Add rotating gun
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@@ -52,9 +52,9 @@
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<rect id="bg" x="-200" y="-150" width="400" height="300"/>
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<g class="hitbox">
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<g class="tank">
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<!-- <line x1="0" y1="0" x2="0" y2="10" stroke="black"/> -->
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<!-- <rect width="15" height="10"/> -->
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<circle cx="0" cy="0" r="5"/>
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<line x1="0" y1="0" x2="0" y2="8" stroke="black"/>
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</g>
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</g>
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<!-- <g id="crosshair"> -->
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@@ -72,21 +72,31 @@
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<button id="move-backward" xmlns="http://www.w3.org/1999/xhtml">Up</button>
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<button id="move-forward" xmlns="http://www.w3.org/1999/xhtml">Down</button>
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<button id="turn-right" xmlns="http://www.w3.org/1999/xhtml">Right</button>
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<button id="rotate-ccw" xmlns="http://www.w3.org/1999/xhtml">Rotate CCW</button>
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<button id="rotate-cw" xmlns="http://www.w3.org/1999/xhtml">Rotate CW</button>
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</foreignObject>
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<script type="text/javascript">//<![CDATA[
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const rules = document.styleSheets[0].cssRules;
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const tank = document.querySelector(".tank");
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const gun = tank.querySelector('line');
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const hitbox = document.querySelector(".hitbox");
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const leftTurnButton = document.querySelector("#turn-left");
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const rightTurnButton = document.querySelector("#turn-right");
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const reverseMoveButton = document.querySelector("#move-backward");
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const forwardMoveButton = document.querySelector("#move-forward");
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const rotateCWButton = document.querySelector("#rotate-cw");
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const rotateCCWButton = document.querySelector("#rotate-ccw");
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const fps = document.querySelector("#fps");
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let velocity = [0, 0]; // meters per second
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let acceleration = [0, 0]; // meters per second per second
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let previous, zero, frameCount = 0;
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let friction = 7.5;
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let rotate = 0;
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let rotationSpeed = 0.25;
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gun.style.transform = "rotate(0deg)";
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requestAnimationFrame(firstFrame);
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@@ -109,6 +119,13 @@
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frameCount++;
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}
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const degsRegex = /(-?\d*\.{0,1}\d+)deg/g;
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let [[, degrees]] = [...gun.style.transform.matchAll(degsRegex)];
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if (rotate > 0) gun.style.transform = `rotate(${(+degrees + rotationSpeed * elapsed) % 360}deg)`;
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else if (rotate < 0) gun.style.transform = `rotate(${(+degrees - rotationSpeed * elapsed) % 360}deg)`;
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let [velocityX, velocityY] = velocity;
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let [accelerationX, accelerationY] = acceleration;
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@@ -155,226 +172,58 @@
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// if (velocity[1] < 0)
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}
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function moveTank(el) {
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const tankMove = el.animate(
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[
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{ transform: `translate(0, -10px)`},
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{ transform: `translate(0, 10px)`}
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], {
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duration: 1000,
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fill: 'both'
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}
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);
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tankMove.pause();
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tankMove.currentTime = tankMove.effect.getComputedTiming().activeDuration / 2;
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return tankMove;
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}
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function turnTank(el) {
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const tankTurn = el.animate(
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[
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{ transform: 'rotate(180deg)' },
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{ transform: 'rotate(-180deg)' }
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], {
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duration: 2000,
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easint: 'ease-in-out',
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fill: 'both'
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}
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);
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tankTurn.pause();
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tankTurn.currentTime = tankTurn.effect.getComputedTiming().activeDuration / 2;
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return tankTurn;
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}
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// const tankTurn = turnTank(tank);
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// const tankMove = moveTank(hitbox);
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function degsToRads(degrees) {
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return degrees * Math.PI / 180;
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}
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function afterTurn() {
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const totalDegrees = 180;
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const current = tankTurn.currentTime;
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const duration = tankTurn.effect.getComputedTiming().activeDuration / 2;
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const diff = current - duration;
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const degrees = diff / duration * totalDegrees;
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const radians = degsToRads(degrees);
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// https://stackoverflow.com/a/3644302
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const y = 10 * +Math.cos(radians).toFixed(15);
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const x = 10 * +Math.sin(radians).toFixed(15);
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console.log("diff", diff, "current", current, "duration", duration, diff / duration * Math.PI);
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console.log("degrees", degrees, "radians", radians, "x", x == 0, "y", y);
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const regex = /(-?\d*\.{0,1}\d+)px/g;
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const [past, future] = tankMove.effect.getKeyframes()
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const def = ["0px", "0"];
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const [[, px], [, py] = def] = [...past.transform.matchAll(regex)];
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const [[, fx], [, fy] = def] = [...future.transform.matchAll(regex)];
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const position = { x: (+fx + +px) / 2, y: (+fy + +py) / 2 };
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tankMove.effect.setKeyframes(
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[
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{ transform: `translate(${-x + position.x}px, ${-y + position.y}px)`},
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{ transform: `translate(${x + position.x}px, ${y + position.y}px)`}
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], {
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duration: 5000,
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fill: 'both'
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}
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);
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const [pkf, fkf] = tankMove.effect.getKeyframes();
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console.log(pkf.transform, fkf.transform);
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}
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function afterMove() {
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const totalDistance = 10;
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const current = tankMove.currentTime;
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const duration = tankMove.effect.getComputedTiming().activeDuration / 2;
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const regex = /(-?\d*\.{0,1}\d+)px/g;
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const [past, future] = tankMove.effect.getKeyframes()
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const totalDegrees = 180;
