Add another ship
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@@ -25,7 +25,7 @@
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fill: gray;
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fill: gray;
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}
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}
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.ship circle#body {
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.ship circle.body {
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fill: white;
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fill: white;
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}
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}
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@@ -69,7 +69,7 @@
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stroke: gold;
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stroke: gold;
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}
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}
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#legs {
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.legs {
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display: none;
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display: none;
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}
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}
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@@ -81,7 +81,7 @@
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fill: gray;
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fill: gray;
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}
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}
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line:not(#cannon *) {
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line:not(.cannon *) {
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stroke-width: 0.5px;
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stroke-width: 0.5px;
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}
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}
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@@ -101,11 +101,11 @@
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r: 5px;
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r: 5px;
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}
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}
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#cannon .tip {
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.cannon .tip {
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transform: translate(-2px);
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transform: translate(-2px);
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}
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}
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#cannon .tip.recoil {
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.cannon .tip.recoil {
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transform: translate(0px);
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transform: translate(0px);
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transition: transform 0.25s ease-out;
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transition: transform 0.25s ease-out;
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}
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}
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@@ -115,22 +115,32 @@
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<!-- <polygon class="wall inverse" points="-180,-40 -170,-120 40,-130 170,-120 180,40 170,130 -40,130 -170,120" /> -->
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<!-- <polygon class="wall inverse" points="-180,-40 -170,-120 40,-130 170,-120 180,40 170,130 -40,130 -170,120" /> -->
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<!-- <polygon class="wall inverse" points="-160,-40 -170,-120 40,-110 170,-120 160,40 170,130 -40,110 -170,120" /> -->
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<!-- <polygon class="wall inverse" points="-160,-40 -170,-120 40,-110 170,-120 160,40 170,130 -40,110 -170,120" /> -->
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<g id="player" class="ship">
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<g id="ship1" class="ship">
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<circle id="body" cx="0" cy="0" r="5"/>
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<circle class="body" cx="0" cy="0" r="5"/>
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<circle cx="0" cy="0" r="3" fill="transparent" stroke="green" />
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<circle cx="0" cy="0" r="3" fill="transparent" stroke="green" />
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<g id="cannon">
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<g class="cannon">
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<line class="tip recoil" x1="4" y1="0" x2="6.5" y2="0" stroke="black"/>
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<line class="tip recoil" x1="4" y1="0" x2="6.5" y2="0" stroke="black"/>
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<line x1="1" y1="0" x2="4" y2="0" stroke="white" stroke-width="3" />
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<line x1="1" y1="0" x2="4" y2="0" stroke="white" stroke-width="3" />
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<line x1="1" y1="0" x2="4" y2="0" stroke="black" stroke-width="1.5" />
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<line x1="1" y1="0" x2="4" y2="0" stroke="black" stroke-width="1.5" />
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</g>
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</g>
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<line id="velocity-indicator" x1="0" y1="0" x2="0" y2="0"/>
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<line id="velocity-indicator" x1="0" y1="0" x2="0" y2="0"/>
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<line id="acceleration-indicator" x1="0" y1="0" x2="0" y2="0"/>
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<line id="acceleration-indicator" x1="0" y1="0" x2="0" y2="0"/>
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<g id="legs">
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<g class="legs">
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<path d="M 3 2 l 2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
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<path d="M 3 2 l 2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
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<path d="M -3 2 l -2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
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<path d="M -3 2 l -2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
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</g>
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</g>
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</g>
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</g>
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<g id="ship2" class="ship">
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<circle class="body" cx="0" cy="0" r="5"/>
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<circle cx="0" cy="0" r="3" fill="transparent" stroke="#CC0000" />
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<g class="cannon">
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<line class="tip recoil" x1="4" y1="0" x2="6.5" y2="0" stroke="black"/>
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<line x1="1" y1="0" x2="4" y2="0" stroke="white" stroke-width="3" />
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<line x1="1" y1="0" x2="4" y2="0" stroke="black" stroke-width="1.5" />
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</g>
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</g>
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<!-- <g> -->
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<!-- <g> -->
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<!-- <polygon class="wall" points="20,20 30,20 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="20,20 30,20 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="-50,-50 -60,-50 -60,-60 -50,-60" /> -->
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<!-- <polygon class="wall" points="-50,-50 -60,-50 -60,-60 -50,-60" /> -->
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@@ -232,7 +242,10 @@
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<script type="text/javascript">//<![CDATA[
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<script type="text/javascript">//<![CDATA[
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// entities
