Clean up Move.update()
This commit is contained in:
@@ -492,7 +492,6 @@ const Move = (() => {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const contacts = detectContacts([px, py], p, v, s.radius, map, false);
|
const contacts = detectContacts([px, py], p, v, s.radius, map, false);
|
||||||
console.log("CONTACTS", contacts);
|
|
||||||
|
|
||||||
if (contacts.length !== 0) {
|
if (contacts.length !== 0) {
|
||||||
console.log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
console.log("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!");
|
||||||
@@ -511,67 +510,15 @@ const Move = (() => {
|
|||||||
console.log("INTENDED POSITION", p.x, p.y);
|
console.log("INTENDED POSITION", p.x, p.y);
|
||||||
console.log("CONTACT POSITION", contact.position);
|
console.log("CONTACT POSITION", contact.position);
|
||||||
|
|
||||||
// const m1 = slope({ xa: vx, ya: vy, xb: v.x, yb: v.y });
|
|
||||||
// const m2 = slope(contact.edge);
|
|
||||||
// const theta = Math.atan(Math.abs((m1-m2)/(1+m1*m2)));
|
|
||||||
const thetaY = Math.atan((contact.edge.yb - contact.edge.ya)/(contact.edge.xb-contact.edge.xa));
|
|
||||||
const thetaX = Math.atan((contact.edge.xb-contact.edge.xa)/(contact.edge.yb - contact.edge.ya));
|
|
||||||
// const thetaX = Math.atan((contact.edge.xb-contact.edge.xa)/(contact.edge.yb - contact.edge.ya));
|
|
||||||
const edgeSlope = slope(contact.edge);
|
|
||||||
const rise = contact.edge.yb-contact.edge.ya;
|
const rise = contact.edge.yb-contact.edge.ya;
|
||||||
const run = contact.edge.xb-contact.edge.xa;
|
const run = contact.edge.xb-contact.edge.xa;
|
||||||
console.log("rise", rise, "run", run);
|
|
||||||
|
|
||||||
const edgeAngleTheta = Math.atan(rise/run);
|
|
||||||
console.log("EDGEANGLETETASADFSDDFSF", edgeAngleTheta, "degrees", edgeAngleTheta * 180 / Math.PI);
|
|
||||||
const edgeVector = { x: run, y: rise };
|
|
||||||
const normalVector = { x: rise, y: -run };
|
const normalVector = { x: rise, y: -run };
|
||||||
console.log("edgeVector", edgeVector, "normalVector", normalVector);
|
|
||||||
const edgeVectorMagnitude = Math.sqrt(edgeVector.x**2+edgeVector.y**2);
|
|
||||||
const velocityVectorMagnitude = Math.sqrt(v.y**2+v.x**2);
|
|
||||||
const dotProduct = edgeVector.y*v.y + edgeVector.x*v.x;
|
|
||||||
const normalVectorDotProduct = normalVector.y*v.y + normalVector.x*v.x;
|
|
||||||
// const velocityVectorCrossNormalVector = v.x * normalVector.y - v.y * normalVector.x;
|
|
||||||
const velocityVectorCrossNormalVector = v.y * normalVector.x - v.x * normalVector.y;
|
|
||||||
|
|
||||||
// console.log("dotProduct", dotProduct, "normalVectorDotProduct", normalVectorDotProduct);
|
drawLine(p.x - v.x, p.y - v.y, p.x, p.y, "blue"); // velocity vector
|
||||||
const edgeTheta = Math.acos(dotProduct / (edgeVectorMagnitude * velocityVectorMagnitude));
|
drawLine(contact.edge.xa, contact.edge.ya, contact.edge.xb, contact.edge.yb, "green"); // edge vector
|
||||||
const normalTheta = Math.acos(normalVectorDotProduct / (edgeVectorMagnitude * velocityVectorMagnitude));
|
|
||||||
|
|
||||||
console.log("VELOCITY", v);
|
|
||||||
|
|
||||||
drawLine(p.x - v.x, p.y - v.y, p.x, p.y, "blue");
|
|
||||||
drawLine(contact.edge.xa, contact.edge.ya, contact.edge.xb, contact.edge.yb, "green");
|
|
||||||
|
|
||||||
// drawLine(p.x, p.x, p.x + v.x, p.y + v.y, "blue");
|
|
||||||
|
|
||||||
// console.log("theta between edge vector and velocity vector", edgeTheta, "degrees", edgeTheta * 180 / Math.PI);
|
|
||||||
