300;
if (positionY > 150) y = positionY - 300;
// else if (positionY < -150) positionY += 300;
else if (positionY < -150) y = positionY + 300;
else y = positionY;
if (positionX > 200) positionX += -400;
else if (positionX < -200) positionX += 400;
if (positionX > 200) x = positionX - 400;
else if (positionX < -200) x = positionX + 400;
else x = positionX;
return [x, y];
}
function fireBullet(x, y) {
const el = document.createElementNS(namespaceURIsvg, 'circle');
el.setAttribute('r', 1);
el.setAttribute('cx', x);
el.setAttribute('cy', y);
const node = bulletsContainer.appendChild(el);
const bullet = { x: x, y: y, vx: 1, vy: 1, time: 5000, node: node }
bullets.push(bullet);
console.log("bullet fired", bullet, bullets);
}
function getTransform(el) {
let x, y;
if (el.style.transform.length === 0) {
x = 0;
y = 0;
} else {
[[, x], [, y] = def] = [...el.style.transform.matchAll(regex)];
}
return [x, y];
}
requestAnimationFrame(firstFrame);
function firstFrame(timestamp) {
@@ -145,8 +177,6 @@
frameCount++;
}
const degsRegex = /(-?\d*\.{0,1}\d+)deg/g;
let [[, degrees]] = [...gun.style.transform.matchAll(degsRegex)];
if (rotate > 0) gun.style.transform = `rotate(${(+degrees + rotationSpeed * elapsed) % 360}deg)`;
@@ -168,21 +198,22 @@
const changeX = 0.001 * elapsed * velocityX;
const changeY = 0.001 * elapsed * velocityY;
const regex = /(-?\d*\.{0,1}\d+)px/g;
const def = ["0px", "0"];
bullets.forEach((bullet, index) => {
bullets[index].time -= elapsed;
bullets[0].time -= elapsed;
if (bullets[index].time > 0) {
bullets[index].y += 0.1 * elapsed * bullets[index].vy;
bullets[index].x += 0.1 * elapsed * bullets[index].vx;
if (bullets[0].time > 0) {
bullets[0].y += 0.1 * elapsed * bullets[0].vy;
let [bx, by] = wrapPos(bullets[0].x, bullets[0].y)
bullets[0].x = bx;
bullets[0].y = by;
bullet.style.transform = `translate(${bx}px, ${by}px)`;
} else {
bullet.remove();
}
let [bx, by] = wrapPos(bullets[index].x, bullets[index].y)
bullets[index].x = bx;
bullets[index].y = by;
bullet.node.style.transform = `translate(${bx}px, ${by}px)`;
} else {
bullet.node.remove();
bullets.splice(index, 1);
}
});
let x, y;
if (hitbox.style.transform.length === 0) {
@@ -261,6 +292,10 @@
rotate = 0;
});
fireButton.addEventListener("click", function (e) {
const [x, y] = getTransform(hitbox);
fireBullet(+x, +y);
});
// tankTurn.addEventListener("finish", function (e) {

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