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// entities
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const Ships = [{ entity_id: "ship1" }];
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const Ships = [
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{ entity_id: "ship1" },
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{ entity_id: "ship2" }
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];
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// const Walls = [{ entity_id: "wall_1" }, { entity_id: "wall_2" }];
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// const Walls = [{ entity_id: "wall_1" }, { entity_id: "wall_2" }];
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// components
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// components
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@@ -945,10 +958,10 @@ let previous, zero, frameCount = 0;
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let rotate = 0;
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let rotate = 0;
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const s = {};
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const s = {};
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s.node = document.querySelector(".ship");
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s.node = document.querySelector("#ship1");
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s.radius = +s.node.querySelector("#body").getAttribute('r');
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s.radius = +s.node.querySelector(".body").getAttribute('r');
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const gun = s.node.querySelector('#cannon');
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const gun = s.node.querySelector('.cannon');
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const legs = s.node.querySelector("#legs");
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const legs = s.node.querySelector(".legs");
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const svg = document.querySelector('svg');
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const svg = document.querySelector('svg');
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const bg = svg.querySelector('#bg');
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const bg = svg.querySelector('#bg');
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@@ -1014,19 +1027,11 @@ function init() {
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started = false;
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started = false;
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const mult = 10;
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const mult = 10;
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s.position = { x: 3, y: -6 };
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s.velocity = { x: 0, y: 0 };
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s.acceleration = { x: 0, y: 0 };
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s.angularAcceleration = 0;
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s.angularVelocity = 0;
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s.degrees = 0;
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s.collision = null;
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s.collision = null;
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s.isLanded = false;
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s.isLanded = false;
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s.gearDown = false;
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s.gearDown = false;
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Ships.forEach(({ entity_id }) => {
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const setInits = (entity_id, s) => {
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Acceleration[entity_id] = { x: s.acceleration.x, y: s.acceleration.y };
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Acceleration[entity_id] = { x: s.acceleration.x, y: s.acceleration.y };
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Velocity[entity_id] = { x: s.velocity.x, y: s.velocity.y };
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Velocity[entity_id] = { x: s.velocity.x, y: s.velocity.y };
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Position[entity_id] = { x: s.position.x, y: s.position.y };
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Position[entity_id] = { x: s.position.x, y: s.position.y };
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@@ -1034,10 +1039,31 @@ function init() {
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AngularAcceleration[entity_id] = s.angularAcceleration;
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AngularAcceleration[entity_id] = s.angularAcceleration;
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AngularVelocity[entity_id] = s.angularVelocity;
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AngularVelocity[entity_id] = s.angularVelocity;
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Degrees[entity_id] = s.degrees;
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Degrees[entity_id] = s.degrees;
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let node = document.querySelector(`#${entity_id}`);
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node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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}
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Ships.forEach(({ entity_id }) => {
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setInits(entity_id, {
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acceleration: { x: 0, y: 0 },
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velocity: { x: 0, y: 0 },
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position: { x: -50, y: 0 },
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angularAcceleration: 0,
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angularVelocity: 0,
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degrees: 0
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});
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});
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setInits("ship1", {
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acceleration: { x: 0, y: 0 },
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velocity: { x: 0, y: 0 },
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position: { x: 3, y: -6 },
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angularAcceleration: 0,
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angularVelocity: 0,
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degrees: 0
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});
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});
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[...edgeContainer.children].forEach(c => c.remove());;
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[...edgeContainer.children].forEach(c => c.remove());;
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s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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wallElements.forEach(w => w.setAttribute('fill', 'black'));
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wallElements.forEach(w => w.setAttribute('fill', 'black'));
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velIndic.setAttribute('x2', 0);
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velIndic.setAttribute('x2', 0);
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@@ -1366,7 +1392,7 @@ function drawShot(shot) {
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lineEl.setAttribute('y2', shot.target.y);
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lineEl.setAttribute('y2', shot.target.y);
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lineEl.addEventListener('transitionend', e => e.target.remove());
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lineEl.addEventListener('transitionend', e => e.target.remove());
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setTimeout(() => lineEl.classList.add('fade'), 1000);
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setTimeout(() => lineEl.classList.add('fade'), 1000);
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const tipEl = document.querySelector("#cannon .tip")
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const tipEl = document.querySelector(".cannon .tip")
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tipEl.classList.remove("recoil");
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tipEl.classList.remove("recoil");
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setTimeout(() => tipEl.classList.add('recoil'), 0);
