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a80728f16f
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WIP: mock selenium response
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2024-05-24 15:59:17 -07:00 |
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d729079cdf
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WIP: intercept request in test
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2024-05-23 12:06:01 -07:00 |
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d06277bad5
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Minor refactor
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2024-05-22 09:28:49 -07:00 |
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8667e7e6da
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Don't export unnecessary functions
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2024-05-22 09:26:32 -07:00 |
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556abf9bbf
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Use observable for showing hex distance count
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2024-05-22 09:20:54 -07:00 |
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98e4fd58d8
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Use observable for end move and prone flag
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2024-05-22 09:12:47 -07:00 |
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7395df376d
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Remove select callbacks and use observable instead
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2024-05-21 21:20:06 -07:00 |
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d01e0aa92b
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Add dice
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2024-05-21 12:30:45 -07:00 |
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517c89b1cc
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Fix custom affiliation names
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2024-05-20 14:07:00 -07:00 |
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6b4312aa1f
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Fix show/hide record sheet toggle
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2024-05-20 13:59:49 -07:00 |
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787711eaa2
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Delete some unused styles
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2024-05-20 13:56:54 -07:00 |
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07d8c6dc71
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Make record sheet weapon icons bigger
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2024-05-20 13:54:56 -07:00 |
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5aec8dabe5
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Record sheet layout
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2024-05-20 13:43:55 -07:00 |
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1818218abb
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WIP: record sheet layout
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2024-05-20 12:56:42 -07:00 |
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4d133b7181
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Add weapon icons to record sheet
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2024-05-20 09:07:16 -07:00 |
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c692bc9020
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Simplify loading scenarios
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2024-05-19 21:42:39 -07:00 |
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ff7e88457c
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Change furniture and tree/bush colors
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2024-05-19 12:17:27 -07:00 |
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66887e3710
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Change attacker color from green to blue; change trace color
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2024-05-19 12:10:00 -07:00 |
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56cb96c0f8
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Add elevation label to buildings on mapsheets
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2024-05-19 11:52:30 -07:00 |
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cdf1557c94
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Rename furniture dresser to cabinet
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2024-05-19 11:18:11 -07:00 |
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9c75a71241
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Clean up scenario files
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2024-05-19 10:18:43 -07:00 |
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2f7efc76e0
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Make scenario files; consolidate mapsheets into one file
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2024-05-19 10:05:17 -07:00 |
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549ad8699f
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Finish furniture, recenter maps
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2024-05-18 20:52:36 -07:00 |
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3b641620ab
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Add furniture
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2024-05-18 16:26:59 -07:00 |
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f7606768b4
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Tree grove and map 4 building
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2024-05-17 22:04:09 -07:00 |
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a6f3e2f0e0
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Make map dot pattern
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2024-05-17 16:23:20 -07:00 |
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b89222872a
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Building layouts complete
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2024-05-17 12:26:29 -07:00 |
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9d4f58472d
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WIP: Buildings
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2024-05-16 23:11:05 -07:00 |
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021b8d3a9a
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Apply styles and map script to manually loaded files
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2024-05-15 18:08:24 -07:00 |
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bd31e3e4a6
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Add ability to load a map file manually
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2024-05-15 12:55:40 -07:00 |
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98f8464aeb
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WIP: remove symlink
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2024-05-15 11:25:52 -07:00 |
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fe9a18a14e
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Add some high-element maps to test performance
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2024-05-15 11:24:28 -07:00 |
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7021b49933
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Don't blow up if weapon element missing from trooper counters
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2024-05-15 11:23:21 -07:00 |
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26285e4be7
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Rename variables for clarity
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2024-05-15 11:22:47 -07:00 |
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f021368a66
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WIP: add fullscreen and download save abilities
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2024-05-04 10:25:22 -07:00 |
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3049acbe15
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Remove unnecessary doctype tag from svg files
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2024-05-02 22:09:39 -07:00 |
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734af1b580
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Fix preexisting prone counter not removing if unit end movement without moving
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2024-05-02 17:19:26 -07:00 |
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ddd32d47c5
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Generate weapon data dynamically from counters
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2024-05-02 16:58:00 -07:00 |
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e0019128a0
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Fix bad path set for object data prop
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2024-05-02 12:12:44 -07:00 |
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0e2ddffc82
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Change double quotes to single
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2024-05-02 11:53:08 -07:00 |
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686b05350d
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Update README
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2024-05-02 11:43:00 -07:00 |
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a69623b0ab
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Organize public directory contents into assets folders
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2024-05-02 11:04:09 -07:00 |
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9ac571cc24
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Organize index.js a bit better
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2024-05-02 10:14:35 -07:00 |
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d2c218f72d
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Use NODE_ENV to test for test environment; improve scripts
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2024-05-02 10:05:50 -07:00 |
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e639bedadc
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Clean up test
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2024-05-02 08:54:59 -07:00 |
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6b32bde0bc
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Use an observer to create new object element when data attribute is changed
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2024-05-01 23:37:44 -07:00 |
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cb76c9c68a
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WIP: recreate object element when loading maps to avoid node warnings about dangling file handles
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2024-05-01 22:53:18 -07:00 |
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b008407808
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Clear placing stack on unselect
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2024-04-30 21:35:31 -07:00 |
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a3bf726e40
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Allow placing a counter that doesn't already exist
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2024-04-30 21:22:00 -07:00 |
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1eda0dafd5
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Fix test; add some scripts
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2024-04-30 20:34:39 -07:00 |
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