Revert "WIP: landing"

This reverts commit c8d17b7d46.
This commit is contained in:
2026-01-08 12:40:11 -08:00
parent c8d17b7d46
commit c250275b1d

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@@ -292,9 +292,6 @@ const map = (function(els) {
let allStartingEdges; let allStartingEdges;
init(); init();
const b = map.edges.map(({ edge }) => getEdgeCollisionBoundary(edge, shipRadius));
b.forEach(b => drawLine(b.xa, b.ya, b.xb, b.yb, "orange"));
function distance(x1, y1, x2, y2) { function distance(x1, y1, x2, y2) {
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2); return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
} }
@@ -543,28 +540,23 @@ function isLandable(edge) {
// return Object.is(slope(edge), +0); // return Object.is(slope(edge), +0);
} }
function getEdgeCollisionBoundary(edge, dist) { function detectEdgeCollision([xc, yc], [x, y], radius) {
const { xa, ya, xb, yb } = edge;
const length = distance(xa, ya, xb, yb);
const rise = yb - ya;
const run = xb - xa;
const riol = rise / length * dist;
const ruol = run / length * dist;
return { xa: xa + riol, ya: ya - ruol, xb: xb + riol, yb: yb - ruol};
}
function detectEdgeCollision([xc, yc], [x, y], radius, gearDown = false) {
return ({ edge, wall }) => { return ({ edge, wall }) => {
if (xc === x && yc === y) return; if (xc === x && yc === y) return;
const dist = edge.x3 < edge.x4 && edge.y3 === edge.y4 && gearDown ? radius + 2 : radius; const { xa, ya, xb, yb } = edge;
const edgeSeg = getEdgeCollisionBoundary(edge, dist); const length = distance(xa, ya, xb, yb);
const positionSeg = { xa: x, ya: y, xb: xc, yb: yc }; const rise = yb - ya;
const run = xb - xa;
let { xa: x1, ya: y1, xb: x2, yb: y2 } = positionSeg; const riol = rise / length * radius;
let { xa: x3, ya: y3, xb: x4, yb: y4 } = edgeSeg; const ruol = run / length * radius;
const positionSeg = { xa: x, ya: y, xb: xc, yb: yc };
const edgeSeg = { xa: xa + riol, ya: ya - ruol, xb: xb + riol, yb: yb - ruol};
const { xa: x1, ya: y1, xb: x2, yb: y2 } = positionSeg;
const { xa: x3, ya: y3, xb: x4, yb: y4 } = edgeSeg;
// https://en.wikipedia.org/wiki/Intersection_(geometry)#Two_line_segments // https://en.wikipedia.org/wiki/Intersection_(geometry)#Two_line_segments
// https://en.wikipedia.org/wiki/Cramer%27s_rule#Explicit_formulas_for_small_systems // https://en.wikipedia.org/wiki/Cramer%27s_rule#Explicit_formulas_for_small_systems
@@ -626,12 +618,12 @@ function detectCornerCollision([xc, yc], [x, y], radius) {
}; };
} }
function detectCollision(currentPos, intendedPos, velocity, radius, { edges, corners }, gearDown) { function detectCollision(currentPos, intendedPos, velocity, radius, { edges, corners }) {
const { x: xc, y: yc } = intendedPos; const { x: xc, y: yc } = intendedPos;
const [x, y] = currentPos; const [x, y] = currentPos;
// edges oriented clockwise with ship // edges oriented clockwise with ship
const fwdEdges = getForwardEdges(edges, { x, y }) const fwdEdges = getForwardEdges(edges, { x, y })
const edgeColl = fwdEdges.find(detectEdgeCollision([xc, yc], [x, y], radius, gearDown)); const edgeColl = fwdEdges.find(detectEdgeCollision([xc, yc], [x, y], radius));
if (edgeColl) return edgeColl; if (edgeColl) return edgeColl;
@@ -677,16 +669,12 @@ function cornerContactPosition(xc, yc, x, y, corner, cLength) {
return intxnSeg.getPointAtLength(bLength); return intxnSeg.getPointAtLength(bLength);
} }
