Add another ship

This commit is contained in:
2026-02-07 14:38:27 -08:00
parent 94df5140f8
commit 7f07c94c82

View File

@@ -25,7 +25,7 @@
fill: gray;
}
.ship circle#body {
.ship circle.body {
fill: white;
}
@@ -69,7 +69,7 @@
stroke: gold;
}
#legs {
.legs {
display: none;
}
@@ -81,7 +81,7 @@
fill: gray;
}
line:not(#cannon *) {
line:not(.cannon *) {
stroke-width: 0.5px;
}
@@ -101,11 +101,11 @@
r: 5px;
}
#cannon .tip {
.cannon .tip {
transform: translate(-2px);
}
#cannon .tip.recoil {
.cannon .tip.recoil {
transform: translate(0px);
transition: transform 0.25s ease-out;
}
@@ -115,22 +115,32 @@
<!-- <polygon class="wall inverse" points="-180,-40 -170,-120 40,-130 170,-120 180,40 170,130 -40,130 -170,120" /> -->
<!-- <polygon class="wall inverse" points="-160,-40 -170,-120 40,-110 170,-120 160,40 170,130 -40,110 -170,120" /> -->
<g id="player" class="ship">
<circle id="body" cx="0" cy="0" r="5"/>
<g id="ship1" class="ship">
<circle class="body" cx="0" cy="0" r="5"/>
<circle cx="0" cy="0" r="3" fill="transparent" stroke="green" />
<g id="cannon">
<g class="cannon">
<line class="tip recoil" x1="4" y1="0" x2="6.5" y2="0" stroke="black"/>
<line x1="1" y1="0" x2="4" y2="0" stroke="white" stroke-width="3" />
<line x1="1" y1="0" x2="4" y2="0" stroke="black" stroke-width="1.5" />
</g>
<line id="velocity-indicator" x1="0" y1="0" x2="0" y2="0"/>
<line id="acceleration-indicator" x1="0" y1="0" x2="0" y2="0"/>
<g id="legs">
<g class="legs">
<path d="M 3 2 l 2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
<path d="M -3 2 l -2 2 v 2 m -1.5 0 h 3" stroke="black" fill="none" />
</g>
</g>
<g id="ship2" class="ship">
<circle class="body" cx="0" cy="0" r="5"/>
<circle cx="0" cy="0" r="3" fill="transparent" stroke="#CC0000" />
<g class="cannon">
<line class="tip recoil" x1="4" y1="0" x2="6.5" y2="0" stroke="black"/>
<line x1="1" y1="0" x2="4" y2="0" stroke="white" stroke-width="3" />
<line x1="1" y1="0" x2="4" y2="0" stroke="black" stroke-width="1.5" />
</g>
</g>
<!-- <g> -->
<!-- <polygon class="wall" points="20,20 30,20 40,40 20,40" /> -->
<!-- <polygon class="wall" points="-50,-50 -60,-50 -60,-60 -50,-60" /> -->
@@ -232,7 +242,10 @@
<script type="text/javascript">//<![CDATA[
// entities
const Ships = [{ entity_id: "ship1" }];
const Ships = [
{ entity_id: "ship1" },
{ entity_id: "ship2" }
];
// const Walls = [{ entity_id: "wall_1" }, { entity_id: "wall_2" }];
// components
@@ -945,10 +958,10 @@ let previous, zero, frameCount = 0;
let rotate = 0;
const s = {};
s.node = document.querySelector(".ship");
s.radius = +s.node.querySelector("#body").getAttribute('r');
const gun = s.node.querySelector('#cannon');
const legs = s.node.querySelector("#legs");
s.node = document.querySelector("#ship1");
s.radius = +s.node.querySelector(".body").getAttribute('r');
const gun = s.node.querySelector('.cannon');
const legs = s.node.querySelector(".legs");
const svg = document.querySelector('svg');
const bg = svg.querySelector('#bg');
@@ -1014,19 +1027,11 @@ function init() {
started = false;
const mult = 10;
s.position = { x: 3, y: -6 };
s.velocity = { x: 0, y: 0 };
s.acceleration = { x: 0, y: 0 };
s.angularAcceleration = 0;
s.angularVelocity = 0;
s.degrees = 0;
s.collision = null;
s.isLanded = false;
s.gearDown = false;
Ships.forEach(({ entity_id }) => {
