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5b34fd672b
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Finish furniture, recenter maps
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2025-06-16 22:41:30 -07:00 |
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a4e9d6e39c
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Add furniture
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2025-06-16 22:41:30 -07:00 |
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5836432013
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Tree grove and map 4 building
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2025-06-16 22:41:30 -07:00 |
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d7f54a2255
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Make map dot pattern
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2025-06-16 22:41:30 -07:00 |
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32147aaa4a
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Building layouts complete
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2025-06-16 22:41:30 -07:00 |
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379ff877f9
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WIP: Buildings
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2025-06-16 22:41:30 -07:00 |
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873a5939ef
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Apply styles and map script to manually loaded files
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2025-06-16 22:41:30 -07:00 |
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9769b26ddb
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Add ability to load a map file manually
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2025-06-16 22:41:30 -07:00 |
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591edb4165
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WIP: remove symlink
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2025-06-16 22:41:30 -07:00 |
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991fa5da26
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Add some high-element maps to test performance
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2025-06-16 22:41:30 -07:00 |
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c1f516be2a
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Don't blow up if weapon element missing from trooper counters
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2025-06-16 22:41:30 -07:00 |
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fd99c0d839
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Rename variables for clarity
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2025-06-16 22:41:30 -07:00 |
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73cbf3e6dd
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WIP: add fullscreen and download save abilities
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2025-06-16 22:41:30 -07:00 |
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2c18004cde
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Remove unnecessary doctype tag from svg files
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2025-06-16 22:41:30 -07:00 |
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78882ad311
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Fix preexisting prone counter not removing if unit end movement without moving
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2025-06-16 22:41:30 -07:00 |
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868ea94010
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Generate weapon data dynamically from counters
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2025-06-16 22:41:30 -07:00 |
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19b1a0aadd
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Fix bad path set for object data prop
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2025-06-16 22:41:30 -07:00 |
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13c0a98f1b
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Change double quotes to single
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2025-06-16 22:41:30 -07:00 |
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7a9724849b
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Update README
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2025-06-16 22:41:30 -07:00 |
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17e28ba214
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Organize public directory contents into assets folders
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2025-06-16 22:41:29 -07:00 |
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49d77d249d
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Organize index.js a bit better
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2025-06-16 22:41:29 -07:00 |
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ae91897ead
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Use NODE_ENV to test for test environment; improve scripts
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2025-06-16 22:41:29 -07:00 |
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014ae76634
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Clean up test
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2025-06-16 22:41:29 -07:00 |
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e3d642c994
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Use an observer to create new object element when data attribute is changed
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2025-06-16 22:41:29 -07:00 |
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0cf32e65f7
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WIP: recreate object element when loading maps to avoid node warnings about dangling file handles
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2025-06-16 22:41:29 -07:00 |
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8fb858fc46
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Clear placing stack on unselect
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2025-06-16 22:41:29 -07:00 |
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088a37d128
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Allow placing a counter that doesn't already exist
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2025-06-16 22:41:29 -07:00 |
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96afc1515b
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Fix test; add some scripts
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2025-06-16 22:41:29 -07:00 |
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484100727f
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Allow selecting off-board units
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2025-06-16 22:41:29 -07:00 |
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0af0271076
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Fix cancel firing arc placement bug
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2025-06-16 22:41:29 -07:00 |
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8970c1f59e
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Refactor index.js
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2025-06-16 22:41:29 -07:00 |
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e6b6217221
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Refactor place function in soldier module
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2025-06-16 22:41:29 -07:00 |
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93d17fc711
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Fix end movement bug
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2025-06-16 22:41:29 -07:00 |
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1d9f5325c5
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Try using HTML markup in an SVG file
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2025-06-16 22:41:29 -07:00 |
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1299c2cdaf
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Refactor cell event listeners
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2025-06-16 22:41:29 -07:00 |
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17fd1c813b
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Create record sheet dynamically when map is loaded
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2025-06-16 22:41:29 -07:00 |
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7455dd0173
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Clear sight line before drawing after unlocking
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2025-06-16 22:41:29 -07:00 |
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0da0c51a45
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Rename element class 'board' to 'gameboard'
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2025-06-16 22:41:29 -07:00 |
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c0556d2bd4
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Remove a console.log
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2025-06-16 22:41:29 -07:00 |
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e1cfe2d815
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Add cut-off right-most column to map3
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2025-06-16 22:41:29 -07:00 |
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27561ec752
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Fix map-container not using full viewport height when map is small
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2025-06-16 22:41:29 -07:00 |
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4de8523965
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Add all scenario maps
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2025-06-16 22:41:29 -07:00 |
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bb92a6b4ba
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Restore content visibility on page reload
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2025-06-16 22:41:29 -07:00 |
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22d9f549ec
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Add a map.js
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2025-06-16 22:41:29 -07:00 |
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b980544203
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Add ability to change maps
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2025-06-16 22:41:29 -07:00 |
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3e513c5684
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Rename some files
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2025-06-16 22:41:29 -07:00 |
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58c5d8dd63
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Some cleanup
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2025-06-16 22:41:29 -07:00 |
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868dbf13bb
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Remove 'reveal pattern' from counter module
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2025-06-16 22:41:29 -07:00 |
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863709b062
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Remove 'reveal pattern' from sight line module
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2025-06-16 22:41:29 -07:00 |
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e33e9de566
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Remove 'reveal pattern' from firing arc module
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2025-06-16 22:41:29 -07:00 |
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