Fix cannon rotation

This commit is contained in:
2025-12-21 08:47:38 -08:00
parent eb9c805786
commit a6fde9e567

View File

@@ -1,54 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg">
<style>
#frames {
#info {
position: absolute;
right: 0px;
}
p {
border: 1px solid black;
box-size: border-box;
padding: 1px;
font-size: 4pt;
font-family: courier;
}
rect#bg {
fill: gray;
}
.ship rect {
fill: green;
}
.ship circle {
fill: white;
}
#crosshair {
opacity: 0.5;
}
circle.bullet {
fill: yellow;
}
#frames {
padding: 1px;
font-size: 4pt;
font-family: courier;
}
#triangles {
opacity: 0.5;
}
#triangles line {
stroke: limegreen;
stroke-width: 0.5px;
}
#triangles polygon {
fill-opacity: 0.2;
stroke-width: 0.5px;
stroke-width: 1px;
fill: none;
stroke: none;
}
@@ -58,14 +33,6 @@
stroke: red;
}
#lines line {
stroke: gold;
}
#legs {
display: none;
}
#triangles polygon.obtuse {
stroke: orangered;
stroke-dasharray: 5 10;
@@ -75,34 +42,38 @@
stroke: orange;
stroke-dasharray: 1 5;
}
#edges line {
stroke: gold;
}
#legs {
display: none;
}
</style>
<rect id="bg" x="-200" y="-150" width="400" height="300"/>
<g>
<g class="hitbox">
<g class="ship">
<line id="cannon" x1="0" y1="0" x2="0" y2="8" stroke="black"/>
<circle id="body" cx="0" cy="0" r="5"/>
<g id="legs">
<path d="M 3 2 l 2 2 v 2 m -2 0 h 4" stroke="black" fill="none" />
<path d="M -3 2 l -2 2 v 2 m -2 0 h 4" stroke="black" fill="none" />
</g>
</g>
<g class="ship">
<line id="cannon" x1="0" y1="0" x2="0" y2="8" stroke="black"/>
<circle id="body" cx="0" cy="0" r="5"/>
<g id="legs">
<path d="M 3 2 l 2 2 v 2 m -2 0 h 4" stroke="black" fill="none" />
<path d="M -3 2 l -2 2 v 2 m -2 0 h 4" stroke="black" fill="none" />
</g>
<!-- <polygon id="wall" points="20,20 40,20 40,40 20,40" /> -->
<polygon id="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" />
<g id="triangles"></g>
<g id="lines"></g>
<g id="bullets"></g>
</g>
<!-- <polygon id="wall" points="20,20 40,20 40,40 20,40" /> -->
<polygon id="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" />
<g id="triangles"></g>
<g id="edges"></g>
<g id="bullets"></g>
<foreignObject x="-200" y="-150" width="100%" height="100%">
<div id="frames" xmlns="http://www.w3.org/1999/xhtml">
<div id="info" xmlns="http://www.w3.org/1999/xhtml">
<span id="time" xmlns="http://www.w3.org/1999/xhtml">0</span> s
<span id="fps" xmlns="http://www.w3.org/1999/xhtml">0</span> fps
<span id="fps" xmlns="http://www.w3.org/1999/xhtml">-</span> fps
</div>
<pre id="debug" xmlns="http://www.w3.org/1999/xhtml"></pre>
@@ -133,11 +104,10 @@
const ship = document.querySelector(".ship");
const gun = ship.querySelector('#cannon');
const shipBody = ship.querySelector("circle");
const hitbox = document.querySelector(".hitbox");
const bulletsContainer = document.querySelector("#bullets");
const wall = document.querySelector('#wall');
const pt = svg.createSVGPoint();
const bulletPt = svg.createSVGPoint();
const cornerPt = svg.createSVGPoint();
const wallCorners = wall.getAttribute('points').split(' ').map(coords => {
@@ -146,10 +116,14 @@
});
const triangleContainer = document.querySelector('#triangles');
const lineContainer = document.querySelector('#lines');
const lineContainer = document.querySelector('#edges');
const edgePts = wallCorners.map((pt, i) => [pt, wallCorners[(i + 1) % wallCorners.length]]);
const drawCollisionLines = true;
function distance(x1, y1, x2, y2) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
}
function drawEdges(lpts) {
let edges = lpts.map(e => e.join(' '));
@@ -295,16 +269,15 @@
function updateBullets(elapsed) {
const deleteCount = 1;
const pt = document.querySelector('svg').createSVGPoint();
[...bullets].forEach((bullet, index) => {
bullet.time -= elapsed;
const x = bullet.x + 0.001 * elapsed * bullet.vx;
const y = bullet.y + 0.001 * elapsed * bullet.vy;
pt.x = x;
pt.y = y;
bulletPt.x = x;
bulletPt.y = y;
if (bullet.time > 0 && !wall.isPointInFill(pt)) {
if (bullet.time > 0 && !wall.isPointInFill(bulletPt)) {
[bullet.x, bullet.y] = wrapPos(x, y);
bullet.node.style.transform = `translate(${bullet.x}px, ${bullet.y}px)`;
} else {
@@ -315,6 +288,8 @@
}
function detectCollision(corners, [xc, yc], edges) {
const shipRadius = 5;
const cornerCollision = corners.some(([x, y]) => {
cornerPt.x = x - xc;
cornerPt.y = y - yc;
@@ -322,7 +297,6 @@
return shipBody.isPointInFill(cornerPt);
});
const shipRadius = 5;
const sideCollision = edges.reduce((acc, e) => {
const [[xa, ya], [xb, yb]] = e.split(' ').map(n => n.split(',').map(n => +n));
@@ -343,6 +317,7 @@
}
function updateShip(elapsed) {
const degrees = getRotate(gun);
if (rotate > 0) gun.style.transform = `rotate(${(+degrees + rotationSpeed * elapsed) % 360}deg)`;
else if (rotate < 0) gun.style.transform = `rotate(${(+degrees - rotationSpeed * elapsed) % 360}deg)`;
@@ -368,9 +343,9 @@
const changeX = 0.001 * elapsed * velocityX;
const changeY = 0.001 * elapsed * velocityY;
let [x, y] = getTranslate(hitbox);
let [x, y] = getTranslate(ship);
let position = [positionX, positionY] = restart ? [0, 0] : wrapPos(changeX + x, changeY + y);
hitbox.style.transform = `translate(${positionX}px, ${positionY}px)`;
ship.style.transform = `translate(${positionX}px, ${positionY}px)`;
return position;
}
@@ -402,10 +377,6 @@
animate(timestamp);
}
function distance(x1, y1, x2, y2) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
}
let isReadingKeys = true;
function animate(timestamp) {
@@ -483,7 +454,7 @@
case "Space":
if (!spacePressed) {
spacePressed = true;
const [x, y] = getTranslate(hitbox);
const [x, y] = getTranslate(ship);
fireBullet(x, y, velocity);
}
break;

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