getScreenCTM() on WebKit does not reflect transformations applied to an ancestor (see bug https://bugs.webkit.org/show_bug.cgi?id=209220), so instead of transforming the root <svg> element, we can only transform a child element
107 lines
3.5 KiB
XML
107 lines
3.5 KiB
XML
<?xml version="1.0" standalone="yes"?>
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<svg viewBox="-200 -150 400 300" version="1.1" xmlns="http://www.w3.org/2000/svg">
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<style>
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circle, rect {
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fill-opacity: 0.9;
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}
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</style>
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<g>
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<circle id="pointer" cx="0" cy="0" r="5" fill="red" stroke="maroon"/>
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</g>
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<script type="text/javascript">//<![CDATA[
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const svgns = 'http://www.w3.org/2000/svg',
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svg = document.querySelector('svg'),
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group = svg.querySelector('g'),
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pointerEl = svg.querySelector('#pointer'),
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{ x: vbX, y: vbY, width: vbWidth, height: vbHeight } = svg.viewBox.baseVal,
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shapeCount = 100,
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circleRadius = { min: 5, max: 45 },
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rectSideLength = { min: 5, max: 95 },
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colorValRange = { min: 0, max: 255 },
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shadeFactorRange = { min: 0.3, max: 0.7 };
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// source: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_integer_between_two_values_inclusive
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function getRandomIntInclusive(min, max) {
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const minCeiled = Math.ceil(min),
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maxFloored = Math.floor(max);
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return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled);
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}
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// source: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random#getting_a_random_number_between_two_values
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function getRandomArbitrary(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getRandomColorValue() {
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return getRandomIntInclusive(colorValRange.min, colorValRange.max);
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}
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function getRandomShadeFactor() {
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return getRandomArbitrary(shadeFactorRange.min, shadeFactorRange.max);
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}
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function getRandomOrigin() {
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return {
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x: getRandomIntInclusive(vbX, vbX + vbWidth),
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y: getRandomIntInclusive(vbY, vbY + vbHeight)
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}
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}
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function getRandomFillAndStrokeVals() {
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const fill = ['r', 'g', 'b'].map(() => getRandomColorValue()),
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stroke = fill.map(v => Math.floor(v * getRandomShadeFactor()));
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return {
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fill: fill,
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stroke: stroke
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};
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}
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function getRandomCircle(fill, stroke) {
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const el = document.createElementNS(svgns, 'circle'),
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r = getRandomIntInclusive(circleRadius.max, circleRadius.min),
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origin = getRandomOrigin();
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el.setAttributeNS(null, 'cx', origin.x);
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el.setAttributeNS(null, 'cy', origin.y);
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el.setAttributeNS(null, 'r', r);
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el.setAttributeNS(null, 'fill', fill);
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el.setAttributeNS(null, 'stroke', stroke);
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return el;
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}
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function getRandomRect(fill, stroke) {
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const el = document.createElementNS(svgns, 'rect'),
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[width, height] = ['w', 'h'].map(() =>
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getRandomIntInclusive(rectSideLength.max, rectSideLength.min)
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),
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origin = getRandomOrigin();
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el.setAttributeNS(null, 'x', origin.x);
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el.setAttributeNS(null, 'y', origin.y);
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el.setAttributeNS(null, 'width', width);
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el.setAttributeNS(null, 'height', height);
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el.setAttributeNS(null, 'fill', fill);
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el.setAttributeNS(null, 'stroke', stroke);
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return el;
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}
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function getRandomShape({ fill: fillVals, stroke: strokeVals }) {
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const shape = [getRandomCircle, getRandomRect][Math.round(Math.random())],
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[fill, stroke] = [fillVals, strokeVals].map(v => `rgb(${v.join(', ')})`);
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return shape(fill, stroke);
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}
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[...Array(shapeCount)]
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.map(() => getRandomFillAndStrokeVals())
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.forEach(fillAndStrokeVal => pointerEl.before(getRandomShape(fillAndStrokeVal)));
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//]]></script>
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</svg>
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