Remove commented-out console messages
search and replace with Vim command `:%s/\n.*\/\/ console.log.*//`
This commit is contained in:
@@ -242,7 +242,6 @@ const Move = (() => {
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// Triangle has a clockwise orientation
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function isClockwise([xa, ya], [xb, yb], [xc, yc]) {
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// console.log("isClockwise", xa, ya, xb, yb, xc, yc);
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// https://en.wikipedia.org/wiki/Curve_orientation#Practical_considerations
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// Determinant for a convex polygon
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@@ -258,13 +257,7 @@ const Move = (() => {
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// const det = subR(xba * yca, xca * yba);
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console.log("dett", det, "edge", xa, ya, xb, yb, "position", xc, yc, "aaa");
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// console.log("xa, ya, xb, yb, xc, yc", xa, ya, xb, yb, xc, yc);
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// const detEx = (xb*expo - xa*expo) * (yc*expo - ya*expo) - (xc*expo - xa*expo) * (yb*expo - ya*expo);
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// console.log("=----", xb*expo - xa*expo, yc*expo - ya*expo, xc*expo - xa*expo, yb*expo - ya*expo);
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// console.log("=----", xb*expo, xa*expo, yc*expo, ya*expo, xc*expo, xa*expo, yb*expo, ya*expo);
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// console.log("=----", xb*expo - xa*expo, yc*expo - ya*expo, xc*expo - xa*expo, yb*expo - ya*expo);
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// console.log("=----", (xb*expo - xa*expo) * (yc*expo - ya*expo), (xc*expo - xa*expo) * (yb*expo - ya*expo));
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// console.log("detxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", detEx * 1e-16);
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// (8.0046e+33) / 1e30
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// -> 8004.599999999999
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@@ -288,8 +281,6 @@ const Move = (() => {
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// -57399999999.99999
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// console.log(xb, xa, yc, ya, xc, xa, yb, ya);
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// console.log("dettttttttttttttttttttt", det);
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// if det == 0, that means we are in contact with that edge
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return det < 0;
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}
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@@ -333,7 +324,6 @@ const Move = (() => {
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console.log("da ** 2 + dc ** 2 - db ** 2", numBr, "dett");
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console.log("(db ** 2 + dc ** 2 - da ** 2) / (2 * db * dc)", thetaA, "dett");
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console.log("(da ** 2 + dc ** 2 - db ** 2) / (2 * da * dc)", thetaB, "dett");
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// console.log("alpha", +alpha.toFixed(15), "beta", +beta.toFixed(15), "da, db, dc", da, db, dc, "dett");
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console.log("alpha", alpha, "beta", beta, "da, db, dc", da, db, dc, "dett");
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return alpha < halfPi && beta < halfPi;
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@@ -417,7 +407,6 @@ const Move = (() => {
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}
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function detectEdgeCollision([xc, yc], [x, y], radius, gearDown) {
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// console.log("*detectEdgeCollision", xc, yc, x, y, radius, gearDown);
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return (collision) => {
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if (xc === x && yc === y) return;
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@@ -438,9 +427,7 @@ const Move = (() => {
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// https://en.wikipedia.org/wiki/Cramer%27s_rule#Explicit_formulas_for_small_systems
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// const denom = (x2-x1)*(y4-y3)-(x4-x3)*(y2-y1);
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// console.log("x2", x2, "x1", x1, "y4", y4, "y3", y3, "x4", x4, "x3", x3, "y2", y2, "y1", y1);
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// console.log("denom", denom);
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// const x21 = +(x2-x1).toPrecision(13);
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// const y43 = +(y4-y3).toPrecision(13);
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// const x43 = +(x4-x3).toPrecision(13);
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@@ -467,8 +454,6 @@ const Move = (() => {
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const denom = x21*y43-x43*y21;
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const denomr = Math.round(x21r*100*y43r-x43r*y21r*100) / 100;
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// console.log("denom", denom);
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// console.log("denomr", denomr, x21r, y43r, x43r, y21r);
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const x31 = x3-x1;
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const x31r = subR(x3, x1);
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@@ -476,9 +461,7 @@ const Move = (() => {
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const y31 = y3-y1;
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const y31r = subR(y3, y1);
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// console.log("x2", x2, " - ", "x1", x1, "=", x2-x1);
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// console.log(x21, y43, x43, y21, denom, x31, y31);
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// if (denom) {
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@@ -499,15 +482,8 @@ const Move = (() => {
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// const tr = (-(x21r*y31r*100*100-x31r*y21r*100*100) / denomr)/10000;
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const tr = -Math.round((x21r*y31r-x31r*y21r) / denomr * 100) / 100;
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// console.log(x21r, y31r, x31r, y21r, denomr);
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// console.log("checking edge for collision", edge);
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// console.log("position edge segs", positionSeg, edgeSeg);
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// console.log("s", s, "t", t);
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// console.log("testing edge", edge);
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// console.log("position seg", positionSeg);
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// console.log("s", s, "roundedS", roundedS, "t", t, "roundedT", roundedT);
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console.log("s", s, "t", t);
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console.log("sr", sr, "tr", tr);
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const x1r = Math.round(x1 * 100);
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@@ -540,7 +516,6 @@ const Move = (() => {
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console.log("xs", xs, "ys", ys);
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// Math.round(Math.round(-2.03 * 100) + 0.45000000000000445 * (Math.round(-1.95 * 100) - Math.round(-2.03 * 100))) / 100
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// console.log("xs", xs, "ys", ys);
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console.log("x1", x1, "x2", x2);
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console.log("y1", y1, "y2", y2);
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@@ -569,15 +544,11 @@ const Move = (() => {
