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97af8d3e86
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Fix firing arcs for squads
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2025-06-16 22:41:33 -07:00 |
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81851d0bde
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Clean up
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2025-06-16 22:41:33 -07:00 |
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b7c6cc8936
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Get mech template placement working again
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2025-06-16 22:41:33 -07:00 |
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76eb662bcd
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Get sight line working again
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2025-06-16 22:41:33 -07:00 |
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2499b8c268
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Wire clear-hex dialog back up
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2025-06-16 22:41:33 -07:00 |
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e4d88c3ebe
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Use pointerovers for setup/teardown; don't rely on pointerouts
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2025-06-16 22:41:33 -07:00 |
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67602d664e
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WIP: trying just using pointerovers
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2025-06-16 22:41:33 -07:00 |
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53d6c6742a
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Ok, hover and firing arc doesn't get stuck at all
Not sure about counters
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2025-06-16 22:41:33 -07:00 |
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e0bddbb263
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Add ability to deactivate/reactivate soldier records; make hex clearing work with right-click and add a confirmation modal dialog
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2025-06-16 22:41:33 -07:00 |
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264dd1ab3f
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Add clear hex contents dialog
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2025-06-16 22:41:33 -07:00 |
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337da46305
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Remove prone toggle
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2025-06-16 22:41:33 -07:00 |
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0fa99dd283
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Place trooper counter under other counters
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2025-06-16 22:41:33 -07:00 |
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05e74bc33e
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Handle clicks in grid-top cell
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2025-06-16 22:41:33 -07:00 |
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07af5d6ea7
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Clear hover on pointerout?
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2025-06-16 22:41:33 -07:00 |
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10558ce915
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Fix arrangeCounters
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2025-06-16 22:41:33 -07:00 |
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b8fc681e53
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WIP: solution to bringing active element to top?
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2025-06-16 22:41:33 -07:00 |
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08cdbe0565
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Fix distance calculation
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2025-06-16 22:41:33 -07:00 |
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b9aa686528
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Capture pan-zoom pointer sooner
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2025-06-16 22:41:33 -07:00 |
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f1084b826b
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Clean up some counters code
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2025-06-16 22:41:33 -07:00 |
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edb5af99c7
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WIP: add multiple counters to troopers and cells
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2025-06-16 22:41:33 -07:00 |
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6f292102e4
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WIP: counters
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2025-06-16 22:41:33 -07:00 |
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de74246a9c
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WIP: arrange elements in a circle
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2025-06-16 22:41:33 -07:00 |
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dfda05dc3a
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WIP: add fallen mech and vehicle templates
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2025-06-16 22:41:32 -07:00 |
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3887c64ff9
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WIP: Turn/torso-twist mech template on keypress
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2025-06-16 22:41:32 -07:00 |
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52f80acf3c
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Clean up mech template
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2025-06-16 22:41:32 -07:00 |
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59da49f8c9
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WIP: add mech template counter
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2025-06-16 22:41:32 -07:00 |
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5c2f369ac3
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Fix deselecting when counter is not on the board
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2025-06-16 22:41:32 -07:00 |
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703b2d8929
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Add troop number and squad number when creating counters
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2025-06-16 22:41:32 -07:00 |
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a17ff4c696
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WIP: counters
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2025-06-16 22:41:32 -07:00 |
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2fa516950b
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WIP: split hexes and building structure into different layers
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2025-06-16 22:41:32 -07:00 |
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fb0e8847b3
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Update updateSightLine for cube coords
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2025-06-16 22:41:32 -07:00 |
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2d3a8df1a8
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Update deleteClone for cube coords
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2025-06-16 22:41:32 -07:00 |
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ad48a076e6
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WIP: get sightline working after cube coords update
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2025-06-16 22:41:32 -07:00 |
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31cd389b46
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Fix vectorAdd calculation; draw grid hexes after buildings
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2025-06-16 22:41:32 -07:00 |
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c424c1fef2
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Fix load scenario transition fade out
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2025-06-16 22:41:31 -07:00 |
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c46c361217
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Fix/refactor tests
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2025-06-16 22:41:31 -07:00 |
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4a546ea443
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WIP: select counter test
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2025-06-16 22:41:31 -07:00 |
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9f4ff16638
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WIP: intercept request in test
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2025-06-16 22:41:31 -07:00 |
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e29bd0fb0f
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Don't export unnecessary functions
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2025-06-16 22:41:31 -07:00 |
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96739897ec
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Use observable for showing hex distance count
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2025-06-16 22:41:31 -07:00 |
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5453b87db7
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Use observable for end move and prone flag
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2025-06-16 22:41:31 -07:00 |
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9d4952eaad
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Remove select callbacks and use observable instead
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2025-06-16 22:41:31 -07:00 |
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873a5939ef
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Apply styles and map script to manually loaded files
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2025-06-16 22:41:30 -07:00 |
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8fb858fc46
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Clear placing stack on unselect
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2025-06-16 22:41:29 -07:00 |
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088a37d128
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Allow placing a counter that doesn't already exist
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2025-06-16 22:41:29 -07:00 |
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484100727f
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Allow selecting off-board units
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2025-06-16 22:41:29 -07:00 |
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0af0271076
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Fix cancel firing arc placement bug
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2025-06-16 22:41:29 -07:00 |
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8970c1f59e
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Refactor index.js
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2025-06-16 22:41:29 -07:00 |
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93d17fc711
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Fix end movement bug
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2025-06-16 22:41:29 -07:00 |
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1299c2cdaf
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Refactor cell event listeners
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2025-06-16 22:41:29 -07:00 |
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