WIP: position after a collision

This commit is contained in:
2025-12-25 20:37:59 -08:00
parent d13392fef6
commit d75c8f1b0f

View File

@@ -424,6 +424,13 @@
});
}
function perpIntxn(baseSlope, xa, ya, xc, yc) {
const altitudeSlope = 1 / -baseSlope;
const isx = (-altitudeSlope * xc + yc + baseSlope * xa - ya) / (baseSlope - altitudeSlope);
const isy = altitudeSlope * isx - altitudeSlope * xc + yc;
return { x: isx, y: isy };
}
function drawLine(xa, ya, xb, yb) {
const el = document.createElementNS(namespaceURIsvg, 'line');
el.setAttribute('x1', xa);
@@ -455,40 +462,28 @@
const baseSlope = slope({ xa, ya, xb, yb });
console.log("slope of base", baseSlope);
// console.log("slope of base", baseSlope);
if (baseSlope === -Infinity) {
console.log("foot", xa + shipRadius, yc);
// console.log("foot", xa + shipRadius, yc);
} else if (baseSlope === Infinity) {
console.log("foot", xa - shipRadius, yc);
// console.log("foot", xa - shipRadius, yc);
} else if (Object.is(baseSlope, 0)) {
console.log("foot", xc, ya - shipRadius);
// console.log("foot", xc, ya - shipRadius);
} else if (Object.is(baseSlope, -0)) {
console.log("foot", xc, ya + shipRadius);
// console.log("foot", xc, ya + shipRadius);
} else {
console.log(xa, ya, xb, yb);
// 10, 40, 20, 20
// altitude slope (perpendicular of base)
const altitudeSlope = 1 / -baseSlope;
// point-slope formula
// y - ya = baseSlope * (x - xa)
// line equation of the base
// y = baseSlope * x - baseSlope * xa + ya
// y = -2x - (-2 * 10) + 40
// point-slope formula
// y - yc = altitudeSlope * (x - xc)
// line equation of the altitude
// y = altitudeSlope * x - altitudeSlope * xc + yc
// test point c 0, 20
// baseSlope * x - baseSlope * xa + ya = altitudeSlope * x - altitudeSlope * xc + yc
// baseSlope * x - altitudeSlope * x = -altitudeSlope * xc + yc + baseSlope * xa - ya
const isx = (-altitudeSlope * xc + yc + baseSlope * xa - ya) / (baseSlope - altitudeSlope);
const isy = altitudeSlope * isx - altitudeSlope * xc + yc;
// should be (35, 30)
console.log("foot coords", isx, isy);
drawLine(isx, isy, xc, yc);
const foot = perpIntxn(baseSlope, xa, ya, xc, yc);
// console.log("foot", foot);
// drawLine(foot.x, foot.y, xc, yc)
const el = document.createElementNS(namespaceURIsvg, 'line');
el.setAttribute('x1', foot.x);
el.setAttribute('y1', foot.y);
el.setAttribute('x2', xc);
el.setAttribute('y2', yc);
// this point should be the position of the ship to make it
// adjacent to the collision edge without overlapping it
console.log(el.getPointAtLength(5));
}
// https://en.wikipedia.org/wiki/Altitude_(triangle)#Altitude_in_terms_of_the_sides
@@ -584,7 +579,7 @@
console.log("a", "position", position, s.position);
s.velocity = { x: 0, y: 0 };
} else if (s.collision) {
console.log("b", position, s.position);
console.log("b", s.position, s.collision);
s.velocity = { x: 0, y: 0 };
s.position.y = Math.trunc(s.collision.edge.ya - 5);

Before

Width:  |  Height:  |  Size: 27 KiB

After

Width:  |  Height:  |  Size: 27 KiB