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39c939ebaf
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Extract reveal record logic into a function
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2024-08-07 11:03:14 -07:00 |
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0ff2d23093
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Extract armor setup into function
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2024-08-07 10:58:37 -07:00 |
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cec78881d1
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Extract record deactivation event handler function
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2024-08-07 10:52:37 -07:00 |
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0783d703c1
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WIP: very rough armor
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2024-08-06 19:51:22 -07:00 |
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c6cdbcf492
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Don't throw error when no squads to view
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2024-08-05 17:12:39 -07:00 |
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7c2b441c7c
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WIP: view squad record sheets
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2024-08-05 16:56:46 -07:00 |
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f35d716bd3
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WIP: smoothe squad view
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2024-08-05 15:29:58 -07:00 |
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34ed6e2a9c
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Add weapon counters for new weapons
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2024-08-02 18:53:02 -07:00 |
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b27a139c9e
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Add weapons for scenario 2
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2024-08-02 16:27:17 -07:00 |
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eb3c919f7d
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Deselect when view changes to another squad
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2024-08-02 14:51:31 -07:00 |
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a042537c8e
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Fix firing arcs for squads
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2024-08-02 14:37:20 -07:00 |
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b7b59c06df
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Clean up
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2024-08-01 16:10:21 -07:00 |
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42af4651c2
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Get mech template placement working again
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2024-08-01 16:03:30 -07:00 |
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9959b880da
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Get sight line working again
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2024-08-01 15:40:31 -07:00 |
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4c6340f671
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Wire clear-hex dialog back up
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2024-08-01 14:46:10 -07:00 |
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28e0188ecd
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Use pointerovers for setup/teardown; don't rely on pointerouts
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2024-07-31 17:42:45 -07:00 |
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d270cd8174
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WIP: trying just using pointerovers
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2024-07-31 16:38:36 -07:00 |
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1687e0e790
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Ok, hover and firing arc doesn't get stuck at all
Not sure about counters
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2024-07-30 21:08:00 -07:00 |
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63fb4139d5
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Add ability to deactivate/reactivate soldier records; make hex clearing work with right-click and add a confirmation modal dialog
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2024-07-29 10:29:54 -07:00 |
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e746cfb216
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Add clear hex contents dialog
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2024-07-28 14:36:56 -07:00 |
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d75fb0b37c
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Add some team color counters
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2024-07-28 12:55:11 -07:00 |
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7183511dbf
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Remove prone toggle
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2024-07-28 12:24:24 -07:00 |
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d2e80b341c
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Place trooper counter under other counters
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2024-07-28 12:05:42 -07:00 |
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165ae72ef2
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Handle clicks in grid-top cell
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2024-07-28 11:52:22 -07:00 |
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54ad14b3f9
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Clear hover on pointerout?
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2024-07-26 16:17:23 -07:00 |
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59dfb8d697
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Fix arrangeCounters
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2024-07-26 15:32:47 -07:00 |
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aadc01376d
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WIP: solution to bringing active element to top?
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2024-07-26 15:11:24 -07:00 |
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4be3df2bdd
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Fix distance calculation
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2024-07-25 17:21:31 -07:00 |
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00581b900f
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Capture pan-zoom pointer sooner
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2024-07-25 14:45:29 -07:00 |
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f503f974f3
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Clean up some counters code
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2024-07-25 12:42:10 -07:00 |
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f1d67663da
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WIP: add multiple counters to troopers and cells
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2024-07-25 12:25:44 -07:00 |
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5fc598cdd1
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WIP: counters
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2024-07-23 15:05:58 -07:00 |
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9d44de5f11
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WIP: arrange elements in a circle
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2024-07-17 19:03:27 -07:00 |
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e2f6fbe291
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WIP: add fallen mech and vehicle templates
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2024-07-16 18:57:47 -07:00 |
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3f24534eb7
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WIP: Turn/torso-twist mech template on keypress
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2024-07-16 14:05:11 -07:00 |
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dfbc2590b1
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Clean up mech template
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2024-07-15 19:30:06 -07:00 |
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b4fee4fde9
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WIP: add mech template counter
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2024-07-15 18:04:39 -07:00 |
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5763dccbde
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WIP: Render buildings already in gameboard when scenario is loaded
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2024-07-15 14:58:53 -07:00 |
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9b85d20fec
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Make record sheet allegiance name text smaller to fit
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2024-07-15 11:03:56 -07:00 |
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a70c2617d5
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Remove hard-coded map data
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2024-07-13 11:47:07 -07:00 |
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c0fe040738
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Add special transform for building 4, mapsheet 1
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2024-07-13 11:44:13 -07:00 |
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5465a0741a
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Build scenarios from data in SVG files
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2024-07-12 18:27:18 -07:00 |
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9c537765ae
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WIP: normalize generateRadialCoords range
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2024-07-12 11:47:11 -07:00 |
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ccb1cb2c75
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Allow generic maps to be still generated
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2024-07-10 22:41:28 -07:00 |
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0368c8e962
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Clean up scenarios; move some styles into .css files
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2024-07-10 19:45:42 -07:00 |
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1711863334
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Clone template instead of modifying original
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2024-07-10 19:29:38 -07:00 |
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b3f902f012
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Build scenarios from scenario files
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2024-07-10 17:35:18 -07:00 |
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4cf7aaab80
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View squad records
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2024-07-08 18:13:37 -07:00 |
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16b987f46f
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Minor cleanup
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2024-07-03 11:36:24 -07:00 |
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ae21d408d1
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Change elevation level selector selected color
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2024-07-03 10:04:58 -07:00 |
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