// console.log("theta between normal vector and velocity vector", normalTheta, "degrees", normalTheta * 180 / Math.PI);
|
|
||||||
// console.log("cross product normal and velocity", velocityVectorCrossNormalVector);
|
|
||||||
|
|
||||||
// const newTheta = (Math.PI - normalTheta) * 2;
|
|
||||||
const newTheta = edgeTheta;
|
|
||||||
// const newY = -Math.cos(newTheta) * velocityVectorMagnitude;
|
|
||||||
// const newX = Math.sin(newTheta) * velocityVectorMagnitude;
|
|
||||||
// console.log("theta", newTheta, "degrees", newTheta * 180 / Math.PI);
|
|
||||||
|
|
||||||
console.log("theta between velocity vector and edge vector", newTheta, "degrees", newTheta * 180 / Math.PI);
|
|
||||||
|
|
||||||
let newY;
|
let newY;
|
||||||
let newX;
|
let newX;
|
||||||
// if (velocityVectorCrossNormalVector < 0) {
|
|
||||||
// if (velocityVectorCrossNormalVector > 0) {
|
|
||||||
//
|
|
||||||
// newX = Math.cos(newTheta) * velocityVectorMagnitude;
|
|
||||||
// newY = Math.sin(newTheta) * velocityVectorMagnitude;
|
|
||||||
// } else {
|
|
||||||
// newX = Math.sin(newTheta) * velocityVectorMagnitude;
|
|
||||||
// newY = Math.cos(newTheta) * velocityVectorMagnitude;
|
|
||||||
// }
|
|
||||||
// newX = Math.cos(newTheta) * v.x;
|
|
||||||
// newY = -Math.sin(newTheta) * v.y;
|
|
||||||
// newX = Math.cos(edgeAngleTheta) * velocityVectorMagnitude;
|
|
||||||
// newY = -Math.sin(edgeAngleTheta) * velocityVectorMagnitude;
|
|
||||||
|
|
||||||
function vector(x, y) {
|
function vector(x, y) {
|
||||||
const vector = { x: x, y: y };
|
const vector = { x: x, y: y };
|
||||||
@@ -588,7 +535,6 @@ const Move = (() => {
|
|||||||
const vec1 = vector(v.x, v.y);
|
const vec1 = vector(v.x, v.y);
|
||||||
const vec2 = vector(run, rise);
|
const vec2 = vector(run, rise);
|
||||||
|
|
||||||
|
|
||||||
// From https://stackoverflow.com/a/14886099
|
// From https://stackoverflow.com/a/14886099
|
||||||
|
|
||||||
// 1. Find the dot product of vec1 and vec2
|
// 1. Find the dot product of vec1 and vec2
|
||||||
@@ -621,30 +567,13 @@ const Move = (() => {
|
|||||||
newX = prAvx - prBvx;
|
newX = prAvx - prBvx;
|
||||||
newY = prAvy - prBvy;
|
newY = prAvy - prBvy;
|
||||||
|
|
||||||
|
drawLine(p.x, p.y, p.x + normalVector.x , p.y + normalVector.y, "black"); // edge normal vector
|
||||||
|
drawLine(p.x, p.y, p.x + newX , p.y + newY, "blue"); // bounced velocity vector
|
||||||
|
|
||||||
|
Velocity[entity_id] = { x: newX, y: newY };
|
||||||
|
|
||||||
// newX = v.x;
|
// TODO can't set position without ball getting stuck
|
||||||
// newY = -v.y;
|
|
||||||
|
|
||||||
// what vector x,y for a vector that is newTheta away from edge vector?
|
|
||||||
|
|
||||||
console.log("newX", newX, "newY", newY);
|
|
||||||
|
|
||||||
drawLine(p.x, p.y, p.x + normalVector.x , p.y + normalVector.y, "black");
|
|
||||||
drawLine(p.x, p.y, p.x + newX , p.y + newY, "blue");
|
|
||||||
|
|
||||||
Velocity[entity_id] = {
|
|
||||||
// x: v.x * Math.sin(thetaX) + v.y * Math.cos(thetaY),
|
|
||||||
// y: v.y * Math.sin(thetaY) + v.x * Math.cos(thetaX)
|
|
||||||
x: newX,
|
|
||||||
// y: v.y * Math.sin(thetaY) + v.x * Math.cos(thetaX)
|
|
||||||
y: newY
|
|
||||||
};
|
|
||||||
|
|
||||||
console.log("VELOCITY AFTER", Velocity[entity_id]);
|
|
||||||
|
|
||||||
// Position[entity_id] = { x: p.x, y: p.y };
|
// Position[entity_id] = { x: p.x, y: p.y };
|
||||||
// console.log("contact", contact.edge);
|
|
||||||
// Position[entity_id] = contact.position;
|
// Position[entity_id] = contact.position;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 51 KiB |
Reference in New Issue
Block a user