Clean up some

This commit is contained in:
2026-02-11 10:13:22 -08:00
parent 36953062d0
commit 9d9fa13340

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@@ -198,10 +198,12 @@
<!-- <polygon class="wall" points="20,20 40,20 40,40 20,40" /> -->
<!-- <polygon class="wall" points="10,10 20,10 20,20 10,20" /> -->
<!-- <polygon class="wall" points="20,-50 -50,-50 -60,-70 -50,-100 80,-100 80,-90 -20,-90 -20,-60 40,-60 40,40 20,40" /> -->\
<!-- <polygon class="wall" points="20,-50 -50,-50 -60,-70 -50,-100 80,-100 80,-90 -20,-90 -20,-60 40,-60 40,40 20,40" /> -->
<polygon class="wall" points="-20,20 10,40 40,20 0,100" />
<!-- Wrench shape -->
<polygon class="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" />
<!-- <polygon class="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" /> -->
<!-- <g> -->
<!-- <polygon class="wall" points="-130,-80 -40,-70 -70,-10" /> -->
@@ -340,9 +342,10 @@ const Draw = (() => {
ship: ({ entity_id }) => {
const node = Nodes[entity_id];
const gun = CannonNodes[entity_id];
newPos = Position[entity_id];
node.style.transform = `translate(${newPos.x}px, ${newPos.y}px)`;
gun.style.transform = `rotate(${Degrees[entity_id]}deg)`;
const p = Position[entity_id];
const deg = Degrees[entity_id];
node.style.transform = `translate(${p.x}px, ${p.y}px)`;
gun.style.transform = `rotate(${deg}deg)`;
},
shot: ({ entity_id }, shot) => {
@@ -1138,12 +1141,21 @@ function init() {
Nodes[entity_id] = document.querySelector(`#${entity_id}`);
CannonNodes[entity_id] = document.querySelector(`#${entity_id} .cannon`);
GravityEffect[entity_id] = false;
// let node = document.querySelector(`#${entity_id}`);
// node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
}
Ships.forEach(({ entity_id }) => {
setInits(entity_id, {
acceleration: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
position: { x: 3, y: 0 },
angularAcceleration: 0,
angularVelocity: 0,
degrees: 0
});
});
// player ship
setInits("ship1", {
acceleration: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
position: { x: -50, y: 0 },
@@ -1151,20 +1163,8 @@ function init() {
angularVelocity: 0,
degrees: 0
});
});
setInits("ship1", {
acceleration: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
position: { x: 3, y: -6 },
angularAcceleration: 0,
angularVelocity: 0,
degrees: 0
});
Ships.forEach(({ entity_id }) => {
Draw.ship({ entity_id });
});
Ships.forEach(Draw.ship);
[...edgeContainer.children].forEach(c => c.remove());;
@@ -1433,10 +1433,10 @@ function animate(timestamp) {
frameCount++;
}
Ships.forEach(({ entity_id }) => {
Move.ship({ entity_id }, elapsed);
Rotate.update({ entity_id }, elapsed);
Draw.ship({ entity_id });
Ships.forEach(s => {
Move.ship(s, elapsed);
Rotate.update(s, elapsed);
Draw.ship(s);
});
// updateEdges(position);
@@ -1478,34 +1478,6 @@ let rotateCWPressed = false;
let rotateCCWPressed = false;
const { entity_id } = Ships[0];
function drawShot(shot) {
const lineEl = document.createElementNS(namespaceURIsvg, 'line');
lineEl.classList.add('bullet');
lineEl.setAttribute('x1', shot.origin.x);
lineEl.setAttribute('y1', shot.origin.y);
lineEl.setAttribute('x2', shot.target.x);
lineEl.setAttribute('y2', shot.target.y);
lineEl.addEventListener('transitionend', e => e.target.remove());
setTimeout(() => lineEl.classList.add('fade'), 1000);
const tipEl = document.querySelector("#ship1 .cannon .tip")
tipEl.classList.remove("recoil");
setTimeout(() => tipEl.classList.add('recoil'), 0);
let pt, hit;
for (let i = 0; i <= lineEl.getTotalLength(); i++) {
pt = lineEl.getPointAtLength(i);
hit = [...wallElements].find(el => el.isPointInFill(pt));
if (hit) break;
}
if (hit) {
lineEl.setAttribute('x2', pt.x);
lineEl.setAttribute('y2', pt.y);
}
return bulletsContainer.appendChild(lineEl);
}
document.addEventListener("keydown", function(e) {
if (!isReadingKeys) return;

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