Handle horizontal and vertical bases
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@@ -110,8 +110,8 @@
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<!-- <polygon class="wall" points="20,20 30,20 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="20,20 20,10 30,10 30,20 40,40 10,40" /> -->
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<polygon class="wall" points="-10,20 10,10 10,20" />
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<!-- <polygon class="wall" points="20,20 40,20 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="-10,20 10,10 10,20" /> -->
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<polygon class="wall" points="20,20 40,20 40,40 20,40" />
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<!-- <polygon class="wall" points="10,10 20,10 20,20 10,20" /> -->
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<!-- <polygon class="wall" points="20,-50 -50,-50 -60,-70 -50,-100 80,-100 80,-90 -20,-90 -20,-60 40,-60 40,40 20,40" /> -->
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<!-- <polygon class="wall" points="-10,-30 -10,-40 30,-50 60,-30 80,0 150,0 150,10 60,50 -10,40 -20,20 20,20 20,-20" /> -->
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@@ -185,8 +185,10 @@
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const s = {
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position: { x: 0, y: 0 },
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velocity: { x: 0, y: 0 },
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// velocity: { x: 0.25 * mult, y: 1 * mult },
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velocity: { x: 0, y: 1 * mult },
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// velocity: { x: 0, y: 1 * mult },
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acceleration: { x: 0, y: 0 },
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rotate: 0,
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collision: null,
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@@ -456,9 +458,21 @@
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}
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function perpIntxn(baseSlope, xa, ya, xc, yc) {
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const altitudeSlope = 1 / -baseSlope;
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const isx = (-altitudeSlope * xc + yc + baseSlope * xa - ya) / (baseSlope - altitudeSlope);
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const isy = altitudeSlope * isx - altitudeSlope * xc + yc;
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let isx, isy;
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// base is vertical
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if (baseSlope === -Infinity || baseSlope === Infinity) {
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isx = xa;
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isy = yc;
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} else if (baseSlope === 0) { // base is horizontal
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isx = xc;
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isy = ya;
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} else {
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const altitudeSlope = 1 / -baseSlope;
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isx = (-altitudeSlope * xc + yc + baseSlope * xa - ya) / (baseSlope - altitudeSlope);
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isy = altitudeSlope * isx - altitudeSlope * xc + yc;
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}
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return { x: isx, y: isy };
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}
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@@ -551,7 +565,7 @@
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return { x: x, y: y };
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}
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function updateShip(s, elapsed, collE) {
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function updateShip(s, elapsed, edgeszz) {
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const degrees = getRotate(gun);
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if (rotate > 0) gun.style.transform = `rotate(${(+degrees + rotationSpeed * elapsed) % 360}deg)`;
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else if (rotate < 0) gun.style.transform = `rotate(${(+degrees - rotationSpeed * elapsed) % 360}deg)`;
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@@ -576,6 +590,8 @@
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let position = [positionX, positionY] = restart ? [0, 0] : wrapPos(changeX + x, changeY + y);
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let [xc, yc] = position;
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const collE = getCollisionEdges(edgeszz, position);
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console.log("collision edges", collE);
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s.collision = detectCollisions(position, allWallCorners, findAllEdges(allEdgePts, position), collE);
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console.log("future position", xc, yc);
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@@ -592,10 +608,14 @@
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y2: s.position.y + s.velocity.y
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};
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console.log("baseSlope", baseSlope);
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const baseNrmlIntxn = perpIntxn(baseSlope, xa, ya, s.position.x, s.position.y);
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const baseVelIntxn = lineIntxnPt(baseLine, velocityLine);
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console.log("baseNrmlIntxn", baseNrmlIntxn, "baseVelIntxn", baseVelIntxn);
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const baseSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y , baseVelIntxn.x, baseVelIntxn.y);
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const normalSegLength = distance(baseNrmlIntxn.x, baseNrmlIntxn.y, s.position.x, s.position.y);
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console.log("baseSegLength", baseSegLength, "normalSegLength", normalSegLength);
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const theta = Math.atan(normalSegLength / baseSegLength);
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const shipRadius = 5;
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const h = shipRadius / Math.sin(theta);
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@@ -605,6 +625,8 @@
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cl.setAttribute('y1', baseVelIntxn.y);
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cl.setAttribute('x2', s.position.x);
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cl.setAttribute('y2', s.position.y);
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console.log("h", h, "theta", theta, );
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const clPos = cl.getPointAtLength(h);
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s.velocity = { x: 0, y: 0 };
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@@ -768,16 +790,11 @@
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frameCount++;
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}
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// position = updateShip(s, elapsed);
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const collE = getCollisionEdges(edgeszz, position);
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const { x, y } = s.position;
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updateShip(s, elapsed, collE);
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updateShip(s, elapsed, edgeszz);
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// console.log("S POSITION", s.position);
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updateBullets(elapsed);
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// updateEdges(position);
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if (!s.collision) updateLines(elapsed, collE, {x, y}, s.position);
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// if (!s.collision) updateLines(elapsed, collE, {x, y}, s.position);
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if (drawCollisionLines) updateTriangles(position);
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// const collision = detectCollisions(position, allWallCorners, findAllEdges(allEdgePts, position), getCollisionEdges(edgeszz, position));
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@@ -787,6 +804,7 @@
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// console.log("collision", s.collision);
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if (s.collision && !s.isLanded) {
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console.log(s.collision);
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started = false;
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isReadingKeys = false;
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walls.forEach(w => w.setAttribute('fill', 'red'));
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Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 32 KiB |
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