diff --git a/html/images/space.svg b/html/images/space.svg
index 74e298c..124a817 100644
--- a/html/images/space.svg
+++ b/html/images/space.svg
@@ -551,11 +551,34 @@ const Move = (() => {
// const theta = Math.atan(Math.abs((m1-m2)/(1+m1*m2)));
const thetaY = Math.atan((contact.edge.yb - contact.edge.ya)/(contact.edge.xb-contact.edge.xa));
const thetaX = Math.atan((contact.edge.xb-contact.edge.xa)/(contact.edge.yb - contact.edge.ya));
+ // const thetaX = Math.atan((contact.edge.xb-contact.edge.xa)/(contact.edge.yb - contact.edge.ya));
+ const edgeSlope = slope(contact.edge);
+ const rise = contact.edge.yb-contact.edge.ya;
+ const run = contact.edge.xb-contact.edge.xa;
+ const edgeVector = { x: run, y: rise };
+ const normalVector = { x: rise, y: -run };
+ drawLine(p.x, p.y, p.x + normalVector.x, p.y + normalVector.y);
+ drawLine(p.x, p.x, p.x + v.x, p.y + v.y, "blue");
+ console.log("edgeVector", edgeVector, "normalVector", normalVector);
+ const edgeVectorMagnitude = Math.sqrt(edgeVector.x**2+edgeVector.y**2);
+ const velocityVectorMagnitude = Math.sqrt(v.y**2+v.x**2);
+ const dotProduct = edgeVector.y*v.y + edgeVector.x*v.x;
+ const normalVectorDotProduct = normalVector.y*v.y + normalVector.x*v.x;
+ console.log("dotProduct", dotProduct, "normalVectorDotProduct", normalVectorDotProduct);
+ const edgeTheta = Math.acos(dotProduct / (edgeVectorMagnitude * velocityVectorMagnitude));
+ const normalTheta = Math.acos(normalVectorDotProduct / (edgeVectorMagnitude * velocityVectorMagnitude));
+
console.log("VELOCITY", v);
+ console.log("theta between edge vector and velocity vector", edgeTheta, "degrees", edgeTheta * 180 / Math.PI);
+ console.log("theta between normal vector and velocity vector", normalTheta, "degrees", normalTheta * 180 / Math.PI);
+
Velocity[entity_id] = {
- x: v.x * Math.sin(thetaX) + v.y * Math.cos(thetaY),
- y: v.y * Math.sin(thetaY) + v.x * Math.cos(thetaX)
+ // x: v.x * Math.sin(thetaX) + v.y * Math.cos(thetaY),
+ // y: v.y * Math.sin(thetaY) + v.x * Math.cos(thetaX)
+ x: v.y,
+ // y: v.y * Math.sin(thetaY) + v.x * Math.cos(thetaX)
+ y: 0
};
console.log("VELOCITY AFTER", Velocity[entity_id]);