WIP: firing arc cone
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df548e8425
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20
index.js
20
index.js
@ -37,8 +37,6 @@ rect.addEventListener('mousemove', e => {
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let aim = document.querySelector('.firing-arc.active');
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let p = document.querySelector('polyline.firing-arc.active');
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console.log(p);
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// TODO: handle horizontal and vertical lines
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if (aim || p) {
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@ -100,7 +98,23 @@ rect.addEventListener('mousemove', e => {
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}
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}
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p.setAttributeNS(null, 'points', `${newX},${newY} ${x1px},${y1px} ${newX},${newY}`);
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let slope = (y2px - y1px) / (x2px - x1px);
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let inverseSlope = -1 / slope;
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console.log('slope', slope);
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console.log('inverse slope', inverseSlope);
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let smlArcAngle = Math.atan(pointDistanceInInches / (6 * calcY)) * 2;
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let distance = Math.sqrt((x2px - x1px)**2 + (y2px - y1px)**2);
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let newY1 = y2px + distance * Math.atan(smlArcAngle / 2);
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let newY2 = y2px - distance * Math.atan(smlArcAngle / 2);
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// p.setAttributeNS(null, 'points', `${newX},${newY} ${x1px},${y1px} ${newX},${newY}`);
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// p.setAttributeNS(null, 'points', `${x2px},${y2px} ${x1px},${y1px} ${x2px},${y2px}`);
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p.setAttributeNS(null, 'points', `${x2px},${newY1} ${x1px},${y1px} ${x2px},${newY2}`);
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console.log(p);
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if (x2 - x1 > 0 && y2 - y1 > 0) {
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let yWhenXisMax = yIntercept(maxX);
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