411 Commits

Author SHA1 Message Date
71724cc979 WIP: counters 2024-07-02 15:27:27 -07:00
624991870d Allow selecting elevation level with up/down buttons 2024-07-02 14:04:27 -07:00
23673cec8e WIP: edge UI style 2024-07-02 12:14:19 -07:00
9f7be5d9c7 WIP: floating edge UI 2024-07-01 21:51:45 -07:00
ce6cd0be50 WIP: split hexes and building structure into different layers 2024-07-01 16:30:15 -07:00
e199c0d75a Inkscape changes 2024-07-01 16:29:21 -07:00
80985eb58a Update updateSightLine for cube coords 2024-06-28 15:18:34 -07:00
83457c5218 Update deleteClone for cube coords 2024-06-28 15:10:28 -07:00
ade861767b WIP: get sightline working after cube coords update 2024-06-28 11:01:33 -07:00
f270c13fb3 Remove temporary style 2024-06-28 10:58:55 -07:00
578b42fbcf Fix vectorAdd calculation; draw grid hexes after buildings 2024-06-28 09:22:10 -07:00
7364c01efe Put grid cells above buildings 2024-06-27 19:52:12 -07:00
295f0ae192 Add stairs to map4 building8 2024-06-27 19:51:18 -07:00
c2b2e05fd9 Fix some door edges 2024-06-27 15:49:19 -07:00
a3804bb1d4 Add checked select-elevation style 2024-06-27 15:07:24 -07:00
016ad2e8f6 Fix elevation view styles 2024-06-27 15:03:35 -07:00
4986357f34 Make building styles visible in blink/webkit engines 2024-06-27 14:36:16 -07:00
c148f4a4f3 WIP: render radial coord hexes/maps 2024-06-27 12:48:06 -07:00
9c0645b481 Save inkscape svg file 2024-06-27 10:41:44 -07:00
dcbdc43a4b Make vars const 2024-06-27 10:41:07 -07:00
22ce3905b2 Add furniture 2024-06-26 22:50:01 -07:00
e87915454c Add doors, windows and exits to all buildings 2024-06-25 15:37:43 -07:00
792e4f1eb2 WIP: hide exits and windows when viewing basement levels 2024-06-25 10:59:06 -07:00
dd9e937094 Make the tree copse its own thing, and not a building 2024-06-25 09:47:46 -07:00
c829db0df8 Render different building elevation levels when selected 2024-06-24 19:59:14 -07:00
3c14cdc3e5 Add tree copse to mapsheet1 2024-06-24 18:10:30 -07:00
9b84117250 Add building8 structure to mapsheet4 2024-06-24 17:32:18 -07:00
05030f7ad6 Fix mapsheet1 building 4 positioning 2024-06-24 17:03:57 -07:00
c09ed77198 Rotate buildings correctly 2024-06-24 14:33:57 -07:00
08a1cc452d Add some more buildings 2024-06-24 09:25:22 -07:00
dd8e7f04aa WIP: add building structure 2024-06-23 19:23:33 -07:00
af7f149ab5 Some cleanup 2024-06-23 11:17:17 -07:00
b66eac7b8e Add mapsheet4 2024-06-22 17:41:50 -07:00
2f84141d14 WIP 2024-06-22 10:56:07 -07:00
aacbf38cd6 WIP: lay mapsheets out in an array 2024-06-22 10:52:07 -07:00
0f4907988a Draw whole scenario grid 2024-06-22 08:47:38 -07:00
508c9ed10d Add elevation to map keys 2024-06-20 19:47:54 -07:00
505fc23150 Draw scenario mapsheet hexes with building hexes 2024-06-20 17:12:47 -07:00
53b18ca2b4 WIP: start mapsheets 2024-06-19 16:16:14 -07:00
12890ea009 Clean up a bit 2024-06-18 20:24:54 -07:00
1574631834 Rectangle algo can offset origin 2024-06-18 18:52:07 -07:00
6192367671 WIP: better rectangle algo 2024-06-18 14:10:17 -07:00
e627dfc3a9 Add a building 2024-06-17 18:27:41 -07:00
5e05d00197 Render different elevation level hex grids 2024-06-17 16:09:23 -07:00
2979c6c3fd Rectangle grid can have unequal row lenghts 2024-06-17 14:55:56 -07:00
daf0628bd1 Odd or even hex grid 2024-06-17 12:38:18 -07:00
6b6dbba9f1 Radial coords for rectangular hex grid 2024-06-17 10:52:33 -07:00
93bea8e4b1 Group text and use elements 2024-06-17 08:29:41 -07:00
0a30f7c7ef WIP: radial hex grid 2024-06-16 23:25:38 -07:00
07ab30fdec Fix restoring zoom on page reload 2024-06-14 16:49:36 -07:00