Rotate gun with torque and angular acceleration/velocity
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@@ -285,7 +285,6 @@ const map = (function(els) {
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})(wallElements);
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let allStartingEdges;
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let friction = 0;
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let rotationSpeed = 0.25;
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let started = false;
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let restart = false;
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@@ -297,10 +296,12 @@ function init() {
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s.position = { x: 10, y: 10 };
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s.velocity = { x: 0, y: 0 };
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s.angularVelocity = 0;
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// s. velocity = { x: -5*mult, y: 7*mult };
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s.acceleration = { x: 0, y: 0 };
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s.angularAcceleration = 0;
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s.rotate = 0;
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s.degrees = 0;
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s.collision = null;
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@@ -787,11 +788,11 @@ function lineIntxnPt({ x1, y1, x2, y2 }, { x1: x3, y1: y3, x2: x4, y2: y4 }) {
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function updateShip(s, elapsed) {
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const gravity = 0.25;
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if (rotate > 0) {
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s.degrees = (s.degrees + rotationSpeed * elapsed) % 360;
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} else if (rotate < 0) {
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s.degrees = (s.degrees - rotationSpeed * elapsed) % 360;
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}
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// if (rotate > 0) {
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// s.degrees = (s.degrees + rotationSpeed * elapsed) % 360;
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// } else if (rotate < 0) {
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// s.degrees = (s.degrees - rotationSpeed * elapsed) % 360;
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// }
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gun.style.transform = `rotate(${s.degrees}deg)`;
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@@ -799,6 +800,9 @@ function updateShip(s, elapsed) {
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const { x: vx, y: vy } = s.velocity;
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// const { x: ax, y: ay } = s.acceleration;
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let { x: ax, y: ay } = s.acceleration;
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const angularVel = s.angularVelocity;
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const angularAcc = s.angularAcceleration;
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const degrees = s.degrees;
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ay += gravity;
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s.velocity = {
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@@ -806,6 +810,16 @@ function updateShip(s, elapsed) {
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y: vy > 0 && vy + ay <= 0 ? 0 : vy + ay
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};
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s.angularVelocity = angularVel + angularAcc;
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const friction = 0.05;
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if (s.angularVelocity > 0) {
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s.angularVelocity -= s.angularVelocity > friction ? friction : s.angularVelocity;
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} else if (s.angularVelocity < 0) {
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s.angularVelocity += -s.angularVelocity > friction ? friction : -s.angularVelocity;
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}
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velIndic.setAttribute('x2', s.velocity.x);
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velIndic.setAttribute('y2', s.velocity.y);
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acclIndic.setAttribute('x2', s.acceleration.x);
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@@ -819,6 +833,12 @@ function updateShip(s, elapsed) {
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};
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const p = { x: pDelta.x + px, y: pDelta.y + py };
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const turnRadians = elapsed * s.angularVelocity * metersPerMillisecond;
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const radians = degrees * Math.PI / 180; // toFixed(15)?
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const dDelta = turnRadians * 180 / Math.PI;
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s.degrees = degrees + dDelta;
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current = s.collision;
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// const tempRadius = 7;
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@@ -979,6 +999,7 @@ function animate(timestamp) {
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}
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let force = 1;
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let torque = 0.1;
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let spacePressed = false;
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let restartPressed = false;
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let upPressed = false;
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@@ -1036,14 +1057,14 @@ document.addEventListener("keydown", function(e) {
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case "Comma":
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if (!rotateCCWPressed) {
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rotateCCWPressed = true;
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rotate += -1;
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s.angularAcceleration -= torque;
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}
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break;
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case "KeyE":
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case "Period":
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if (!rotateCWPressed) {
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rotateCWPressed = true;
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rotate += 1;
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s.angularAcceleration += torque;
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}
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break;
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case "KeyP": // Pause
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@@ -1096,14 +1117,14 @@ document.addEventListener("keyup", function(e) {
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case "Comma":
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if (rotateCCWPressed) {
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rotateCCWPressed = false;
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rotate -= -1;
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s.angularAcceleration += torque;
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}
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break;
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case "KeyE":
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case "Period":
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if (rotateCWPressed) {
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rotateCWPressed = false;
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rotate -= 1;
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s.angularAcceleration -= torque;
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}
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break;
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}
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Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 35 KiB |
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