WIP
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@@ -72,7 +72,6 @@
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}
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line:not(#cannon) {
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stroke: green;
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stroke-width: 0.5px;
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}
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@@ -224,21 +223,8 @@
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let mult = 10000;
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const s = {
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position: { x: 0, y: 0 },
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velocity: { x: 0, y: 0 },
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// velocity: { x: -100, y: -100 },
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// velocity: { x: 2, y: 7 },
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// velocity: { x: 2*mult, y: 7*mult },
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// acceleration: { x: 5, y: 7 },
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acceleration: { x: 0, y: 0 },
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rotate: 0,
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collision: null,
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isLanded: false,
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gearDown: false,
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node: null
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};
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const ship = document.querySelector(".ship");
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const s = { node: ship };
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let friction = 0;
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let rotationSpeed = 0.25;
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@@ -251,8 +237,6 @@
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const fps = document.querySelector("#fps");
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const time = document.querySelector("#time");
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const debug = document.querySelector("#debug");
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const ship = document.querySelector(".ship");
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s.node = ship;
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const gun = ship.querySelector('#cannon');
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const shipBody = ship.querySelector("#body");
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const shipRadius = +shipBody.getAttribute('r');
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@@ -575,12 +559,13 @@
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return { x: isx, y: isy };
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}
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function drawLine(xa, ya, xb, yb) {
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function drawLine(xa, ya, xb, yb, color = "black") {
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const el = document.createElementNS(namespaceURIsvg, 'line');
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el.setAttribute('x1', xa);
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el.setAttribute('y1', ya);
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el.setAttribute('x2', xb);
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el.setAttribute('y2', yb);
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el.setAttribute('stroke', color);
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svg.appendChild(el);
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return el;
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}
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@@ -652,8 +637,7 @@
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if (d <= radius) return true;
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const positionSeg = { xa: xc, ya: yc, xb: x, yb: y };
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const slopeps = slope(positionSeg);
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const posNormIntxn = perpIntxn(slopeps, x, y, c.corner.x, c.corner.y);
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const posNormIntxn = perpIntxn(slope(positionSeg), x, y, c.corner.x, c.corner.y);
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const cornerSeg = { xa: c.corner.x, ya: c.corner.y, xb: posNormIntxn.x, yb: posNormIntxn.y };
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const { x: x0, y: y0 } = c.corner;
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@@ -675,8 +659,8 @@
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// (...or about equal, notwithstanding rounding errors)
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const sCollisionPt = [xs, ys];
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const tCollisionPt = [xt, yt];
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drawCircle(...sCollisionPt, "red");
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drawCircle(...tCollisionPt, "blue");
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// drawCircle(posNormIntxn.x, posNormIntxn.y, "red");
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// drawCircle(...tCollisionPt, "blue");
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}
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return s >= 0 && roundedT <= 1;
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@@ -714,23 +698,35 @@
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};
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}
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function cornerContactPosition(xc, yc, x, y, corner, radius) {
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function cornerContactPosition(xc, yc, x, y, corner, cLength) {
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const diffx = xc - x;
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const diffy = yc - y;
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const detv = xc * y - yc * x;
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const dv = Math.sqrt(diffy ** 2 + diffx ** 2);
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const slopep = slope({ xa: x, ya: y, xb: xc, yb: yc });
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const posNormIntxn = perpIntxn(slopep, x, y, corner.x, corner.y);
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const d = Math.abs(diffy * corner.x - diffx * corner.y + detv) / dv;
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const b = Math.sqrt(Math.max(radius, d) ** 2 - Math.min(radius, d) ** 2);
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// console.log("xc", xc, "yc", yc, "x", x, "y", y);
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const positionSeg = { xa: xc, ya: yc, xb: x, yb: y };
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const posNormIntxn = perpIntxn(slope(positionSeg), x, y, corner.x, corner.y);
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const cl = document.createElementNS(namespaceURIsvg, 'line');
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cl.setAttribute('x1', posNormIntxn.x);
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cl.setAttribute('y1', posNormIntxn.y);
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cl.setAttribute('x2', x);
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cl.setAttribute('y2', y);
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const posSegLength = Math.sqrt(diffy ** 2 + diffx ** 2);
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const detp = xc * y - yc * x;
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// console.log("detp", detp, "posSegLength", posSegLength);
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return cl.getPointAtLength(b);
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// the length of the "corner segment"
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const aLength = distance(corner.x, corner.y, posNormIntxn.x, posNormIntxn.y);
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// where did I get this calculation? it also works but how??
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// const aLengthAlso = Math.abs(diffy * corner.x - diffx * corner.y + detp) / posSegLength;
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// console.log("aLength", aLength, "aLengthAlso", aLengthAlso);
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// drawLine(posNormIntxn.x, posNormIntxn.y, corner.x, corner.y, "red");
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const bLength = Math.sqrt(Math.abs(cLength ** 2 - aLength ** 2));
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// console.log("bLength", bLength);
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const intxnSeg = document.createElementNS(namespaceURIsvg, 'line');
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intxnSeg.setAttribute('x1', posNormIntxn.x);
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intxnSeg.setAttribute('y1', posNormIntxn.y);
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intxnSeg.setAttribute('x2', x);
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intxnSeg.setAttribute('y2', y);
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return intxnSeg.getPointAtLength(bLength);
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}
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function edgeContactPosition(xc, yc, x, y, edge, radius) {
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@@ -899,15 +895,24 @@
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function init(edgePts) {
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started = false;
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position = [0, 0]; // meters
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velocity = [0, 0]; // meters per second
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acceleration = [0, 0]; // meters per second per second
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rotate = 0;
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const mult = 10000;
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[...edgeContainer.children].forEach(c => c.remove());;
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s.position = { x: 2, y: 7 };
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// s.velocity = { x: 4.5, y: 5 };
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s. velocity = { x: 2*mult, y: 7*mult };
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s.acceleration = { x: 0, y: 0 };
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s.rotate = 0;
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s.collision = null;
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s.isLanded = false;
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s.gearDown = false;
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// [...edgeContainer.children].forEach(c => c.remove());;
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// drawAllEdges(edgePts);
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allStartingEdges = findAllEdges(edgePts, position);
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ship.style.transform = "";
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// allStartingEdges = findAllEdges(edgePts, position);
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s.node.style.transform = `translate(${s.position.x}px, ${s.position.y}px)`;
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walls.forEach(w => w.setAttribute('fill', 'black'));
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// bg.style.fill = 'black';
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time.innerText = "0";
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
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