WIP: adjusting edge collision distance
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@@ -76,7 +76,7 @@
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}
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line#velocity-indicator {
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stroke: blue;
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stroke: none;
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/* stroke-width: 1px; */
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}
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@@ -292,6 +292,9 @@ const map = (function(els) {
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let allStartingEdges;
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init();
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const b = map.edges.map(({ edge }) => getEdgeCollisionBoundary(edge, shipRadius));
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b.forEach(b => drawLine(b.xa, b.ya, b.xb, b.yb, "orange"));
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function distance(x1, y1, x2, y2) {
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return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
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}
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@@ -540,20 +543,32 @@ function isLandable(edge) {
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// return Object.is(slope(edge), +0);
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}
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function getEdgeCollisionBoundary(edge, dist) {
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const { xa, ya, xb, yb } = edge;
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const length = distance(xa, ya, xb, yb);
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const rise = yb - ya;
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const run = xb - xa;
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const riol = rise / length * dist;
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const ruol = run / length * dist;
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return { xa: xa + riol, ya: ya - ruol, xb: xb + riol, yb: yb - ruol};
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}
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function detectEdgeCollision([xc, yc], [x, y], radius) {
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return ({ edge, wall }) => {
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if (xc === x && yc === y) return;
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const { xa, ya, xb, yb } = edge;
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const length = distance(xa, ya, xb, yb);
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const rise = yb - ya;
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const run = xb - xa;
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const riol = rise / length * radius;
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const ruol = run / length * radius;
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// const { xa, ya, xb, yb } = edge;
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// const length = distance(xa, ya, xb, yb);
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// const rise = yb - ya;
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// const run = xb - xa;
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//
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// const riol = rise / length * radius;
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// const ruol = run / length * radius;
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//
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// const edgeSeg = { xa: xa + riol, ya: ya - ruol, xb: xb + riol, yb: yb - ruol};
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const edgeSeg = getEdgeCollisionBoundary(edge, radius);
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const positionSeg = { xa: x, ya: y, xb: xc, yb: yc };
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const edgeSeg = { xa: xa + riol, ya: ya - ruol, xb: xb + riol, yb: yb - ruol};
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const { xa: x1, ya: y1, xb: x2, yb: y2 } = positionSeg;
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const { xa: x3, ya: y3, xb: x4, yb: y4 } = edgeSeg;
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@@ -676,14 +691,19 @@ function edgeContactPosition(xc, yc, x, y, edge, radius) {
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const positionSeg = { x1: x, y1: y, x2: xc, y2: yc };
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const edgeSeg = { x1: xa, y1: ya, x2: xb, y2: yb };
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drawLine(x, y, xc, yc, "green");
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const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, x, y);
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const basePosIntxn = lineIntxnPt(edgeSeg, positionSeg);
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const baseSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, basePosIntxn.x, basePosIntxn.y);
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const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, x, y);
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drawLine(baseNrmlIntxn.x, baseNrmlIntxn.y, basePosIntxn.x, basePosIntxn.y, "blue");
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drawLine(baseNrmlIntxn.x, baseNrmlIntxn.y, x, y, "purple");
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const theta = Math.atan(normalSegLength / baseSegLength);
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const h = radius / Math.sin(theta);
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const h = (radius)/ Math.sin(theta);
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const cl = document.createElementNS(namespaceURIsvg, 'line');
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cl.setAttribute('x1', basePosIntxn.x);
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@@ -691,7 +711,11 @@ function edgeContactPosition(xc, yc, x, y, edge, radius) {
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cl.setAttribute('x2', x);
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cl.setAttribute('y2', y);
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return cl.getPointAtLength(h);
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const pt = cl.getPointAtLength(h);
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drawLine(basePosIntxn.x, basePosIntxn.y, pt.x, pt.y, "yellow");
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// return cl.getPointAtLength(h);
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return pt;
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}
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function lineIntxnPt({ x1, y1, x2, y2 }, { x1: x3, y1: y3, x2: x4, y2: y4 }) {
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@@ -734,7 +758,9 @@ function updateShip(s, elapsed) {
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const p = { x: pDelta.x + px, y: pDelta.y + py };
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current = s.collision;
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s.collision = detectCollision([px, py], p, s.velocity, shipRadius, map);
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const tempRadius = 10;
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s.collision = detectCollision([px, py], p, s.velocity, tempRadius, map);
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if (s.collision) console.log("COLLISION", s.collision);
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legs.style.display = s.gearDown ? "initial" : "none";
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@@ -750,7 +776,7 @@ function updateShip(s, elapsed) {
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if (s.collision.corner) {
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posP = cornerContactPosition(p.x, p.y, px, py, s.collision.corner, shipRadius);
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} else if (s.collision.edge) {
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posP = edgeContactPosition(p.x, p.y, px, py, s.collision.edge, shipRadius);
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posP = edgeContactPosition(p.x, p.y, px, py, s.collision.edge, tempRadius);
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}
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s.velocity = { x: 0, y: 0 };
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@@ -838,12 +864,12 @@ function updateLines(elapsed, walls, position, velocity) {
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function init() {
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started = false;
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const mult = 10000;
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const mult = 10;
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s.position = { x: 10, y: 10 };
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s.velocity = { x: 0, y: 0 };
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// s.velocity = { x: 0, y: 0 };
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// s. velocity = { x: 2*mult, y: 7*mult };
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s. velocity = { x: -5*mult, y: 7*mult };
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s.acceleration = { x: 0, y: 0 };
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s.rotate = 0;
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 33 KiB |
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