edgeCollisionPosition already accounts for the ship radius

This commit is contained in:
2026-01-04 23:23:53 -08:00
parent df2eb64ed5
commit b3f6d79c01

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@@ -208,12 +208,12 @@
const s = {
position: { x: 0, y: 0 },
// velocity: { x: 0, y: 0 },
velocity: { x: 0, y: 0 },
velocity: { x: 5, y: 7 },
// velocity: { x: 5, y: 7 },
// velocity: { x: 5*mult, y: 8*mult },
acceleration: { x: 5, y: 7 },
// acceleration: { x: 0, y: 0 },
// acceleration: { x: 5, y: 7 },
acceleration: { x: 0, y: 0 },
rotate: 0,
collision: null,
isLanded: false,
@@ -837,7 +837,8 @@
// const { xa: x3, ya: y3, xb: x4, yb: y4 } = edgeSeg;
// const baseLine = { x1: xa, y1: ya, x2: xb, y2: yb };
const baseLine = { x1: edgeSeg.xa, y1: edgeSeg.ya, x2: edgeSeg.xb, y2: edgeSeg.yb };
// const baseLine = { x1: edgeSeg.xa, y1: edgeSeg.ya, x2: edgeSeg.xb, y2: edgeSeg.yb };
const baseLine = { x1: xa, y1: ya, x2: xb, y2: yb };
const velocityLine = {
x1: x,

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Width:  |  Height:  |  Size: 45 KiB

After

Width:  |  Height:  |  Size: 45 KiB