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setTimeout(() => tipEl.classList.add('recoil'), 0);
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@@ -1405,7 +1431,6 @@ document.addEventListener("keydown", function(e) {
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case "ArrowUp":
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case "ArrowUp":
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if (!upPressed) {
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if (!upPressed) {
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upPressed = true;
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upPressed = true;
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s.acceleration.y += -force;
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Acceleration[entity_id].y += -force;
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Acceleration[entity_id].y += -force;
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}
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}
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break;
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break;
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@@ -1413,7 +1438,6 @@ document.addEventListener("keydown", function(e) {
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case "ArrowDown":
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case "ArrowDown":
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if (!downPressed) {
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if (!downPressed) {
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downPressed = true;
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downPressed = true;
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s.acceleration.y += force;
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Acceleration[entity_id].y += force;
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Acceleration[entity_id].y += force;
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}
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}
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break;
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break;
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@@ -1421,7 +1445,6 @@ document.addEventListener("keydown", function(e) {
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case "ArrowLeft":
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case "ArrowLeft":
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if (!leftPressed) {
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if (!leftPressed) {
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leftPressed = true;
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leftPressed = true;
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if (!s.gearDown) s.acceleration.x += -force;
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if (!s.gearDown) Acceleration[entity_id].x += -force;
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if (!s.gearDown) Acceleration[entity_id].x += -force;
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}
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}
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break;
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break;
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@@ -1429,7 +1452,6 @@ document.addEventListener("keydown", function(e) {
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case "ArrowRight":
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case "ArrowRight":
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if (!rightPressed) {
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if (!rightPressed) {
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rightPressed = true;
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rightPressed = true;
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if (!s.gearDown) s.acceleration.x += force;
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if (!s.gearDown) Acceleration[entity_id].x += force;
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if (!s.gearDown) Acceleration[entity_id].x += force;
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}
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}
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break;
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break;
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@@ -1471,7 +1493,6 @@ document.addEventListener("keyup", function(e) {
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case "ArrowUp":
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case "ArrowUp":
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if (upPressed) {
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if (upPressed) {
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upPressed = false;
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upPressed = false;
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s.acceleration.y -= -force;
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Acceleration[entity_id].y -= -force;
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Acceleration[entity_id].y -= -force;
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}
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}
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break;
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break;
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@@ -1479,7 +1500,6 @@ document.addEventListener("keyup", function(e) {
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case "ArrowDown":
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case "ArrowDown":
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if (downPressed) {
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if (downPressed) {
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downPressed = false;
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downPressed = false;
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s.acceleration.y -= force;
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Acceleration[entity_id].y -= force;
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Acceleration[entity_id].y -= force;
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}
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}
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break;
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break;
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@@ -1487,7 +1507,6 @@ document.addEventListener("keyup", function(e) {
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case "ArrowLeft":
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case "ArrowLeft":
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if (leftPressed) {
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if (leftPressed) {
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leftPressed = false;
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leftPressed = false;
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if (!s.gearDown) s.acceleration.x -= -force;
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if (!s.gearDown) Acceleration[entity_id].x -= -force;
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if (!s.gearDown) Acceleration[entity_id].x -= -force;
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}
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}
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break;
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break;
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@@ -1495,7 +1514,6 @@ document.addEventListener("keyup", function(e) {
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case "ArrowRight":
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case "ArrowRight":
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if (rightPressed) {
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if (rightPressed) {
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rightPressed = false;
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rightPressed = false;
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if (!s.gearDown) s.acceleration.x -= force;
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if (!s.gearDown) Acceleration[entity_id].x -= force;
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if (!s.gearDown) Acceleration[entity_id].x -= force;
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}
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}
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break;
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break;
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Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
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