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3bb5536820
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Add recoil velocity
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2026-02-06 13:06:46 -08:00 |
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340b30c8dc
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Handle multiple edge collision in a buggy way
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2026-02-06 12:55:08 -08:00 |
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4f9db0a940
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Fix cannon length
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2026-02-05 14:54:51 -08:00 |
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c783394d01
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Increase ship radius?
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2026-02-05 14:50:45 -08:00 |
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a13a03e031
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Add todo list
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2026-02-05 13:37:36 -08:00 |
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3194245309
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Move drawing the shot out of the Shoot system
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2026-02-05 13:21:57 -08:00 |
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6074b36c99
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Remove unused function
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2026-02-05 11:49:33 -08:00 |
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d278da060b
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Move shooting into a system
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2026-02-05 11:48:11 -08:00 |
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418fd716b0
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Make gun rotation a system
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2026-02-05 11:17:06 -08:00 |
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c708dadde0
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Move function into Move object
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2026-02-05 10:21:50 -08:00 |
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70f958606d
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Clean up
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2026-02-05 10:11:02 -08:00 |
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424cb0f150
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Remove unused duplicate functions
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2026-02-04 13:49:12 -08:00 |
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d89909e7bf
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Organize wall elements
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2026-02-04 13:05:26 -08:00 |
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93937df1fd
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Remove idea
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2026-02-04 12:53:16 -08:00 |
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6d7214dd46
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Comment out all remaining console messages
search and replace with Vim command `:%s/console.log/\/\/ console.log/`
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2026-02-04 12:44:40 -08:00 |
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66a044cd2a
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Remove commented-out console messages
search and replace with Vim command `:%s/\n.*\/\/ console.log.*//`
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2026-02-04 12:41:41 -08:00 |
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52e7fd9f9b
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Calculate reflection using vectors instead of functions?
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2026-02-04 10:19:04 -08:00 |
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fae1fd255f
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Place contact point just outside wall shape
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2026-02-02 14:27:48 -08:00 |
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93157f17dd
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WIP: don't go through walls?
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2026-02-02 10:27:19 -08:00 |
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965ed86ed6
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WIP: try to fix issue with isAcute function
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2026-01-31 11:34:44 -08:00 |
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478c90e398
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Something is off in my vector calculations
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2026-01-30 13:45:20 -08:00 |
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89cf20e35a
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WIP: more rounding
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2026-01-30 13:25:51 -08:00 |
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d2a8758fb8
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WIP: rounding position values
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2026-01-30 10:55:07 -08:00 |
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8198fc7b63
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WIP: slide along edge but still fall through sometimes
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2026-01-26 16:28:10 -08:00 |
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0b6f7a55c0
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Clean up
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2026-01-26 16:02:23 -08:00 |
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de0052aa0a
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Think I got it
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2026-01-26 14:51:25 -08:00 |
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6f580b2b77
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WIP: almost got vector calc
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2026-01-26 13:36:23 -08:00 |
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5bb861c376
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WIP: Bouncing working but still not perfect
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2026-01-24 13:19:43 -08:00 |
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ccc6dc1335
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WIP: bounce off corners
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2026-01-24 12:57:58 -08:00 |
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853728624a
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Refactor
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2026-01-23 18:22:05 -08:00 |
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435eb0b128
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Pull away from contacted walls
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2026-01-23 16:20:04 -08:00 |
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7408005ed2
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Clean up
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2026-01-23 15:29:49 -08:00 |
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aaff3571af
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Clean up Move.update()
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2026-01-23 15:08:37 -08:00 |
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176fd98cb5
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Remove unnecessary conditional branches
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2026-01-23 14:58:38 -08:00 |
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e1cfff39f0
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Find the bounce vector
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2026-01-23 14:48:28 -08:00 |
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55f6328d3f
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WIP: bounce off walls
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2026-01-22 13:26:34 -08:00 |
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b509ba12ea
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WIP: bounce off walls
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2026-01-22 12:30:23 -08:00 |
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4b692194ae
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WIP: figure out normal vector but i don't th ink i need to
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2026-01-21 19:18:47 -08:00 |
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112c100057
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WIP: slide along wall on collision
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2026-01-21 14:16:34 -08:00 |
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20bcd976a8
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WIP: handle vertical and horizontal walls
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2026-01-20 16:59:04 -08:00 |
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2e17234daf
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WIP: Velocity while in contact with edge
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2026-01-20 16:46:10 -08:00 |
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ac9684f4cf
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WIP: Velocity while in contact with edge
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2026-01-20 16:27:57 -08:00 |
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c6ed409915
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WIP: ECS
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2026-01-19 14:28:09 -08:00 |
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00f2243f03
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WIP
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2026-01-19 13:06:59 -08:00 |
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616c8184d0
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Add limit for angular velocity
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2026-01-17 15:23:59 -08:00 |
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d779f802a6
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Rotate gun with torque and angular acceleration/velocity
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2026-01-17 13:25:00 -08:00 |
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12d9d8ae95
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Add gravity
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2026-01-17 12:22:13 -08:00 |
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b68f63b379
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Clean up
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2026-01-17 10:20:32 -08:00 |
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0fad07d341
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Remove unused function
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2026-01-17 10:01:13 -08:00 |
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f0ddd4e13a
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Remove unused function
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2026-01-17 09:59:43 -08:00 |
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