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d75c8f1b0f
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WIP: position after a collision
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2025-12-25 20:37:59 -08:00 |
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d13392fef6
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WIP: altitude foot point coords
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2025-12-25 19:16:01 -08:00 |
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722e8172ab
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Land
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2025-12-25 16:57:10 -08:00 |
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d732fe0bf1
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WIP: landing
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2025-12-25 10:01:48 -08:00 |
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63e9c45490
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WIP: landing
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2025-12-25 08:59:53 -08:00 |
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be61acb030
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Light up bg on collision
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2025-12-24 09:17:41 -08:00 |
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803402beef
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Update todos
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2025-12-24 09:11:02 -08:00 |
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1fd87f8351
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Add inverse walls
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2025-12-23 17:34:37 -08:00 |
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b6bc696823
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Inverse?
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2025-12-23 16:41:50 -08:00 |
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d65e5c2b34
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Add R key to restart
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2025-12-22 15:05:14 -08:00 |
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f7984595cc
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Add a 3-wall map
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2025-12-21 16:55:33 -08:00 |
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32c1d0e56d
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Pull collection out of function
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2025-12-21 16:30:35 -08:00 |
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d0369ca229
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Rename some function params for clarity
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2025-12-21 16:21:31 -08:00 |
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19a7a26f1b
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Don't check corners if edge collision, and vise versa
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2025-12-21 16:08:53 -08:00 |
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962e1e4094
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Refactor
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2025-12-21 15:56:09 -08:00 |
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1a7d6233d8
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Fix corner collision detection
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2025-12-21 15:21:02 -08:00 |
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60ac7f137b
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Add additional maps
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2025-12-21 14:06:07 -08:00 |
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5b594d369b
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Add additional walls
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2025-12-21 13:42:00 -08:00 |
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5868ef2b24
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WIP: multiple walls
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2025-12-21 12:54:01 -08:00 |
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2c2226d09f
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Add pointermove event to print pointer coordinates
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2025-12-21 10:30:05 -08:00 |
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1c2f35c87b
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Clean up
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2025-12-21 09:15:24 -08:00 |
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a6fde9e567
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Fix cannon rotation
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2025-12-21 08:47:38 -08:00 |
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eb9c805786
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Simplify collision triangle update function
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2025-12-20 15:35:20 -08:00 |
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8f963ab98c
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Remove unneeded variable
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2025-12-20 15:23:44 -08:00 |
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5089a30a3b
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Add missing call to update collision triangles
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2025-12-20 15:19:30 -08:00 |
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e7f098dedf
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Rename variable
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2025-12-20 15:13:12 -08:00 |
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273ed43a51
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Refactor
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2025-12-20 15:06:16 -08:00 |
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f6974d43f4
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Refactor long line
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2025-12-20 14:29:13 -08:00 |
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95c45ac7c6
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Refactor to find starting edges dynamically
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2025-12-20 14:20:34 -08:00 |
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6d7669ac10
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Stop reading keys after collisions until a keyup event
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2025-12-20 13:12:56 -08:00 |
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5d02620b55
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Add a toggle for drawing collision lines
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2025-12-20 12:58:57 -08:00 |
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a8f9cce90e
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Restart after crashing with a keydown event
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2025-12-20 12:54:13 -08:00 |
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50a20982a4
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Move collision detection code into its own function
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2025-12-20 08:40:41 -08:00 |
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1f782f75aa
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Clean up some code
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2025-12-20 08:25:02 -08:00 |
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f9a191048a
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Stop when all edges have been mapped
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2025-12-19 19:27:59 -08:00 |
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fc5a1155dd
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Remove viewed edges
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2025-12-19 18:18:10 -08:00 |
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f3a702cce0
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Draw edges
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2025-12-19 17:24:16 -08:00 |
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598ecde00e
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Restart if ship touches wall
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2025-12-19 16:48:41 -08:00 |
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fcbae33d51
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Only render acute triangles
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2025-12-19 14:50:09 -08:00 |
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7b63f0524c
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Stop bullets when they hit a wall
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2025-12-19 13:20:49 -08:00 |
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5a5b4e9272
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Modify terrain and remove buttons
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2025-12-19 13:05:58 -08:00 |
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8705b5779d
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Add side collision detection
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2025-12-19 12:28:48 -08:00 |
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8b89673b6f
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Detect corner collisions
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2025-12-18 18:08:53 -08:00 |
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29588b36d4
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Simplify code
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2025-12-18 15:43:41 -08:00 |
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7ad55c07ae
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Use a class instead of changing direct styles
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2025-12-18 15:32:27 -08:00 |
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c3bd622841
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Find determinant
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2025-12-18 14:45:45 -08:00 |
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2b6fadab29
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Remove lines, add polygons
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2025-12-18 14:27:05 -08:00 |
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4a44a21395
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Rename tank to ship
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2025-12-18 11:07:48 -08:00 |
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660bfba1b9
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Refactor updateBullets function to simplify
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2025-12-18 11:05:51 -08:00 |
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0282a0b721
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Move bullets and lines updates to separate functions
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2025-12-18 10:47:46 -08:00 |
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