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const turnCurrent = tankTurn.currentTime;
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const turnDuration = tankTurn.effect.getComputedTiming().activeDuration / 2;
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// const diff = turnDuration - turnCurrent;
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const diff = turnCurrent - turnDuration;
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const degrees = diff / turnDuration * totalDegrees;
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const radians = degsToRads(degrees);
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const def = ["0px", "0"];
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const [[, px], [, py] = def] = [...past.transform.matchAll(regex)];
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const [[, fx], [, fy] = def] = [...future.transform.matchAll(regex)];
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const timeSpan = Math.abs(duration - current);
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// const timeSpan = duration - current;
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const distanceTraveled = timeSpan / duration * totalDistance;
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let y = distanceTraveled * +Math.cos(radians).toFixed(15) * tankMove.playbackRate;
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let x = distanceTraveled * +Math.sin(radians).toFixed(15) * tankMove.playbackRate;
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// console.log("distanceTraveled", distanceTraveled);
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if (degrees > 0 && degrees < 90) {
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// quadrant 1
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console.log("quadrant 1");
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x = -x;
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y = -y;
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} else if (degrees > 90 && degrees < 180) {
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// quadrant 2
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console.log("quadrant 2");
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x = -x;
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y = -y;
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} else if (degrees < -90 && degrees > -180) {
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// quadrant 3
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console.log("quadrant 3");
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x = -x;
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y = -y;
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} else if (degrees < 0 && degrees > -90) {
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// quadrant 4
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console.log("quadrant 4");
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x = -x;
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y = -y;
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} else if (degrees === 0) {
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x = +x;
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y = -y;
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} else if (degrees === 90) {
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x = +x;
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y = +y;
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} else if (degrees === -90) {
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x = -x;
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y = +y;
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} else {
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x = +x;
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y = -y;
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}
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const position = { x: (+fx + +px) / 2, y: (+fy + +py) / 2};
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const [turnPast, turnFuture] = tankTurn.effect.getKeyframes()
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// console.log("playbackRate", tankMove.playbackRate);
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// console.log("before", past.transform, future.transform);
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// console.log("position", position, "degrees", degrees, "x", x, "y", y);
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// can get transformation matrix
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// getComputedStyle(hitbox).transform
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tankMove.effect.setKeyframes(
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[
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{ transform: `translate(${-x + +px}px, ${-y + +py}px)`},
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{ transform: `translate(${-x + +fx}px, ${-y + +fy}px)`}
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], {
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duration: 5000,
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fill: 'both'
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}
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);
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tankMove.currentTime = duration;
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const [pkf, fkf] = tankMove.effect.getKeyframes()
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// console.log("after", pkf.transform, fkf.transform);
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}
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let force = 10;
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leftTurnButton.addEventListener("mousedown", function (e) {
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acceleration[0] = -force;
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// tankTurn.playbackRate = 1;
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// tankTurn.play();
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});
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leftTurnButton.addEventListener("mouseup", function (e) {
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acceleration[0] = 0;
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// tankTurn.pause();
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// afterTurn();
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});
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rightTurnButton.addEventListener("mousedown", function (e) {
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acceleration[0] = force;
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// tankTurn.playbackRate = -1;
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// tankTurn.play();
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});
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rightTurnButton.addEventListener("mouseup", function (e) {
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acceleration[0] = 0;
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// tankTurn.pause();
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// afterTurn();
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});
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reverseMoveButton.addEventListener("mousedown", function (e) {
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acceleration[1] = -force; // meters per second per second
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// tankMove.playbackRate = -1;
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// tankMove.play();
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acceleration[1] = -force;
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});
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reverseMoveButton.addEventListener("mouseup", function (e) {
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acceleration[1] = 0; // meters per second per second
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// tankMove.pause();
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// afterMove();
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acceleration[1] = 0;
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});
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forwardMoveButton.addEventListener("mousedown", function (e) {
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// tankMove.playbackRate = 1;
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// tankMove.play();
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acceleration[1] = force; // meters per second per second
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acceleration[1] = force;
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});
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forwardMoveButton.addEventListener("mouseup", function (e) {
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// tankMove.pause();
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// afterMove();
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acceleration[1] = 0; // meters per second per second
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acceleration[1] = 0;
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});
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rotateCWButton.addEventListener("mousedown", function (e) {
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rotate = 1;
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});
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rotateCWButton.addEventListener("mouseup", function (e) {
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rotate = 0;
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});
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rotateCCWButton.addEventListener("mousedown", function (e) {
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rotate = -1;
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});
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rotateCCWButton.addEventListener("mouseup", function (e) {
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rotate = 0;
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});
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// tankTurn.addEventListener("finish", function (e) {
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// const duration = tankTurn.effect.getComputedTiming().activeDuration;
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// tankTurn.currentTime = tankTurn.currentTime > 0 ? 0 : duration;
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 6.8 KiB |
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