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71724cc979
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WIP: counters
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2024-07-02 15:27:27 -07:00 |
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624991870d
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Allow selecting elevation level with up/down buttons
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2024-07-02 14:04:27 -07:00 |
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23673cec8e
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WIP: edge UI style
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2024-07-02 12:14:19 -07:00 |
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9f7be5d9c7
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WIP: floating edge UI
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2024-07-01 21:51:45 -07:00 |
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ce6cd0be50
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WIP: split hexes and building structure into different layers
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2024-07-01 16:30:15 -07:00 |
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e199c0d75a
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Inkscape changes
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2024-07-01 16:29:21 -07:00 |
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80985eb58a
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Update updateSightLine for cube coords
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2024-06-28 15:18:34 -07:00 |
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83457c5218
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Update deleteClone for cube coords
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2024-06-28 15:10:28 -07:00 |
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ade861767b
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WIP: get sightline working after cube coords update
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2024-06-28 11:01:33 -07:00 |
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f270c13fb3
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Remove temporary style
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2024-06-28 10:58:55 -07:00 |
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578b42fbcf
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Fix vectorAdd calculation; draw grid hexes after buildings
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2024-06-28 09:22:10 -07:00 |
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7364c01efe
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Put grid cells above buildings
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2024-06-27 19:52:12 -07:00 |
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295f0ae192
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Add stairs to map4 building8
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2024-06-27 19:51:18 -07:00 |
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c2b2e05fd9
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Fix some door edges
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2024-06-27 15:49:19 -07:00 |
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a3804bb1d4
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Add checked select-elevation style
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2024-06-27 15:07:24 -07:00 |
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016ad2e8f6
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Fix elevation view styles
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2024-06-27 15:03:35 -07:00 |
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4986357f34
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Make building styles visible in blink/webkit engines
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2024-06-27 14:36:16 -07:00 |
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c148f4a4f3
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WIP: render radial coord hexes/maps
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2024-06-27 12:48:06 -07:00 |
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9c0645b481
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Save inkscape svg file
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2024-06-27 10:41:44 -07:00 |
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dcbdc43a4b
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Make vars const
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2024-06-27 10:41:07 -07:00 |
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22ce3905b2
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Add furniture
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2024-06-26 22:50:01 -07:00 |
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e87915454c
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Add doors, windows and exits to all buildings
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2024-06-25 15:37:43 -07:00 |
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792e4f1eb2
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WIP: hide exits and windows when viewing basement levels
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2024-06-25 10:59:06 -07:00 |
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dd9e937094
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Make the tree copse its own thing, and not a building
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2024-06-25 09:47:46 -07:00 |
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c829db0df8
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Render different building elevation levels when selected
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2024-06-24 19:59:14 -07:00 |
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3c14cdc3e5
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Add tree copse to mapsheet1
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2024-06-24 18:10:30 -07:00 |
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9b84117250
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Add building8 structure to mapsheet4
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2024-06-24 17:32:18 -07:00 |
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05030f7ad6
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Fix mapsheet1 building 4 positioning
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2024-06-24 17:03:57 -07:00 |
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c09ed77198
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Rotate buildings correctly
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2024-06-24 14:33:57 -07:00 |
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08a1cc452d
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Add some more buildings
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2024-06-24 09:25:22 -07:00 |
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dd8e7f04aa
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WIP: add building structure
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2024-06-23 19:23:33 -07:00 |
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af7f149ab5
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Some cleanup
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2024-06-23 11:17:17 -07:00 |
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b66eac7b8e
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Add mapsheet4
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2024-06-22 17:41:50 -07:00 |
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2f84141d14
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WIP
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2024-06-22 10:56:07 -07:00 |
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aacbf38cd6
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WIP: lay mapsheets out in an array
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2024-06-22 10:52:07 -07:00 |
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0f4907988a
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Draw whole scenario grid
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2024-06-22 08:47:38 -07:00 |
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508c9ed10d
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Add elevation to map keys
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2024-06-20 19:47:54 -07:00 |
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505fc23150
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Draw scenario mapsheet hexes with building hexes
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2024-06-20 17:12:47 -07:00 |
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53b18ca2b4
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WIP: start mapsheets
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2024-06-19 16:16:14 -07:00 |
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12890ea009
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Clean up a bit
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2024-06-18 20:24:54 -07:00 |
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1574631834
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Rectangle algo can offset origin
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2024-06-18 18:52:07 -07:00 |
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6192367671
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WIP: better rectangle algo
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2024-06-18 14:10:17 -07:00 |
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e627dfc3a9
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Add a building
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2024-06-17 18:27:41 -07:00 |
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5e05d00197
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Render different elevation level hex grids
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2024-06-17 16:09:23 -07:00 |
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2979c6c3fd
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Rectangle grid can have unequal row lenghts
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2024-06-17 14:55:56 -07:00 |
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daf0628bd1
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Odd or even hex grid
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2024-06-17 12:38:18 -07:00 |
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6b6dbba9f1
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Radial coords for rectangular hex grid
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2024-06-17 10:52:33 -07:00 |
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93bea8e4b1
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Group text and use elements
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2024-06-17 08:29:41 -07:00 |
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0a30f7c7ef
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WIP: radial hex grid
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2024-06-16 23:25:38 -07:00 |
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07ab30fdec
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Fix restoring zoom on page reload
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2024-06-14 16:49:36 -07:00 |
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