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17fd1c813b
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Create record sheet dynamically when map is loaded
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2025-06-16 22:41:29 -07:00 |
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c0556d2bd4
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Remove a console.log
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2025-06-16 22:41:29 -07:00 |
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bb92a6b4ba
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Restore content visibility on page reload
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2025-06-16 22:41:29 -07:00 |
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b980544203
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Add ability to change maps
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2025-06-16 22:41:29 -07:00 |
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3e513c5684
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Rename some files
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2025-06-16 22:41:29 -07:00 |
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58c5d8dd63
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Some cleanup
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2025-06-16 22:41:29 -07:00 |
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3749477ec1
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Remove 'reveal pattern' from game, as it's not necessary
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2025-06-16 22:41:29 -07:00 |
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2e1a160568
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Remove calling record sheet object with 'new'
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2025-06-16 22:41:29 -07:00 |
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48f239470f
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Remove calling the gme module with 'new'
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2025-06-16 22:41:29 -07:00 |
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51afec5648
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WIP: firing arcs algo
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2025-06-16 22:41:29 -07:00 |
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485aaffeae
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More functional refactor
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2025-06-16 22:41:29 -07:00 |
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5eadfa0c87
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Change troop-number and troop-allegiance references to just number and allegiance
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2025-06-16 22:41:29 -07:00 |
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e2b88df5c0
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Remove references to 'container' in counter.js; fix dblclick not working right
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2025-06-16 22:41:29 -07:00 |
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5e3fac3d67
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Extract panzoom logic into separate module
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2025-06-16 22:41:29 -07:00 |
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deacb601ba
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Add grenade counter
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2025-06-16 22:41:29 -07:00 |
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329689138c
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Fade the map in after it is done loading
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2025-06-16 22:41:29 -07:00 |
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d36236d0fe
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Update storing pan & zoom changes to localStorage
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2025-06-16 22:41:29 -07:00 |
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695ab184b2
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Add callbacks for updating the UI
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2025-06-16 22:41:29 -07:00 |
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80cb8c5e9c
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Use JS for damage indicator changes instead of CSS
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2025-06-16 22:41:29 -07:00 |
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a9a8478c6e
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Move most game logic into its own file
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2025-06-16 22:41:28 -07:00 |
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2a5c283b02
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WIP
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2025-06-16 22:41:28 -07:00 |
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9ea9047334
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WIP
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2025-06-16 22:41:28 -07:00 |
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268486447e
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WIP
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2025-06-16 22:41:28 -07:00 |
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fdf4b93856
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Import pan/zoom functions from external module
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2025-06-16 22:41:28 -07:00 |
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a0c2640bb7
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Position hexes with CSS; move map styles into separate file
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2025-06-16 22:41:28 -07:00 |
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f42ad7c7be
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Import map svg in an object; add a dev server
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2025-06-16 22:41:28 -07:00 |
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