192 Commits

Author SHA1 Message Date
07af5d6ea7 Clear hover on pointerout? 2025-06-16 22:41:33 -07:00
10558ce915 Fix arrangeCounters 2025-06-16 22:41:33 -07:00
b8fc681e53 WIP: solution to bringing active element to top? 2025-06-16 22:41:33 -07:00
08cdbe0565 Fix distance calculation 2025-06-16 22:41:33 -07:00
b9aa686528 Capture pan-zoom pointer sooner 2025-06-16 22:41:33 -07:00
f1084b826b Clean up some counters code 2025-06-16 22:41:33 -07:00
edb5af99c7 WIP: add multiple counters to troopers and cells 2025-06-16 22:41:33 -07:00
6f292102e4 WIP: counters 2025-06-16 22:41:33 -07:00
de74246a9c WIP: arrange elements in a circle 2025-06-16 22:41:33 -07:00
dfda05dc3a WIP: add fallen mech and vehicle templates 2025-06-16 22:41:32 -07:00
3887c64ff9 WIP: Turn/torso-twist mech template on keypress 2025-06-16 22:41:32 -07:00
52f80acf3c Clean up mech template 2025-06-16 22:41:32 -07:00
59da49f8c9 WIP: add mech template counter 2025-06-16 22:41:32 -07:00
b98512b6f0 WIP: Render buildings already in gameboard when scenario is loaded 2025-06-16 22:41:32 -07:00
479cde7b91 Make record sheet allegiance name text smaller to fit 2025-06-16 22:41:32 -07:00
10a1eb409e Remove hard-coded map data 2025-06-16 22:41:32 -07:00
04dc3d9a58 Add special transform for building 4, mapsheet 1 2025-06-16 22:41:32 -07:00
2e5d35e8ad Build scenarios from data in SVG files 2025-06-16 22:41:32 -07:00
c9e012be16 WIP: normalize generateRadialCoords range 2025-06-16 22:41:32 -07:00
3adf47f6a0 Allow generic maps to be still generated 2025-06-16 22:41:32 -07:00
c81af0c995 Clean up scenarios; move some styles into .css files 2025-06-16 22:41:32 -07:00
46a3a93a37 Clone template instead of modifying original 2025-06-16 22:41:32 -07:00
ccd1d5eabc Build scenarios from scenario files 2025-06-16 22:41:32 -07:00
22614dd27f View squad records 2025-06-16 22:41:32 -07:00
18126337b9 Minor cleanup 2025-06-16 22:41:32 -07:00
640a763fd7 Change elevation level selector selected color 2025-06-16 22:41:32 -07:00
21b55a3ed2 Move tree copse terrain feature from grid into buildings group 2025-06-16 22:41:32 -07:00
13e0c5f084 Make stairs visible on roof levels 2025-06-16 22:41:32 -07:00
d93502a407 Render roofs below current elevation level in different color 2025-06-16 22:41:32 -07:00
5c2f369ac3 Fix deselecting when counter is not on the board 2025-06-16 22:41:32 -07:00
703b2d8929 Add troop number and squad number when creating counters 2025-06-16 22:41:32 -07:00
7e5557bd32 Create counters with assigned weapons 2025-06-16 22:41:32 -07:00
a17ff4c696 WIP: counters 2025-06-16 22:41:32 -07:00
d02bd161b6 Allow selecting elevation level with up/down buttons 2025-06-16 22:41:32 -07:00
fdf59d5c0d WIP: edge UI style 2025-06-16 22:41:32 -07:00
2e465b69af WIP: floating edge UI 2025-06-16 22:41:32 -07:00
2fa516950b WIP: split hexes and building structure into different layers 2025-06-16 22:41:32 -07:00
fb0e8847b3 Update updateSightLine for cube coords 2025-06-16 22:41:32 -07:00
2d3a8df1a8 Update deleteClone for cube coords 2025-06-16 22:41:32 -07:00
ad48a076e6 WIP: get sightline working after cube coords update 2025-06-16 22:41:32 -07:00
31cd389b46 Fix vectorAdd calculation; draw grid hexes after buildings 2025-06-16 22:41:32 -07:00
8d0d95678e Put grid cells above buildings 2025-06-16 22:41:32 -07:00
e7aebda9dc Fix elevation view styles 2025-06-16 22:41:32 -07:00
fdb3840564 WIP: render radial coord hexes/maps 2025-06-16 22:41:32 -07:00
c09a598036 Make vars const 2025-06-16 22:41:32 -07:00
54448301b5 Add furniture 2025-06-16 22:41:32 -07:00
b9cda03857 Add doors, windows and exits to all buildings 2025-06-16 22:41:32 -07:00
d481957d50 WIP: hide exits and windows when viewing basement levels 2025-06-16 22:41:32 -07:00
01588d7fe7 Make the tree copse its own thing, and not a building 2025-06-16 22:41:32 -07:00
448ec8dd3a Render different building elevation levels when selected 2025-06-16 22:41:32 -07:00