diff --git a/html/images/space.svg b/html/images/space.svg
index 972e743..4f493b2 100644
--- a/html/images/space.svg
+++ b/html/images/space.svg
@@ -112,8 +112,8 @@
-
-
+
+
@@ -183,12 +183,9 @@
fall off screen after crash
make ship a helicopter
use paths for walls
- no walls
stop reading data from elements
- ability to land
limited fuel
additional cannon firing modes
- only light up the collided wall
keep ship position at 0,0 actual
only start on movement not just any keypress
@@ -520,6 +517,7 @@ function fireBullet(position, velocity) {
lineEl.setAttribute('y2', bulletDestination.y);
const startTime = performance.now()
+ // console.time('bulletCollision');
let pt, hit;
for (let i = 0; i <= lineEl.getTotalLength(); i++) {
@@ -529,12 +527,11 @@ function fireBullet(position, velocity) {
}
const endTime = performance.now()
-
+ // console.timeEnd('bulletCollision');
console.log(`Took ${endTime - startTime} milliseconds`)
// lineEl.addEventListener('transitionrun', e => console.log('transitionrun', e));
// lineEl.addEventListener('transitionstart', e => console.log('transitionstart', e));
- // lineEl.addEventListener('transitionend', e => console.log('transitionend', e));
lineEl.addEventListener('transitionend', e => e.target.remove());
if (hit) {