Commit Graph

335 Commits

Author SHA1 Message Date
93937df1fd Remove idea 2026-02-04 12:53:16 -08:00
6d7214dd46 Comment out all remaining console messages
search and replace with Vim command `:%s/console.log/\/\/ console.log/`
2026-02-04 12:44:40 -08:00
66a044cd2a Remove commented-out console messages
search and replace with Vim command `:%s/\n.*\/\/ console.log.*//`
2026-02-04 12:41:41 -08:00
52e7fd9f9b Calculate reflection using vectors instead of functions? 2026-02-04 10:19:04 -08:00
fae1fd255f Place contact point just outside wall shape 2026-02-02 14:27:48 -08:00
93157f17dd WIP: don't go through walls? 2026-02-02 10:27:19 -08:00
965ed86ed6 WIP: try to fix issue with isAcute function 2026-01-31 11:34:44 -08:00
478c90e398 Something is off in my vector calculations 2026-01-30 13:45:20 -08:00
89cf20e35a WIP: more rounding 2026-01-30 13:25:51 -08:00
d2a8758fb8 WIP: rounding position values 2026-01-30 10:55:07 -08:00
8198fc7b63 WIP: slide along edge but still fall through sometimes 2026-01-26 16:28:10 -08:00
0b6f7a55c0 Clean up 2026-01-26 16:02:23 -08:00
de0052aa0a Think I got it 2026-01-26 14:51:25 -08:00
6f580b2b77 WIP: almost got vector calc 2026-01-26 13:36:23 -08:00
5bb861c376 WIP: Bouncing working but still not perfect 2026-01-24 13:19:43 -08:00
ccc6dc1335 WIP: bounce off corners 2026-01-24 12:57:58 -08:00
853728624a Refactor 2026-01-23 18:22:05 -08:00
435eb0b128 Pull away from contacted walls 2026-01-23 16:20:04 -08:00
7408005ed2 Clean up 2026-01-23 15:29:49 -08:00
aaff3571af Clean up Move.update() 2026-01-23 15:08:37 -08:00
176fd98cb5 Remove unnecessary conditional branches 2026-01-23 14:58:38 -08:00
e1cfff39f0 Find the bounce vector 2026-01-23 14:48:28 -08:00
55f6328d3f WIP: bounce off walls 2026-01-22 13:26:34 -08:00
b509ba12ea WIP: bounce off walls 2026-01-22 12:30:23 -08:00
4b692194ae WIP: figure out normal vector but i don't th ink i need to 2026-01-21 19:18:47 -08:00
112c100057 WIP: slide along wall on collision 2026-01-21 14:16:34 -08:00
20bcd976a8 WIP: handle vertical and horizontal walls 2026-01-20 16:59:04 -08:00
2e17234daf WIP: Velocity while in contact with edge 2026-01-20 16:46:10 -08:00
ac9684f4cf WIP: Velocity while in contact with edge 2026-01-20 16:27:57 -08:00
c6ed409915 WIP: ECS 2026-01-19 14:28:09 -08:00
00f2243f03 WIP 2026-01-19 13:06:59 -08:00
616c8184d0 Add limit for angular velocity 2026-01-17 15:23:59 -08:00
d779f802a6 Rotate gun with torque and angular acceleration/velocity 2026-01-17 13:25:00 -08:00
12d9d8ae95 Add gravity 2026-01-17 12:22:13 -08:00
b68f63b379 Clean up 2026-01-17 10:20:32 -08:00
0fad07d341 Remove unused function 2026-01-17 10:01:13 -08:00
f0ddd4e13a Remove unused function 2026-01-17 09:59:43 -08:00
bbb6cd2c07 Update todo list 2026-01-17 09:33:06 -08:00
965287bcf4 WIP: bullets hit walls 2026-01-17 09:16:44 -08:00
e027291ec8 Fast bullets 2026-01-16 16:56:55 -08:00
ca9ceebd64 WIP: landing 2026-01-10 12:20:00 -08:00
50a851eb2f WIP: adjusting edge collision distance 2026-01-09 10:38:32 -08:00
c250275b1d Revert "WIP: landing"
This reverts commit c8d17b7d46.
2026-01-08 12:40:11 -08:00
c8d17b7d46 WIP: landing 2026-01-08 12:24:18 -08:00
0e4da0fc67 Set indics back to default on reset 2026-01-08 11:11:36 -08:00
da2b1d9a6f WIP: on landing; on collision, color only local wall 2026-01-08 11:05:20 -08:00
4fd9688d53 Remove unused variables 2026-01-08 10:12:52 -08:00
69a0a1dcdd Refactor map struct 2026-01-08 10:10:36 -08:00
c8b1d9c8f6 Clean up 2026-01-08 09:19:10 -08:00
ed83435218 Clean up ship update function 2026-01-07 18:37:50 -08:00