function edgeContactPosition(xc, yc, x, y, edge, radius, gearDown) { function edgeContactPosition(xc, yc, x, y, edge, radius) {
const baseSlope = slope(edge); const baseSlope = slope(edge);
// if (Object.is(baseSlope, 0)) s.isLanded = true;
let { xa, ya, xb, yb } = edge; let { xa, ya, xb, yb } = edge;
const positionSeg = { x1: x, y1: y, x2: xc, y2: yc }; const positionSeg = { x1: x, y1: y, x2: xc, y2: yc };
// const edgeSeg = { x1: xa, y1: ya, x2: xb, y2: yb }; const edgeSeg = { x1: xa, y1: ya, x2: xb, y2: yb };
const dist = isLandable(edge) && gearDown ? radius + 2 : radius;
const b = getEdgeCollisionBoundary(edge, dist);
const edgeSeg = { x1: b.xa, y1: b.ya, x2: b.xb, y2: b.yb };
console.log("DIST", dist, "edge", edge, "edgeSeg", edgeSeg);
const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, x, y); const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, x, y);
const basePosIntxn = lineIntxnPt(edgeSeg, positionSeg); const basePosIntxn = lineIntxnPt(edgeSeg, positionSeg);
@@ -695,7 +683,7 @@ function edgeContactPosition(xc, yc, x, y, edge, radius, gearDown) {
const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, x, y); const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, x, y);
const theta = Math.atan(normalSegLength / baseSegLength); const theta = Math.atan(normalSegLength / baseSegLength);
const h = dist / Math.sin(theta); const h = radius / Math.sin(theta);
const cl = document.createElementNS(namespaceURIsvg, 'line'); const cl = document.createElementNS(namespaceURIsvg, 'line');
cl.setAttribute('x1', basePosIntxn.x); cl.setAttribute('x1', basePosIntxn.x);
@@ -746,7 +734,7 @@ function updateShip(s, elapsed) {
const p = { x: pDelta.x + px, y: pDelta.y + py }; const p = { x: pDelta.x + px, y: pDelta.y + py };
current = s.collision; current = s.collision;
s.collision = detectCollision([px, py], p, s.velocity, shipRadius, map, s.gearDown); s.collision = detectCollision([px, py], p, s.velocity, shipRadius, map);
if (s.collision) console.log("COLLISION", s.collision); if (s.collision) console.log("COLLISION", s.collision);
legs.style.display = s.gearDown ? "initial" : "none"; legs.style.display = s.gearDown ? "initial" : "none";
@@ -756,13 +744,13 @@ function updateShip(s, elapsed) {
// edge is facing up or down? compare xs? // edge is facing up or down? compare xs?
// const baseSlope = slope(s.collision.edge); // const baseSlope = slope(s.collision.edge);
// if (Object.is(baseSlope, 0) && s.gearDown) s.isLanded = true;
// s.isLanded = true; // s.isLanded = true;
let posP; let posP;
if (s.collision.corner) { if (s.collision.corner) {
posP = cornerContactPosition(p.x, p.y, px, py, s.collision.corner, shipRadius); posP = cornerContactPosition(p.x, p.y, px, py, s.collision.corner, shipRadius);
} else if (s.collision.edge) { } else if (s.collision.edge) {
if (isLandable(s.collision.edge) && s.gearDown) s.isLanded = true; posP = edgeContactPosition(p.x, p.y, px, py, s.collision.edge, shipRadius);
posP = edgeContactPosition(p.x, p.y, px, py, s.collision.edge, shipRadius, s.gearDown);
} }
s.velocity = { x: 0, y: 0 }; s.velocity = { x: 0, y: 0 };
@@ -771,7 +759,7 @@ function updateShip(s, elapsed) {
} else if (current && s.collision) { } else if (current && s.collision) {
s.velocity = { x: 0, y: 0 }; s.velocity = { x: 0, y: 0 };
} else { } else {
if (s.isLanded && s.velocity.y < 0) { if (s.isLanded) {
s.gearDown = false; s.gearDown = false;
s.isLanded = false; s.isLanded = false;
} }

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