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// collision.position = { x: xtr, y: ytr };
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// collision.position = lnP;
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// console.log("xs, yx", xs, ys);
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// console.log("xc, yc", xc, yc);
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// collision.position = { x: xs, y: ys };
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// collision.position = { x: +xs.toFixed(15), y: +ys.toFixed(15) };
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// console.log("BLSAEKJSDFGLSKDJF");
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// collision.position = { x: xc, y: yc };
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// console.log("position calculate by detectEdgeCollision", xs, ys);
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return true;
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}
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@@ -678,9 +649,7 @@ const Move = (() => {
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// edges oriented clockwise with entity
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const fwdEdges = getForwardEdges(edges, { x, y });
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// console.log("forward edges", fwdEdges);
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const edgeColl = fwdEdges.filter(detectEdgeCollision([xc, yc], [x, y], radius, gearDown));
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// console.log("edgeColl", edgeColl);
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// corners ahead of ship
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const fwdCorners = getForwardCorners(corners, { x, y }, velocity);
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@@ -749,10 +718,6 @@ const Move = (() => {
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const { x: vx, y: vy } = Velocity[entity_id];
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const { x: ax, y: ay } = Acceleration[entity_id];
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// console.log("elapsed", elapsed);
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// console.log("px", px, "py", py);
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// console.log("vx", vx, "vy", vy);
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// console.log("ax", ax, "ay", ay);
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const vr = {
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x: Math.round(vx * 100 + ax * 100) / 100,
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@@ -774,7 +739,6 @@ const Move = (() => {
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// v.x = +v.x.toPrecision(13);
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// v.y = +v.y.toPrecision(13);
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// console.log("future v", v);
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const exp = 1e4
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@@ -789,16 +753,11 @@ const Move = (() => {
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};
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console.log("----------elapsed", elapsed)
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// console.log("velocity", v);
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// console.log("current position", px, py);
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// console.log("future position", p);
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// console.log("px + elapsed * 1000 * v.x / 1000", px + elapsed * 1000 * v.x / 1000 / 1000);
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// 0.57 * 1000 * 20 / 1000
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// p.x = +p.x.toPrecision(13);
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// p.y = +p.y.toPrecision(13);
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// console.log("future p", p);
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const contacts = detectContacts([px, py], p, v, s.radius, map, false);
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@@ -813,20 +772,16 @@ const Move = (() => {
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contact.position.x = +contact.position.x.toPrecision(13);
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contact.position.y = +contact.position.y.toPrecision(13);
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// console.log("contact position", contact.position);
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// drawLine(contact.position.x, contact.position.y, contact.position.x + vx, contact.position.y + vy, "blue");
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const contactV = { x: contact.position.y - contact.corner.y, y: contact.position.x - contact.corner.x };
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// console.log("contactV", contactV);
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const normalVect = { x: contact.position.x - contact.corner.x, y: contact.position.y - contact.corner.y };
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// console.log("normal vector", normalVect);
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// drawLine(contact.corner.x, contact.corner.y, contact.corner.x + normalVect.x, contact.corner.y + normalVect.y, "black");
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const tangentVect = { x: normalVect.y, y: -normalVect.x };
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// drawLine(contact.position.x, contact.position.y, contact.position.x + tangentVect.x, contact.position.y + tangentVect.y, "green");
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contact.velocity = bounceVector(v, tangentVect.x, tangentVect.y);
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// console.log("tangent vector", tangentVect);
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// drawLine(contact.position.x, contact.position.y, contact.position.x + contact.velocity.x, contact.position.y + contact.velocity.y, "blue");
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@@ -871,10 +826,6 @@ const Move = (() => {
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console.log("intended velocity", v);
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console.log("counter velocity", prVonNx, prVonNy);
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// console.log("velocity vector", velocityVect);
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// console.log("normal vector", edgeNrmlVect);
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// console.log("V dot N", vDotn);
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// console.log("prVonNx, prVonNy", prVonNx, prVonNy)
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// drawLine(px, py, px + velocityVect.x, py + velocityVect.y, "blue");
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// drawLine(px, py, px + edgeNrmlVect.x, py + edgeNrmlVect.y, "black");
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// drawLine(contact.position.x, contact.position.y, contact.position.x + prVonNx, contact.position.y + prVonNy, "teal");
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@@ -954,7 +905,6 @@ const Move = (() => {
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// if (!isC && isA) newP = refP;
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if (!isC && isA) newP = projNpOntoEdge;
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// console.log("reflection", refP, projNpOntoEdge, "aaa");
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console.log("reflection", refP, projNpOntoEdge, "aaa");
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isC = isClockwise([contact.edge.xa, contact.edge.ya], [contact.edge.xb, contact.edge.yb], [refP.x, refP.y]);
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console.log("is reflected position clockwise with current contact", isC, "aaa");
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@@ -985,9 +935,7 @@ const Move = (() => {
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// const p_new = lnIntxnFromTwoPts(contact.edge, { xa: newP.x, ya: newP.y, xb: newP.x + rise, yb: newP.y - run });
