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8cad50c249
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Add counter sheet template images
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2025-06-16 22:41:32 -07:00 |
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060d66172e
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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3887c64ff9
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WIP: Turn/torso-twist mech template on keypress
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2025-06-16 22:41:32 -07:00 |
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cd102274a8
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Add text for mech template
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2025-06-16 22:41:32 -07:00 |
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d698ef0db4
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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52f80acf3c
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Clean up mech template
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2025-06-16 22:41:32 -07:00 |
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98c9c8048a
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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59da49f8c9
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WIP: add mech template counter
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2025-06-16 22:41:32 -07:00 |
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391a9d752c
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Add temp mech template
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2025-06-16 22:41:32 -07:00 |
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b98512b6f0
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WIP: Render buildings already in gameboard when scenario is loaded
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2025-06-16 22:41:32 -07:00 |
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479cde7b91
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Make record sheet allegiance name text smaller to fit
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2025-06-16 22:41:32 -07:00 |
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10a1eb409e
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Remove hard-coded map data
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2025-06-16 22:41:32 -07:00 |
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04dc3d9a58
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Add special transform for building 4, mapsheet 1
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2025-06-16 22:41:32 -07:00 |
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2e5d35e8ad
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Build scenarios from data in SVG files
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2025-06-16 22:41:32 -07:00 |
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c9e012be16
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WIP: normalize generateRadialCoords range
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2025-06-16 22:41:32 -07:00 |
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2f1b5110fb
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Remove style that makes desk furniture stroke width different than other furniture
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2025-06-16 22:41:32 -07:00 |
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684072b577
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Fix tests
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2025-06-16 22:41:32 -07:00 |
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9508fcf78d
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Re-add hex text label styles
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2025-06-16 22:41:32 -07:00 |
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3adf47f6a0
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Allow generic maps to be still generated
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2025-06-16 22:41:32 -07:00 |
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e1ae5a095b
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Highlight elevation level on mouse hover
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2025-06-16 22:41:32 -07:00 |
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c81af0c995
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Clean up scenarios; move some styles into .css files
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2025-06-16 22:41:32 -07:00 |
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46a3a93a37
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Clone template instead of modifying original
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2025-06-16 22:41:32 -07:00 |
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ccd1d5eabc
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Build scenarios from scenario files
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2025-06-16 22:41:32 -07:00 |
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22614dd27f
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View squad records
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2025-06-16 22:41:32 -07:00 |
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18126337b9
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Minor cleanup
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2025-06-16 22:41:32 -07:00 |
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28fbffa3ae
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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d263b1226f
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Change furniture color
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2025-06-16 22:41:32 -07:00 |
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07506c4039
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Add building height labels
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2025-06-16 22:41:32 -07:00 |
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640a763fd7
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Change elevation level selector selected color
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2025-06-16 22:41:32 -07:00 |
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21b55a3ed2
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Move tree copse terrain feature from grid into buildings group
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2025-06-16 22:41:32 -07:00 |
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13e0c5f084
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Make stairs visible on roof levels
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2025-06-16 22:41:32 -07:00 |
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d93502a407
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Render roofs below current elevation level in different color
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2025-06-16 22:41:32 -07:00 |
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771ef40a26
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Fix counter text size for firefox
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2025-06-16 22:41:32 -07:00 |
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5c2f369ac3
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Fix deselecting when counter is not on the board
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2025-06-16 22:41:32 -07:00 |
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703b2d8929
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Add troop number and squad number when creating counters
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2025-06-16 22:41:32 -07:00 |
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7e5557bd32
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Create counters with assigned weapons
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2025-06-16 22:41:32 -07:00 |
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a17ff4c696
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WIP: counters
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2025-06-16 22:41:32 -07:00 |
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d02bd161b6
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Allow selecting elevation level with up/down buttons
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2025-06-16 22:41:32 -07:00 |
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fdf59d5c0d
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WIP: edge UI style
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2025-06-16 22:41:32 -07:00 |
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2e465b69af
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WIP: floating edge UI
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2025-06-16 22:41:32 -07:00 |
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2fa516950b
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WIP: split hexes and building structure into different layers
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2025-06-16 22:41:32 -07:00 |
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1696d9edc0
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Inkscape changes
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2025-06-16 22:41:32 -07:00 |
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fb0e8847b3
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Update updateSightLine for cube coords
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2025-06-16 22:41:32 -07:00 |
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2d3a8df1a8
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Update deleteClone for cube coords
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2025-06-16 22:41:32 -07:00 |
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ad48a076e6
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WIP: get sightline working after cube coords update
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2025-06-16 22:41:32 -07:00 |
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f77c01b51e
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Remove temporary style
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2025-06-16 22:41:32 -07:00 |
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31cd389b46
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Fix vectorAdd calculation; draw grid hexes after buildings
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2025-06-16 22:41:32 -07:00 |
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8d0d95678e
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Put grid cells above buildings
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2025-06-16 22:41:32 -07:00 |
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99b399b90e
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Add stairs to map4 building8
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2025-06-16 22:41:32 -07:00 |
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0bba4be83f
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Fix some door edges
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2025-06-16 22:41:32 -07:00 |
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