Add missing call to update collision triangles
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@@ -459,6 +459,7 @@
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position = updateShip(elapsed);
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updateBullets(elapsed);
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updateEdges(position);
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if (drawCollisionLines) updateTriangles(position);
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if (restart) {
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restart = false;
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
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