const setInits = (entity_id, s) => {
Acceleration[entity_id] = { x: s.acceleration.x, y: s.acceleration.y };
Velocity[entity_id] = { x: s.velocity.x, y: s.velocity.y };
Position[entity_id] = { x: s.position.x, y: s.position.y };
@@ -1034,10 +1039,31 @@ function init() {
AngularAcceleration[entity_id] = s.angularAcceleration;
AngularVelocity[entity_id] = s.angularVelocity;
Degrees[entity_id] = s.degrees;
let node = document.querySelector(`#${entity_id}`);
node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
}
Ships.forEach(({ entity_id }) => {
setInits(entity_id, {
acceleration: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
position: { x: -50, y: 0 },
angularAcceleration: 0,
angularVelocity: 0,
degrees: 0
});
});
setInits("ship1", {
acceleration: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
position: { x: 3, y: -6 },
angularAcceleration: 0,
angularVelocity: 0,
degrees: 0
});
[...edgeContainer.children].forEach(c => c.remove());;
s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
wallElements.forEach(w => w.setAttribute('fill', 'black'));
velIndic.setAttribute('x2', 0);
@@ -1366,7 +1392,7 @@ function drawShot(shot) {
lineEl.setAttribute('y2', shot.target.y);
lineEl.addEventListener('transitionend', e => e.target.remove());
setTimeout(() => lineEl.classList.add('fade'), 1000);
const tipEl = document.querySelector("#cannon .tip")
const tipEl = document.querySelector(".cannon .tip")
tipEl.classList.remove("recoil");
setTimeout(() => tipEl.classList.add('recoil'), 0);
@@ -1405,7 +1431,6 @@ document.addEventListener("keydown", function(e) {
case "ArrowUp":
if (!upPressed) {
upPressed = true;
s.acceleration.y += -force;
Acceleration[entity_id].y += -force;
}
break;
@@ -1413,7 +1438,6 @@ document.addEventListener("keydown", function(e) {
case "ArrowDown":
if (!downPressed) {
downPressed = true;
s.acceleration.y += force;
Acceleration[entity_id].y += force;
}
break;
@@ -1421,7 +1445,6 @@ document.addEventListener("keydown", function(e) {
case "ArrowLeft":
if (!leftPressed) {
leftPressed = true;
if (!s.gearDown) s.acceleration.x += -force;
if (!s.gearDown) Acceleration[entity_id].x += -force;
}
break;
@@ -1429,7 +1452,6 @@ document.addEventListener("keydown", function(e) {
case "ArrowRight":
if (!rightPressed) {
rightPressed = true;
if (!s.gearDown) s.acceleration.x += force;
if (!s.gearDown) Acceleration[entity_id].x += force;
}
break;
@@ -1471,7 +1493,6 @@ document.addEventListener("keyup", function(e) {
case "ArrowUp":
if (upPressed) {
upPressed = false;
s.acceleration.y -= -force;
Acceleration[entity_id].y -= -force;
}
break;
@@ -1479,7 +1500,6 @@ document.addEventListener("keyup", function(e) {
case "ArrowDown":
if (downPressed) {
downPressed = false;
s.acceleration.y -= force;
Acceleration[entity_id].y -= force;
}
break;
@@ -1487,7 +1507,6 @@ document.addEventListener("keyup", function(e) {
case "ArrowLeft":
if (leftPressed) {
leftPressed = false;
if (!s.gearDown) s.acceleration.x -= -force;
if (!s.gearDown) Acceleration[entity_id].x -= -force;
}
break;
@@ -1495,7 +1514,6 @@ document.addEventListener("keyup", function(e) {
case "ArrowRight":
if (rightPressed) {
rightPressed = false;
if (!s.gearDown) s.acceleration.x -= force;
if (!s.gearDown) Acceleration[entity_id].x -= force;
}
break;

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