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// newP = lnIntxnFromTwoPts(contact.edge, { xa: newP.x, ya: newP.y, xb: newP.x + rise, yb: newP.y - run });
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// console.log("intersection point with edge", newP, "dett");
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// const isCw = isClockwise([contact.edge.xa, contact.edge.ya], [contact.edge.xb, contact.edge.yb], [newP.x, newP.y]);
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// console.log("is intersection point clockwise?", isCw, "dett");
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// const lnD = distance(contact.position.x, contact.position.y, newP.x, newP.y);
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const lnD = distance(contact.edge.xa, contact.edge.ya, newP.x, newP.y);
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@@ -1001,9 +949,7 @@ const Move = (() => {
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// newP = ln.getPointAtLength(lnD);
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// container.appendChild(el);
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// console.log("POINT ON EDGE LINE LENGTH", lnD);
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// console.log("calculated next position along edge line", newP);
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drawCircle(newP.x, newP.y, "black");
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Position[entity_id] = newP;
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@@ -1309,13 +1255,9 @@ function fireBullet(position, degrees) {
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const callback = (mutationList, observer) => {
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for (const mutation of mutationList) {
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if (mutation.type === "childList") {
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// console.log("A child node has been added or removed.");
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// console.log('added nodes', mutation.addedNodes);
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// console.log('children', bulletsContainer.children.length);
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// [...mutation.addedNodes].forEach(b => b.classList.add('fade'));
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// mutation.addedNodes.forEach(bullet => bullet.classList.add('fade'));
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} else if (mutation.type === "attributes") {
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// console.log(`The ${mutation.attributeName} attribute was modified.`);
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}
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}
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};
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@@ -1363,7 +1305,6 @@ function fireBullet(position, degrees) {
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// }
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//
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// const endTime = performance.now()
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// console.log(`Took ${endTime - startTime} milliseconds`)
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if (hit) {
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lineEl.setAttribute('x2', pt.x);
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@@ -1428,7 +1369,6 @@ function slope({ xa, ya, xb, yb }) {
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}
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function isLandable(edge) {
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// console.log("edge", edge, "slope", slope(edge));
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return edge.xa < edge.xb && edge.ya === edge.yb;
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// return Object.is(slope(edge), +0);
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}
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@@ -1445,7 +1385,6 @@ function getEdgeCollisionBoundary(edge, dist) {
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}
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function detectEdgeCollision([xc, yc], [x, y], radius, gearDown) {
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// console.log("detectEdgeCollision", xc, yc, x, y, radius, gearDown);
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return (collision) => {
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if (xc === x && yc === y) return;
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@@ -1690,7 +1629,6 @@ function updateShip(s, elapsed) {
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legs.style.display = s.gearDown ? "initial" : "none";
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if (s.collision) {
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// console.log("111111111111111111111111111");
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let posP;
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if (s.collision.corner) {
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posP = cornerContactPosition(p.x, p.y, px, py, s.collision.corner, s.radius);
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@@ -1706,7 +1644,6 @@ function updateShip(s, elapsed) {
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// s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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// } else if (current && s.collision) {
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// console.log("2222222222222222222222222222222");
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// if (s.isLanded && s.velocity.y < 0) {
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// s.gearDown = false;
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@@ -1718,7 +1655,6 @@ function updateShip(s, elapsed) {
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// s.velocity = { x: 0, y: 0 };
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// }
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} else {
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// console.log("33333333333333333333333333333");
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s.position = { x: p.x, y: p.y };
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// s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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}
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@@ -1763,13 +1699,11 @@ function updateLines(elapsed, walls, position, velocity) {
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const el = g.querySelector('line') || document.createElementNS(namespaceURIsvg, 'line');
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const star = g.querySelector('circle') || document.createElementNS(namespaceURIsvg, 'circle');
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star.setAttribute('r', 1);
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// console.log(position, velocity, xa, ya, xb, yb);
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const baseSlope = slope({ xa, ya, xb, yb });
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let isx, isy;
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// console.log("BASESLOPE", baseSlope);
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if (baseSlope === -Infinity || baseSlope === Infinity) {
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isx = xa;
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@@ -1779,7 +1713,6 @@ function updateLines(elapsed, walls, position, velocity) {
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isy = ya;
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} else {
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// const clPt = collisionPosition({ xa, ya, xb, yb }, position, velocity);
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// console.log(clPt);
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// isx = clPt.x;
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// isy = clPt.y;
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star.setAttribute('cx', 0);
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 66 KiB |
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Block a user