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53c94e7a7e
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Update pan-zoom node package
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2025-06-16 22:41:34 -07:00 |
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a9e8ab29cf
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Clean up images
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2025-06-16 22:41:34 -07:00 |
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9c50426693
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Add charset meta tag to head markup
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2025-06-16 22:41:34 -07:00 |
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18573ce50f
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Add demo link to README.md
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2025-06-16 22:41:34 -07:00 |
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2fa5358ccc
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Update README.md
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2025-06-16 22:41:34 -07:00 |
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c78bb89ffe
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Add trailing forward-slash for COPY destination dir paths in Dockerfile
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2025-06-16 22:41:34 -07:00 |
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a031ad68a5
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Remove debug comments from gameboard.js
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2025-06-16 22:41:34 -07:00 |
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1c89ec28d5
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Pull pan-zoom library from git repo
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2025-06-16 22:41:34 -07:00 |
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381beca3d5
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Add more weapons
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2025-06-16 22:41:34 -07:00 |
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4dd64ed203
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Add all weapon counters
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2025-06-16 22:41:34 -07:00 |
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0f4b3a5a53
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Refactor record_sheet.js
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2025-06-16 22:41:34 -07:00 |
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686b21e893
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Remove random props on map resource window object
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2025-06-16 22:41:34 -07:00 |
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e6c4d7647c
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Fix squad reveal/select bug
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2025-06-16 22:41:34 -07:00 |
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5eb60c0832
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Change elevation level when revealing counter on map
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2025-06-16 22:41:34 -07:00 |
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d393f23e36
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Extract programmatic pan coord calculations into gameboard module
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2025-06-16 22:41:34 -07:00 |
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0af6380fee
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Add toggle for auto map-centering
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2025-06-16 22:41:34 -07:00 |
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06bff39f01
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Add additional params to observable calls; reveal counter and record logic on selections
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2025-06-16 22:41:34 -07:00 |
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b76cb71f37
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Auto-pan to center of counter
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2025-06-16 22:41:34 -07:00 |
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5ee42370e9
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DEBUG: map-center crosshair
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2025-06-16 22:41:33 -07:00 |
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a85a2d6575
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WIP: auto-pan map to selected counter
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2025-06-16 22:41:33 -07:00 |
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33caa636d7
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Clean up some files
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2025-06-16 22:41:33 -07:00 |
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6fb29a6246
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Style grenade indicators without svg
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2025-06-16 22:41:33 -07:00 |
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a78249d611
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Clean up armor assign code
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2025-06-16 22:41:33 -07:00 |
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065ef1ef5e
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Improve armor assign
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2025-06-16 22:41:33 -07:00 |
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c2aaaeb4ec
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Extract reveal record logic into a function
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2025-06-16 22:41:33 -07:00 |
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e79922c6fb
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Extract armor setup into function
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2025-06-16 22:41:33 -07:00 |
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93a88e067f
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Extract record deactivation event handler function
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2025-06-16 22:41:33 -07:00 |
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75e0b7758e
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WIP: very rough armor
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2025-06-16 22:41:33 -07:00 |
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56bbbd9361
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Don't throw error when no squads to view
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2025-06-16 22:41:33 -07:00 |
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f70527bebb
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Make laser weapon symbol more legible
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2025-06-16 22:41:33 -07:00 |
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60da021f13
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WIP: view squad record sheets
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2025-06-16 22:41:33 -07:00 |
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e3de50ceef
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WIP: smoothe squad view
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2025-06-16 22:41:33 -07:00 |
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fa483cc76f
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Add weapon counters for new weapons
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2025-06-16 22:41:33 -07:00 |
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31061628ad
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Add weapons for scenario 2
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2025-06-16 22:41:33 -07:00 |
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d886028a76
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Deselect when view changes to another squad
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2025-06-16 22:41:33 -07:00 |
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97af8d3e86
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Fix firing arcs for squads
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2025-06-16 22:41:33 -07:00 |
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4cefa1fd32
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Fix building2 corner
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2025-06-16 22:41:33 -07:00 |
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81851d0bde
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Clean up
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2025-06-16 22:41:33 -07:00 |
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b7c6cc8936
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Get mech template placement working again
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2025-06-16 22:41:33 -07:00 |
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76eb662bcd
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Get sight line working again
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2025-06-16 22:41:33 -07:00 |
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2499b8c268
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Wire clear-hex dialog back up
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2025-06-16 22:41:33 -07:00 |
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e4d88c3ebe
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Use pointerovers for setup/teardown; don't rely on pointerouts
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2025-06-16 22:41:33 -07:00 |
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67602d664e
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WIP: trying just using pointerovers
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2025-06-16 22:41:33 -07:00 |
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a2adadf1f8
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Get rid of small space at bottom of page
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2025-06-16 22:41:33 -07:00 |
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53d6c6742a
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Ok, hover and firing arc doesn't get stuck at all
Not sure about counters
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2025-06-16 22:41:33 -07:00 |
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2b88b9fa8c
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Clean up
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2025-06-16 22:41:33 -07:00 |
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31a0ea2b47
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Some cleanup
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2025-06-16 22:41:33 -07:00 |
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8c2d8054a1
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I feel like I might have it?
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2025-06-16 22:41:33 -07:00 |
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cefd44f67a
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I feel like I'm close
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2025-06-16 22:41:33 -07:00 |
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0d5f4f5311
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WIP: pointer events test
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2025-06-16 22:41:33 -07:00 |
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