Remove unused function
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@@ -448,20 +448,21 @@ function wrapPos(positionX, positionY) {
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return [x, y];
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return [x, y];
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}
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}
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function fireBullet(position, velocity) {
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function fireBullet(position, degrees) {
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const speed = 200; // meters per second
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const degrees = getRotate(gun);
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const radians = degrees * Math.PI / 180; // toFixed(15)?
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const vx = -Math.sin(radians);
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const vy = Math.cos(radians);
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const bulletTimeout = 5000; // miliseconds
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const cannonLength = 8;
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const cannonLength = 8;
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const radians = degrees * Math.PI / 180; // toFixed(15)?
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const rise = Math.sin(radians) * cannonLength;
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const run = Math.cos(radians) * cannonLength;
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const el = document.createElementNS(namespaceURIsvg, 'circle');
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const bulletOrigin = {
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el.classList.add('bullet');
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x: position.x + run,
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el.setAttribute('r', 1);
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y: position.y + rise
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el.setAttribute('cx', 0);
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}
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el.setAttribute('cy', 0);
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const bulletDestination = {
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x: bulletOrigin.x + run * 50,
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y: bulletOrigin.y + rise * 50
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}
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// Options for the observer (which mutations to observe)
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// Options for the observer (which mutations to observe)
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const config = { attributes: false, childList: true, subtree: true };
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const config = { attributes: false, childList: true, subtree: true };
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@@ -484,37 +485,18 @@ function fireBullet(position, velocity) {
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const observer = new MutationObserver(callback);
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const observer = new MutationObserver(callback);
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// Start observing the target node for configured mutations
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// Start observing the target node for configured mutations
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observer.observe(bulletsContainer, config);
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// observer.observe(bulletsContainer, config);
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const lineEl = document.createElementNS(namespaceURIsvg, 'line');
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const lineEl = document.createElementNS(namespaceURIsvg, 'line');
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// bulletsContainer.addEventListener("DOMContentLoaded", (event) => {
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// console.log("bulletsContainer fully loaded and parsed");
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// });
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lineEl.classList.add('bullet');
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lineEl.classList.add('bullet');
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// lineEl.setAttribute('x1', position.x + vx * cannonLength);
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// x: position.x + vx * cannonLength,
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// y: position.y + vy * cannonLength,
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const rad = s.degrees * Math.PI / 180; // toFixed(15)?
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const rise = Math.sin(rad) * cannonLength;
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const run = Math.cos(rad) * cannonLength;
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const bulletOrigin = {
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x: position.x + run,
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y: position.y + rise
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}
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const bulletDestination = {
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x: bulletOrigin.x + run * 50,
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y: bulletOrigin.y + rise * 50
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}
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lineEl.setAttribute('x1', bulletOrigin.x);
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lineEl.setAttribute('x1', bulletOrigin.x);
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lineEl.setAttribute('y1', bulletOrigin.y);
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lineEl.setAttribute('y1', bulletOrigin.y);
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lineEl.setAttribute('x2', bulletDestination.x);
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lineEl.setAttribute('x2', bulletDestination.x);
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lineEl.setAttribute('y2', bulletDestination.y);
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lineEl.setAttribute('y2', bulletDestination.y);
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// lineEl.addEventListener('transitionrun', e => console.log('transitionrun', e));
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// lineEl.addEventListener('transitionstart', e => console.log('transitionstart', e));
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lineEl.addEventListener('transitionend', e => e.target.remove());
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const startTime = performance.now()
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const startTime = performance.now()
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// console.time('bulletCollision');
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// console.time('bulletCollision');
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@@ -530,38 +512,15 @@ function fireBullet(position, velocity) {
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// console.timeEnd('bulletCollision');
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// console.timeEnd('bulletCollision');
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console.log(`Took ${endTime - startTime} milliseconds`)
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console.log(`Took ${endTime - startTime} milliseconds`)
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// lineEl.addEventListener('transitionrun', e => console.log('transitionrun', e));
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// lineEl.addEventListener('transitionstart', e => console.log('transitionstart', e));
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lineEl.addEventListener('transitionend', e => e.target.remove());
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if (hit) {
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if (hit) {
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lineEl.setAttribute('x2', pt.x);
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lineEl.setAttribute('x2', pt.x);
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lineEl.setAttribute('y2', pt.y);
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lineEl.setAttribute('y2', pt.y);
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}
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}
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const appended = bulletsContainer.appendChild(lineEl);
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const appended = bulletsContainer.appendChild(lineEl);
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// [...bulletsContainer.children][0].classList.add('fade');
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// I don't know why I have to delay it
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// I don't know why I have to delay it
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// console.log("path length", lineEl.getTotalLength());
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setTimeout(() => appended.classList.add('fade'), 1000);
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setTimeout(() => appended.classList.add('fade'), 1000);
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// const bullet = {
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// x: position.x + vx * cannonLength,
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// y: position.y + vy * cannonLength,
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// vx: vx * speed + velocity.x,
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// vy: vy * speed + velocity.y,
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// time: bulletTimeout,
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// node: bulletsContainer.appendChild(el)
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// }
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// bullets.push(bullet);
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}
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function getRotate(el) {
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let [[, degrees] = ["0deg", "0"]] = [...el.style.transform.matchAll(degsRegex)];
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return +degrees;
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}
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}
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function updateBullets(elapsed) {
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function updateBullets(elapsed) {
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@@ -985,7 +944,6 @@ function firstFrame(timestamp) {
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function animate(timestamp) {
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function animate(timestamp) {
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const elapsed = timestamp - previous;
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const elapsed = timestamp - previous;
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const delta = timestamp - zero;
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const delta = timestamp - zero;
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let degrees = getRotate(gun);
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previous = timestamp;
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previous = timestamp;
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if (delta >= 1000) {
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if (delta >= 1000) {
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@@ -1064,7 +1022,7 @@ document.addEventListener("keydown", function(e) {
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case "Space":
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case "Space":
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if (!spacePressed) {
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if (!spacePressed) {
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spacePressed = true;
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spacePressed = true;
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fireBullet(s.position, s.velocity);
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fireBullet(s.position, s.degrees);
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}
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}
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break;
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break;
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case "KeyW":
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case "KeyW":
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 35 KiB |
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