197 Commits

Author SHA1 Message Date
e746cfb216 Add clear hex contents dialog 2024-07-28 14:36:56 -07:00
d75fb0b37c Add some team color counters 2024-07-28 12:55:11 -07:00
7183511dbf Remove prone toggle 2024-07-28 12:24:24 -07:00
d2e80b341c Place trooper counter under other counters 2024-07-28 12:05:42 -07:00
165ae72ef2 Handle clicks in grid-top cell 2024-07-28 11:52:22 -07:00
54ad14b3f9 Clear hover on pointerout? 2024-07-26 16:17:23 -07:00
59dfb8d697 Fix arrangeCounters 2024-07-26 15:32:47 -07:00
aadc01376d WIP: solution to bringing active element to top? 2024-07-26 15:11:24 -07:00
4be3df2bdd Fix distance calculation 2024-07-25 17:21:31 -07:00
00581b900f Capture pan-zoom pointer sooner 2024-07-25 14:45:29 -07:00
f503f974f3 Clean up some counters code 2024-07-25 12:42:10 -07:00
f1d67663da WIP: add multiple counters to troopers and cells 2024-07-25 12:25:44 -07:00
5fc598cdd1 WIP: counters 2024-07-23 15:05:58 -07:00
9d44de5f11 WIP: arrange elements in a circle 2024-07-17 19:03:27 -07:00
e2f6fbe291 WIP: add fallen mech and vehicle templates 2024-07-16 18:57:47 -07:00
3f24534eb7 WIP: Turn/torso-twist mech template on keypress 2024-07-16 14:05:11 -07:00
dfbc2590b1 Clean up mech template 2024-07-15 19:30:06 -07:00
b4fee4fde9 WIP: add mech template counter 2024-07-15 18:04:39 -07:00
5763dccbde WIP: Render buildings already in gameboard when scenario is loaded 2024-07-15 14:58:53 -07:00
9b85d20fec Make record sheet allegiance name text smaller to fit 2024-07-15 11:03:56 -07:00
a70c2617d5 Remove hard-coded map data 2024-07-13 11:47:07 -07:00
c0fe040738 Add special transform for building 4, mapsheet 1 2024-07-13 11:44:13 -07:00
5465a0741a Build scenarios from data in SVG files 2024-07-12 18:27:18 -07:00
9c537765ae WIP: normalize generateRadialCoords range 2024-07-12 11:47:11 -07:00
ccb1cb2c75 Allow generic maps to be still generated 2024-07-10 22:41:28 -07:00
0368c8e962 Clean up scenarios; move some styles into .css files 2024-07-10 19:45:42 -07:00
1711863334 Clone template instead of modifying original 2024-07-10 19:29:38 -07:00
b3f902f012 Build scenarios from scenario files 2024-07-10 17:35:18 -07:00
4cf7aaab80 View squad records 2024-07-08 18:13:37 -07:00
16b987f46f Minor cleanup 2024-07-03 11:36:24 -07:00
ae21d408d1 Change elevation level selector selected color 2024-07-03 10:04:58 -07:00
99d60421e3 Move tree copse terrain feature from grid into buildings group 2024-07-03 09:41:56 -07:00
cff0cc6dd6 Make stairs visible on roof levels 2024-07-03 09:26:48 -07:00
c4047b56d7 Render roofs below current elevation level in different color 2024-07-02 20:57:41 -07:00
bb403234f7 Fix deselecting when counter is not on the board 2024-07-02 17:33:16 -07:00
5f17d5d786 Add troop number and squad number when creating counters 2024-07-02 17:18:45 -07:00
3c0e59f68e Create counters with assigned weapons 2024-07-02 15:52:38 -07:00
71724cc979 WIP: counters 2024-07-02 15:27:27 -07:00
624991870d Allow selecting elevation level with up/down buttons 2024-07-02 14:04:27 -07:00
23673cec8e WIP: edge UI style 2024-07-02 12:14:19 -07:00
9f7be5d9c7 WIP: floating edge UI 2024-07-01 21:51:45 -07:00
ce6cd0be50 WIP: split hexes and building structure into different layers 2024-07-01 16:30:15 -07:00
80985eb58a Update updateSightLine for cube coords 2024-06-28 15:18:34 -07:00
83457c5218 Update deleteClone for cube coords 2024-06-28 15:10:28 -07:00
ade861767b WIP: get sightline working after cube coords update 2024-06-28 11:01:33 -07:00
578b42fbcf Fix vectorAdd calculation; draw grid hexes after buildings 2024-06-28 09:22:10 -07:00
7364c01efe Put grid cells above buildings 2024-06-27 19:52:12 -07:00
016ad2e8f6 Fix elevation view styles 2024-06-27 15:03:35 -07:00
c148f4a4f3 WIP: render radial coord hexes/maps 2024-06-27 12:48:06 -07:00
dcbdc43a4b Make vars const 2024-06-27 10:41:07 -07:00