diff --git a/html/images/space.svg b/html/images/space.svg
index e10a18c..5659ec6 100644
--- a/html/images/space.svg
+++ b/html/images/space.svg
@@ -107,7 +107,7 @@
-
+
@@ -468,8 +468,8 @@ const Move = (() => {
const edgeSeg = getEdgeCollisionBoundary(edge, dist);
const positionSeg = { xa: x, ya: y, xb: xc, yb: yc };
- console.log("edge", edge);
- console.log("edgeSeg", edgeSeg);
+ // console.log("edge", edge);
+ // console.log("edgeSeg", edgeSeg);
const { xa: x1, ya: y1, xb: x2, yb: y2 } = positionSeg;
const { xa: x3, ya: y3, xb: x4, yb: y4 } = edgeSeg;
@@ -565,7 +565,7 @@ const Move = (() => {
const ysrOff = Math.round(y1r + (sr - 1) * (y2r - y1r)) / 100;
collision.position = { x: xsrOff, y: ysrOff };
- drawLine(x3, y3, x4, y4, "red");
+ // drawLine(x3, y3, x4, y4, "red");
return true;
}
}
@@ -850,13 +850,13 @@ const Move = (() => {
// console.log("velocity", Velocity[entity_id]);
// console.log("current position", px, py);
- drawCircle(px, py, "pink");
+ // drawCircle(px, py, "pink");
// console.log("contact.position", contact.position, "dett");
- drawCircle(contact.position.x, contact.position.y, "limegreen");
+ // drawCircle(contact.position.x, contact.position.y, "limegreen");
// console.log("intended next position", p);
- drawCircle(p.x, p.y, "red");
+ // drawCircle(p.x, p.y, "red");
let newP = {
// x: contact.position.x + elapsed * prVonNx * metersPerMillisecond,
@@ -903,7 +903,7 @@ const Move = (() => {
// if an edge passes through a point, is that point in the wall's fill? yes
// so touching a wall is technically being in its fill
- drawCircle(newP.x, newP.y, "black");
+ // drawCircle(newP.x, newP.y, "black");
Position[entity_id] = newP;
}