Refactor to find starting edges dynamically

This commit is contained in:
2025-12-20 14:20:34 -08:00
parent 6d7669ac10
commit 95c45ac7c6

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@@ -91,13 +91,11 @@
</g>
</g>
<polygon id="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" />
<!-- <rect id="rect1" x="30" y="30" width="20" height="20"/> -->
<g id="triangles">
</g>
<g id="lines">
</g>
<polygon id="wall" points="20,20 40,20 40,40 20,40" />
<!-- <polygon id="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" /> -->
<g id="triangles"></g>
<g id="lines"></g>
<g id="bullets"></g>
</g>
@@ -107,13 +105,6 @@
<span id="fps" xmlns="http://www.w3.org/1999/xhtml">0</span> fps
</div>
<!-- <button id="turn-left" xmlns="http://www.w3.org/1999/xhtml">🡐</button> -->
<!-- <button id="move-backward" xmlns="http://www.w3.org/1999/xhtml">🡑</button> -->
<!-- <button id="move-forward" xmlns="http://www.w3.org/1999/xhtml">🡓</button> -->
<!-- <button id="turn-right" xmlns="http://www.w3.org/1999/xhtml">🡒</button> -->
<!-- <button id="rotate-ccw" xmlns="http://www.w3.org/1999/xhtml">⟲</button> -->
<!-- <button id="rotate-cw" xmlns="http://www.w3.org/1999/xhtml">⟳</button> -->
<!-- <button id="fire" xmlns="http://www.w3.org/1999/xhtml">Fire</button> -->
<pre id="debug" xmlns="http://www.w3.org/1999/xhtml"></pre>
</foreignObject>
@@ -135,30 +126,19 @@
const maxSpeed = 100;
let started = false;
const svg = document.querySelector('svg');
const fps = document.querySelector("#fps");
const time = document.querySelector("#time");
const info = document.querySelector("#debug");
const ship = document.querySelector(".ship");
const gun = ship.querySelector('#cannon');
const shipBody = ship.querySelector("circle");
const hitbox = document.querySelector(".hitbox");
const bulletsContainer = document.querySelector("#bullets");
const leftTurnButton = document.querySelector("#turn-left");
const rightTurnButton = document.querySelector("#turn-right");
const reverseMoveButton = document.querySelector("#move-backward");
const forwardMoveButton = document.querySelector("#move-forward");
const rotateCWButton = document.querySelector("#rotate-cw");
const rotateCCWButton = document.querySelector("#rotate-ccw");
const fireButton = document.querySelector("#fire");
const pt = document.querySelector('svg').createSVGPoint();
const cornerPt = document.querySelector('svg').createSVGPoint();
const wall = document.querySelector('#wall');
const startingTrianglePts = ["-20,20 20,20", "20,20 20,-20", "20,-20 -10,-30"];
const pt = svg.createSVGPoint();
const cornerPt = svg.createSVGPoint();
const points = wall.getAttribute('points').split(' ').map(coords => {
const [x, y] = coords.split(',');
@@ -198,9 +178,39 @@
});
}
drawTriangles(triangleContainer, trianglePts, [0, 0]);
drawTriangles(triangleContainer, trianglePts, position);
const triangles = triangleContainer.querySelectorAll('polygon');
// Triangle has a clockwise orientation
function isClockwise([xa, ya], [xb, yb], [xc, yc]) {
// https://en.wikipedia.org/wiki/Curve_orientation#Practical_considerations
// Determinant for a convex polygon
const det = (+xb - +xa) * (+yc - +ya) - (+xc - +xa) * (+yb - +ya);
return det < 0;
}
function isAcute([xa, ya], [xb, yb], [xc, yc]) {
const da = distance(xa, ya, xc, yc);
const db = distance(xb, yb, xc, yc);
const dc = distance(xa, ya, xb, yb);
// https://en.wikipedia.org/wiki/Law_of_cosines
// Solve for angles alpha and beta with inverse cosine (arccosine)
const alpha = Math.acos((db ** 2 + dc ** 2 - da ** 2) / (2 * db * dc));
const beta = Math.acos((da ** 2 + dc ** 2 - db ** 2) / (2 * da * dc));
return alpha < halfPi && beta < halfPi;
}
function findEdges(verts, [xc, yc]) {
return verts.reduce((acc, [a, b]) => {
const isFound = [isClockwise, isAcute].every(c => c(a, b, [xc, yc]));
// return isFound ? [...acc, `${xa},${ya} ${xb},${yb}`] : acc;
return isFound ? [...acc, `${a[0]},${a[1]} ${b[0]},${b[1]}`] : acc;
}, []);
}
const collisionEdges = findEdges(trianglePts, position);
function updateTriangles([positionX, positionY]) {
const delim = ' ';
const className = 'clockwise-orientation';
@@ -455,7 +465,7 @@
const x2 = l.getAttribute('x2');
const y2 = l.getAttribute('y2');
const str = `${x1},${y1} ${x2},${y2}`;
if (mappedEdges.includes(str) && (lineContainer.childElementCount < 4 || !startingTrianglePts.includes(str))) {
if (mappedEdges.includes(str) && (lineContainer.childElementCount < 4 || !collisionEdges.includes(str))) {
l.remove();
}
});

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