|
|
2e17234daf
|
WIP: Velocity while in contact with edge
|
2026-01-20 16:46:10 -08:00 |
|
|
|
ac9684f4cf
|
WIP: Velocity while in contact with edge
|
2026-01-20 16:27:57 -08:00 |
|
|
|
c6ed409915
|
WIP: ECS
|
2026-01-19 14:28:09 -08:00 |
|
|
|
00f2243f03
|
WIP
|
2026-01-19 13:06:59 -08:00 |
|
|
|
616c8184d0
|
Add limit for angular velocity
|
2026-01-17 15:23:59 -08:00 |
|
|
|
d779f802a6
|
Rotate gun with torque and angular acceleration/velocity
|
2026-01-17 13:25:00 -08:00 |
|
|
|
12d9d8ae95
|
Add gravity
|
2026-01-17 12:22:13 -08:00 |
|
|
|
b68f63b379
|
Clean up
|
2026-01-17 10:20:32 -08:00 |
|
|
|
0fad07d341
|
Remove unused function
|
2026-01-17 10:01:13 -08:00 |
|
|
|
f0ddd4e13a
|
Remove unused function
|
2026-01-17 09:59:43 -08:00 |
|
|
|
bbb6cd2c07
|
Update todo list
|
2026-01-17 09:33:06 -08:00 |
|
|
|
965287bcf4
|
WIP: bullets hit walls
|
2026-01-17 09:16:44 -08:00 |
|
|
|
e027291ec8
|
Fast bullets
|
2026-01-16 16:56:55 -08:00 |
|
|
|
ca9ceebd64
|
WIP: landing
|
2026-01-10 12:20:00 -08:00 |
|
|
|
50a851eb2f
|
WIP: adjusting edge collision distance
|
2026-01-09 10:38:32 -08:00 |
|
|
|
c250275b1d
|
Revert "WIP: landing"
This reverts commit c8d17b7d46.
|
2026-01-08 12:40:11 -08:00 |
|
|
|
c8d17b7d46
|
WIP: landing
|
2026-01-08 12:24:18 -08:00 |
|
|
|
0e4da0fc67
|
Set indics back to default on reset
|
2026-01-08 11:11:36 -08:00 |
|
|
|
da2b1d9a6f
|
WIP: on landing; on collision, color only local wall
|
2026-01-08 11:05:20 -08:00 |
|
|
|
4fd9688d53
|
Remove unused variables
|
2026-01-08 10:12:52 -08:00 |
|
|
|
69a0a1dcdd
|
Refactor map struct
|
2026-01-08 10:10:36 -08:00 |
|
|
|
c8b1d9c8f6
|
Clean up
|
2026-01-08 09:19:10 -08:00 |
|
|
|
ed83435218
|
Clean up ship update function
|
2026-01-07 18:37:50 -08:00 |
|
|
|
3fa1e8f722
|
Fix indent
|
2026-01-07 18:13:43 -08:00 |
|
|
|
da1bebe4f2
|
Rename variable
|
2026-01-07 18:06:54 -08:00 |
|
|
|
b81f0a8565
|
Refactor
|
2026-01-07 15:39:27 -08:00 |
|
|
|
b9884ba077
|
WIP
|
2026-01-07 15:27:51 -08:00 |
|
|
|
d17d0f0a08
|
Refactor function
|
2026-01-07 13:33:22 -08:00 |
|
|
|
625cae288c
|
Clean up
|
2026-01-07 13:24:43 -08:00 |
|
|
|
5c5c76f9a1
|
Clean up
|
2026-01-07 12:58:06 -08:00 |
|
|
|
e9a86c532e
|
Clean up
|
2026-01-05 10:00:15 -08:00 |
|
|
|
2c89910ee8
|
Clean up
|
2026-01-05 09:38:45 -08:00 |
|
|
|
1de687b3f1
|
Refactor edge collision detect function
|
2026-01-05 09:22:36 -08:00 |
|
|
|
d9ab0fa1fd
|
Fix bound s between 0 and 1
|
2026-01-05 09:05:30 -08:00 |
|
|
|
b3f6d79c01
|
edgeCollisionPosition already accounts for the ship radius
|
2026-01-04 23:23:53 -08:00 |
|
|
|
df2eb64ed5
|
WIP: edge collision position
|
2026-01-04 23:15:59 -08:00 |
|
|
|
2f2a82c46f
|
Fix edges facing ship calc
|
2026-01-04 18:50:17 -08:00 |
|
|
|
607486d308
|
WIP: What is s and t? swapping them seems to work
|
2026-01-04 17:47:14 -08:00 |
|
|
|
d6dddc25db
|
WIP: edge segments
|
2026-01-04 16:52:48 -08:00 |
|
|
|
a0f580da95
|
WIP: Add edge collision back
|
2026-01-04 11:01:01 -08:00 |
|
|
|
f3db10ac68
|
Refactor
|
2026-01-04 10:21:49 -08:00 |
|
|
|
406c5d1357
|
Simplify
|
2026-01-03 16:23:43 -08:00 |
|
|
|
8db51f8870
|
Refactor
|
2026-01-03 13:53:05 -08:00 |
|
|
|
607eaa187e
|
Fix s and t calculations
|
2026-01-03 13:34:12 -08:00 |
|
|
|
0868c953a3
|
Corner collisions
|
2026-01-03 12:03:59 -08:00 |
|
|
|
d45575db7c
|
WIP: forward collision points
|
2026-01-02 09:31:24 -08:00 |
|
|
|
b9b744d10f
|
WIP: perpendicular line
|
2026-01-01 13:46:29 -08:00 |
|
|
|
c4c0fdd86d
|
WIP: corner collision position
|
2025-12-31 15:06:22 -08:00 |
|
|
|
65c4c69f21
|
WIP: collision corners
|
2025-12-31 13:12:26 -08:00 |
|
|
|
c4c8667d4f
|
WIP: collision corners
|
2025-12-31 12:03:02 -08:00 |
|