Land
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<!-- <svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg"> -->
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<svg viewBox="-10 -10 50 50" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<style>
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foreignObject {
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font-size: 4pt;
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@@ -155,6 +156,7 @@
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acceleration: { x: 0, y: 0 },
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rotate: 0,
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collision: null,
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isLanded: false,
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node: null
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};
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@@ -422,7 +424,7 @@
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}
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function isLandable(edge) {
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console.log("edge", edge, "slope", slope(edge));
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// console.log("edge", edge, "slope", slope(edge));
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return Object.is(slope(edge), +0);
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}
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@@ -442,7 +444,9 @@
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const s = (1 / 2) * (da + db + dc);
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const hc = (2 / dc) * Math.sqrt(s * (s - da) * (s - db) * (s - dc));
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return hc <= shipRadius;
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return +hc.toFixed(2) <= shipRadius;
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// console.log("hc", );
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// return hc <= shipRadius;
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}
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function detectCornerCollision([xc, yc], [x, y]) {
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@@ -518,29 +522,26 @@
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const changeX = 0.001 * elapsed * velocityX;
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const changeY = 0.001 * elapsed * velocityY;
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// console.log("ship position", s.position);
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let { x, y } = s.position;
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let position = [positionX, positionY] = restart ? [0, 0] : wrapPos(changeX + x, changeY + y);
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s.collision = detectCollisions(position, allWallCorners, findAllEdges(allEdgePts, position), getCollisionEdges(edgeszz, position));
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if (s.collision && !isLandable(s.collision.edge)) {
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// console.log("collision detected", s.collision, "slope", Object.is(slope(s.collision.edge), +0));
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// console.log("isLandable()", isLandable(s.collision.edge));
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console.log("a");
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s.velocity = { x: 0, y: 0 };
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// s.position = { x: 0, y: 0 }
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// s.node.style.transform = `translate(${0}px, ${0}px)`;
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// s.position = { x: positionX, y: positionY }
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console.log("ship", s);
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} else if (s.collision) {
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console.log("ship landed", s);
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s.velocity = { x: 0, y: 0 };
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console.log("b", position, s.position);
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s.collision = null;
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s.position = { x: positionX, y: positionY }
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// ship.style.transform = `translate(${positionX}px, ${positionY}px)`;
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s.node.style.transform = `translate(${positionX}px, ${positionY}px)`;
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s.velocity = { x: 0, y: 0 };
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s.position.y = Math.trunc(s.collision.edge.ya - 5);
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s.isLanded = true;
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s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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// console.log("ship landed", s, "edge", s.collision.edge.ya);
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} else {
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console.log("c");
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s.position = { x: positionX, y: positionY }
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s.node.style.transform = `translate(${positionX}px, ${positionY}px)`;
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}
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@@ -573,7 +574,7 @@
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rotate = 0;
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[...edgeContainer.children].forEach(c => c.remove());;
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drawAllEdges(edgePts);
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// drawAllEdges(edgePts);
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allStartingEdges = findAllEdges(edgePts, position);
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ship.style.transform = "";
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walls.forEach(w => w.setAttribute('fill', 'black'));
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@@ -612,7 +613,7 @@
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// position = updateShip(s, elapsed);
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updateShip(s, elapsed);
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updateBullets(elapsed);
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updateEdges(position);
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// updateEdges(position);
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if (drawCollisionLines) updateTriangles(position);
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// const collision = detectCollisions(position, allWallCorners, findAllEdges(allEdgePts, position), getCollisionEdges(edgeszz, position));
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@@ -620,8 +621,8 @@
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// console.log("collision", collision && collision.hasOwnProperty("edge"));
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// console.log("landable?", isLandable(collision));
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console.log("collision", s.collision);
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if (s.collision) {
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// console.log("collision", s.collision);
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if (s.collision && !s.isLanded) {
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started = false;
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isReadingKeys = false;
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walls.forEach(w => w.setAttribute('fill', 'red'));
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@@ -635,8 +636,8 @@
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time.innerText = 0;
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}
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const finished = edgeContainer.childElementCount <= 0;
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if (finished) started = false;
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// const finished = edgeContainer.childElementCount <= 0;
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// if (finished) started = false;
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if (started) {
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time.innerText = ((timestamp - zeroForTimer) * 0.001).toFixed(3);
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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