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ccc6dc1335
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WIP: bounce off corners
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2026-01-24 12:57:58 -08:00 |
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853728624a
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Refactor
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2026-01-23 18:22:05 -08:00 |
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435eb0b128
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Pull away from contacted walls
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2026-01-23 16:20:04 -08:00 |
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7408005ed2
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Clean up
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2026-01-23 15:29:49 -08:00 |
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aaff3571af
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Clean up Move.update()
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2026-01-23 15:08:37 -08:00 |
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176fd98cb5
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Remove unnecessary conditional branches
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2026-01-23 14:58:38 -08:00 |
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e1cfff39f0
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Find the bounce vector
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2026-01-23 14:48:28 -08:00 |
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55f6328d3f
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WIP: bounce off walls
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2026-01-22 13:26:34 -08:00 |
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b509ba12ea
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WIP: bounce off walls
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2026-01-22 12:30:23 -08:00 |
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4b692194ae
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WIP: figure out normal vector but i don't th ink i need to
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2026-01-21 19:18:47 -08:00 |
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112c100057
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WIP: slide along wall on collision
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2026-01-21 14:16:34 -08:00 |
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20bcd976a8
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WIP: handle vertical and horizontal walls
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2026-01-20 16:59:04 -08:00 |
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2e17234daf
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WIP: Velocity while in contact with edge
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2026-01-20 16:46:10 -08:00 |
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ac9684f4cf
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WIP: Velocity while in contact with edge
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2026-01-20 16:27:57 -08:00 |
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c6ed409915
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WIP: ECS
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2026-01-19 14:28:09 -08:00 |
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00f2243f03
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WIP
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2026-01-19 13:06:59 -08:00 |
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616c8184d0
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Add limit for angular velocity
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2026-01-17 15:23:59 -08:00 |
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d779f802a6
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Rotate gun with torque and angular acceleration/velocity
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2026-01-17 13:25:00 -08:00 |
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12d9d8ae95
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Add gravity
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2026-01-17 12:22:13 -08:00 |
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b68f63b379
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Clean up
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2026-01-17 10:20:32 -08:00 |
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0fad07d341
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Remove unused function
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2026-01-17 10:01:13 -08:00 |
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f0ddd4e13a
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Remove unused function
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2026-01-17 09:59:43 -08:00 |
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bbb6cd2c07
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Update todo list
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2026-01-17 09:33:06 -08:00 |
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965287bcf4
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WIP: bullets hit walls
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2026-01-17 09:16:44 -08:00 |
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e027291ec8
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Fast bullets
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2026-01-16 16:56:55 -08:00 |
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ca9ceebd64
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WIP: landing
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2026-01-10 12:20:00 -08:00 |
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50a851eb2f
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WIP: adjusting edge collision distance
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2026-01-09 10:38:32 -08:00 |
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c250275b1d
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Revert "WIP: landing"
This reverts commit c8d17b7d46.
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2026-01-08 12:40:11 -08:00 |
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c8d17b7d46
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WIP: landing
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2026-01-08 12:24:18 -08:00 |
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0e4da0fc67
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Set indics back to default on reset
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2026-01-08 11:11:36 -08:00 |
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da2b1d9a6f
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WIP: on landing; on collision, color only local wall
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2026-01-08 11:05:20 -08:00 |
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4fd9688d53
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Remove unused variables
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2026-01-08 10:12:52 -08:00 |
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69a0a1dcdd
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Refactor map struct
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2026-01-08 10:10:36 -08:00 |
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c8b1d9c8f6
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Clean up
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2026-01-08 09:19:10 -08:00 |
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ed83435218
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Clean up ship update function
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2026-01-07 18:37:50 -08:00 |
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3fa1e8f722
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Fix indent
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2026-01-07 18:13:43 -08:00 |
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da1bebe4f2
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Rename variable
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2026-01-07 18:06:54 -08:00 |
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b81f0a8565
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Refactor
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2026-01-07 15:39:27 -08:00 |
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b9884ba077
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WIP
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2026-01-07 15:27:51 -08:00 |
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d17d0f0a08
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Refactor function
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2026-01-07 13:33:22 -08:00 |
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625cae288c
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Clean up
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2026-01-07 13:24:43 -08:00 |
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5c5c76f9a1
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Clean up
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2026-01-07 12:58:06 -08:00 |
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e9a86c532e
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Clean up
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2026-01-05 10:00:15 -08:00 |
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2c89910ee8
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Clean up
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2026-01-05 09:38:45 -08:00 |
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1de687b3f1
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Refactor edge collision detect function
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2026-01-05 09:22:36 -08:00 |
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d9ab0fa1fd
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Fix bound s between 0 and 1
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2026-01-05 09:05:30 -08:00 |
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b3f6d79c01
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edgeCollisionPosition already accounts for the ship radius
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2026-01-04 23:23:53 -08:00 |
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df2eb64ed5
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WIP: edge collision position
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2026-01-04 23:15:59 -08:00 |
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2f2a82c46f
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Fix edges facing ship calc
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2026-01-04 18:50:17 -08:00 |
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607486d308
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WIP: What is s and t? swapping them seems to work
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2026-01-04 17:47:14 -08:00 |
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