WIP: slide along edge but still fall through sometimes

This commit is contained in:
2026-01-26 16:28:10 -08:00
parent 0b6f7a55c0
commit 8198fc7b63

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@@ -584,24 +584,31 @@ const Move = (() => {
Position[entity_id] = cornerContactPosition(p.x, p.y, px, py, contact.corner, s.radius);
} else if (contact.edge) {
// if (isLandable(contact.edge) && s.gearDown) s.isLanded = true;
const accVect = vector(ax, ay);
const rise = contact.edge.yb-contact.edge.ya;
const run = contact.edge.xb-contact.edge.xa;
const edgeNrmlVect = vector(rise, -run);
const velocityVect = vector(v.x, v.y);
const vn = edgeNrmlVect.x * velocityVect.dx + edgeNrmlVect.y * velocityVect.dy;
const vDotn = edgeNrmlVect.x * velocityVect.x + edgeNrmlVect.y * velocityVect.y;
const aDotn = edgeNrmlVect.x * accVect.x + edgeNrmlVect.y * accVect.y;
const denom = edgeNrmlVect.x ** 2 + edgeNrmlVect.y ** 2;
const pVect = {
x: vDotn / denom * edgeNrmlVect.x,
y: vDotn / denom * edgeNrmlVect.y
};
const aVect = {
x: aDotn / denom * edgeNrmlVect.x,
y: aDotn / denom * edgeNrmlVect.y
};
const reverseP = { x: -pVect.x, y: -pVect.y };
const reverseA = { x: -aVect.x, y: -aVect.y };
// add reverseP and v vectors together
const prVonNx = reverseP.x + v.x;
const prVonNy = reverseP.y + v.y;
const prVonNx = reverseP.x + v.x + reverseA.x;
const prVonNy = reverseP.y + v.y + reverseA.y;
// console.log("velocity vector", velocityVect);
// console.log("normal vector", edgeNrmlVect);
// console.log("V dot N", vDotn);
@@ -612,10 +619,25 @@ const Move = (() => {
// contact.velocity = { x: prVonNx, y: prVonNy };
Velocity[entity_id] = { x: prVonNx, y: prVonNy };
console.log("contact.position", contact.position);
// drawCircle(contact.position.x, contact.position.y);
console.log("current position", px, py);
console.log("future position", p);
// const newV = {
// x: vx > 0 && vx + ax <= 0 ? 0 : vx + ax,
// y: vy > 0 && vy + ay <= 0 ? 0 : vy + ay
// };
const newP = {
x: contact.position.x + elapsed * prVonNx * metersPerMillisecond,
y: contact.position.y + elapsed * prVonNy * metersPerMillisecond
};
console.log("newP", newP);
Position[entity_id] = newP;
}
} else {
console.log("movi");
Velocity[entity_id] = { x: v.x, y: v.y };
Position[entity_id] = { x: p.x, y: p.y };
}
@@ -705,10 +727,10 @@ function init() {
const mult = 10;
s.position = { x: 0, y: -10 };
s.velocity = { x: -10, y: 20 };
// s.velocity = { x: -10, y: 20 };
// s.velocity = { x: 10, y: 20 };
// s.velocity = { x: -20, y: 40 };
// s.velocity = { x: 0, y: 20000 };
s.velocity = { x: 0, y: 10 };
s.angularVelocity = 0;
// s. velocity = { x: -5*mult, y: 7*mult };

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