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63fb4139d5
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Add ability to deactivate/reactivate soldier records; make hex clearing work with right-click and add a confirmation modal dialog
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2024-07-29 10:29:54 -07:00 |
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e746cfb216
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Add clear hex contents dialog
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2024-07-28 14:36:56 -07:00 |
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d75fb0b37c
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Add some team color counters
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2024-07-28 12:55:11 -07:00 |
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7183511dbf
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Remove prone toggle
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2024-07-28 12:24:24 -07:00 |
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d2e80b341c
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Place trooper counter under other counters
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2024-07-28 12:05:42 -07:00 |
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165ae72ef2
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Handle clicks in grid-top cell
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2024-07-28 11:52:22 -07:00 |
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54ad14b3f9
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Clear hover on pointerout?
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2024-07-26 16:17:23 -07:00 |
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59dfb8d697
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Fix arrangeCounters
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2024-07-26 15:32:47 -07:00 |
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aadc01376d
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WIP: solution to bringing active element to top?
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2024-07-26 15:11:24 -07:00 |
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4be3df2bdd
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Fix distance calculation
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2024-07-25 17:21:31 -07:00 |
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00581b900f
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Capture pan-zoom pointer sooner
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2024-07-25 14:45:29 -07:00 |
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f503f974f3
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Clean up some counters code
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2024-07-25 12:42:10 -07:00 |
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f1d67663da
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WIP: add multiple counters to troopers and cells
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2024-07-25 12:25:44 -07:00 |
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5fc598cdd1
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WIP: counters
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2024-07-23 15:05:58 -07:00 |
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9d44de5f11
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WIP: arrange elements in a circle
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2024-07-17 19:03:27 -07:00 |
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e2f6fbe291
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WIP: add fallen mech and vehicle templates
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2024-07-16 18:57:47 -07:00 |
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3f24534eb7
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WIP: Turn/torso-twist mech template on keypress
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2024-07-16 14:05:11 -07:00 |
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dfbc2590b1
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Clean up mech template
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2024-07-15 19:30:06 -07:00 |
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b4fee4fde9
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WIP: add mech template counter
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2024-07-15 18:04:39 -07:00 |
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5763dccbde
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WIP: Render buildings already in gameboard when scenario is loaded
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2024-07-15 14:58:53 -07:00 |
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9b85d20fec
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Make record sheet allegiance name text smaller to fit
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2024-07-15 11:03:56 -07:00 |
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a70c2617d5
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Remove hard-coded map data
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2024-07-13 11:47:07 -07:00 |
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c0fe040738
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Add special transform for building 4, mapsheet 1
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2024-07-13 11:44:13 -07:00 |
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5465a0741a
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Build scenarios from data in SVG files
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2024-07-12 18:27:18 -07:00 |
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9c537765ae
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WIP: normalize generateRadialCoords range
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2024-07-12 11:47:11 -07:00 |
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ccb1cb2c75
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Allow generic maps to be still generated
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2024-07-10 22:41:28 -07:00 |
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0368c8e962
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Clean up scenarios; move some styles into .css files
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2024-07-10 19:45:42 -07:00 |
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1711863334
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Clone template instead of modifying original
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2024-07-10 19:29:38 -07:00 |
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b3f902f012
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Build scenarios from scenario files
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2024-07-10 17:35:18 -07:00 |
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4cf7aaab80
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View squad records
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2024-07-08 18:13:37 -07:00 |
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16b987f46f
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Minor cleanup
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2024-07-03 11:36:24 -07:00 |
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ae21d408d1
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Change elevation level selector selected color
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2024-07-03 10:04:58 -07:00 |
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99d60421e3
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Move tree copse terrain feature from grid into buildings group
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2024-07-03 09:41:56 -07:00 |
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cff0cc6dd6
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Make stairs visible on roof levels
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2024-07-03 09:26:48 -07:00 |
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c4047b56d7
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Render roofs below current elevation level in different color
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2024-07-02 20:57:41 -07:00 |
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bb403234f7
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Fix deselecting when counter is not on the board
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2024-07-02 17:33:16 -07:00 |
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5f17d5d786
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Add troop number and squad number when creating counters
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2024-07-02 17:18:45 -07:00 |
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3c0e59f68e
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Create counters with assigned weapons
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2024-07-02 15:52:38 -07:00 |
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71724cc979
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WIP: counters
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2024-07-02 15:27:27 -07:00 |
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624991870d
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Allow selecting elevation level with up/down buttons
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2024-07-02 14:04:27 -07:00 |
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23673cec8e
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WIP: edge UI style
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2024-07-02 12:14:19 -07:00 |
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9f7be5d9c7
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WIP: floating edge UI
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2024-07-01 21:51:45 -07:00 |
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ce6cd0be50
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WIP: split hexes and building structure into different layers
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2024-07-01 16:30:15 -07:00 |
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80985eb58a
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Update updateSightLine for cube coords
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2024-06-28 15:18:34 -07:00 |
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83457c5218
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Update deleteClone for cube coords
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2024-06-28 15:10:28 -07:00 |
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ade861767b
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WIP: get sightline working after cube coords update
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2024-06-28 11:01:33 -07:00 |
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578b42fbcf
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Fix vectorAdd calculation; draw grid hexes after buildings
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2024-06-28 09:22:10 -07:00 |
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7364c01efe
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Put grid cells above buildings
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2024-06-27 19:52:12 -07:00 |
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016ad2e8f6
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Fix elevation view styles
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2024-06-27 15:03:35 -07:00 |
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c148f4a4f3
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WIP: render radial coord hexes/maps
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2024-06-27 12:48:06 -07:00 |
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